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+<!--
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+-->
+<!-- saved from url=(0014)about:internet -->
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" 
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd";>
+<html xmlns="http://www.w3.org/1999/xhtml";>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
+<title>WheelLayout.as</title>
+<link rel="stylesheet" type="text/css" href="../SourceStyles.css"/>
+</head>
+
+<body><pre><span class="ActionScriptpackage">package</span>
+<span class="ActionScriptBracket/Brace">{</span>
+
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">flash</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">geom</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">Matrix</span>;
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">flash</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">geom</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">Matrix3D</span>;
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">flash</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">geom</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">Point</span>;
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">flash</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">geom</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">Rectangle</span>;
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">flash</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">geom</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">Vector3D</span>;
+
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">mx</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">core</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">ILayoutElement</span>;
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">mx</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">core</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">IVisualElement</span>;
+
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">spark</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">components</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">supportClasses</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">GroupBase</span>;
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">spark</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">core</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">NavigationUnit</span>;
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">spark</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">layouts</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">supportClasses</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">LayoutBase</span>;
+
+<span class="ActionScriptReserved">public</span> <span 
class="ActionScriptclass">class</span> <span 
class="ActionScriptDefault_Text">WheelLayout</span> <span 
class="ActionScriptReserved">extends</span> <span 
class="ActionScriptDefault_Text">LayoutBase</span>
+<span class="ActionScriptBracket/Brace">{</span>
+    <span 
class="ActionScriptComment">//--------------------------------------------------------------------------
+</span>    <span class="ActionScriptComment">//
+</span>    <span class="ActionScriptComment">//  Constructor
+</span>    <span class="ActionScriptComment">//
+</span>    <span 
class="ActionScriptComment">//--------------------------------------------------------------------------
+</span>
+    <span class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">WheelLayout</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptReserved">super</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span 
class="ActionScriptComment">//--------------------------------------------------------------------------
+</span>    <span class="ActionScriptComment">//
+</span>    <span class="ActionScriptComment">//  Properties
+</span>    <span class="ActionScriptComment">//
+</span>    <span 
class="ActionScriptComment">//--------------------------------------------------------------------------
+</span>
+    <span class="ActionScriptComment">//----------------------------------
+</span>    <span class="ActionScriptComment">//  gap
+</span>    <span 
class="ActionScriptComment">//----------------------------------
+</span>
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_gap</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 0;
+
+    <span class="ActionScriptASDoc">/**
+     *  The gap between the items
+     */</span>
+    <span class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptReserved">get</span> <span 
class="ActionScriptDefault_Text">gap</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">Number</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">_gap</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptReserved">set</span> <span 
class="ActionScriptDefault_Text">gap</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">value</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptReserved">void</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptDefault_Text">_gap</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">value</span>;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">layoutTarget</span>:<span 
class="ActionScriptDefault_Text">GroupBase</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span>;
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">layoutTarget</span><span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptDefault_Text">layoutTarget</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">invalidateSize</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">layoutTarget</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">invalidateDisplayList</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptComment">//----------------------------------
+</span>    <span class="ActionScriptComment">//  axisAngle
+</span>    <span 
class="ActionScriptComment">//----------------------------------
+</span>
+    <span class="ActionScriptASDoc">/**
+     *  @private  
+     *  The total width of all items, including gap space.
+     */</span>
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span>:<span 
class="ActionScriptDefault_Text">Number</span>;
+
+    <span class="ActionScriptASDoc">/**
+     *  @private  
+     *  Cache which item is currently in view, to facilitate scrollposition 
delta calculations
+     */</span>
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_centeredItemIndex</span>:<span 
class="ActionScriptDefault_Text">int</span> <span 
class="ActionScriptOperator">=</span> 0;
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceBegin</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 0;
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceEnd</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 0;
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_centeredItemDegrees</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 0;
+
+    <span class="ActionScriptASDoc">/**
+     *  The axis to tilt the 3D wheel 
+     */</span>
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_axis</span>:<span 
class="ActionScriptDefault_Text">Vector3D</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">Vector3D</span><span 
class="ActionScriptBracket/Brace">(</span>0<span 
class="ActionScriptOperator">,</span> 1<span 
class="ActionScriptOperator">,</span> 0.1<span 
class="ActionScriptBracket/Brace">)</span>;
+    
+    <span class="ActionScriptASDoc">/**
+     *  The angle to tilt the axis of the wheel
+     */</span>
+    <span class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptReserved">set</span> <span 
class="ActionScriptDefault_Text">axisAngle</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">value</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptReserved">void</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptDefault_Text">_axis</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">Vector3D</span><span 
class="ActionScriptBracket/Brace">(</span>0<span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">cos</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">PI</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">/</span>180<span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">si
 n</span><span class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">PI</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">/</span>180<span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">layoutTarget</span>:<span 
class="ActionScriptDefault_Text">GroupBase</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span>;
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">layoutTarget</span><span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptDefault_Text">layoutTarget</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">invalidateSize</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">layoutTarget</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">invalidateDisplayList</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptASDoc">/**
+     *  @private 
+     *  Given the radius of the sphere, return the radius of the
+     *  projected sphere. Uses the projection matrix of the
+     *  layout target to calculate.
+     */</span>    
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">projectSphere</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">radius</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">radius1</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">Number</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">fl</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">transform</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">perspectiveProjection</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">focalLength</span>;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">alpha</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">asin</span><span 
class="ActionScriptBracket/Brace">(</span> <span 
class="ActionScriptDefault_Text">radius1</span> <span 
class="ActionScriptOperator">/</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">radius</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">fl</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">fl</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">tan</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">alpha</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">*</span> 2;
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptASDoc">/**
+     *  @private
+     *  Given the totalWidth, maxHeight and maxHalfWidthDiagonal, calculate 
the bounds of the items
+     *  on screen.  Uses the projection matrix of the layout target to 
calculate. 
+     */</span>
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">projectBounds</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">totalWidth</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">maxWidth</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">maxHeight</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">maxHalfWidthDiagonal</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">Point</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptComment">// Use the the total width as a 
circumference of an imaginary circle which we will use to
+</span>        <span class="ActionScriptComment">// align the items in 3D:
+</span>        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">radius</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span> <span 
class="ActionScriptOperator">*</span> 0.5 <span 
class="ActionScriptOperator">/</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">PI</span>;
+        
+        <span class="ActionScriptComment">// Now since we are going to arrange 
all the items along circle, middle of the item being the tangent point,
+</span>        <span class="ActionScriptComment">// we need to calculate the 
minimum bounding circle. It is easily calculated from the maximum width item:
+</span>        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">boundingRadius</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">sqrt</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">radius</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">radius</span> <span 
class="ActionScriptOperator">+</span> 0.25 <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">maxWidth</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">maxWidth</span><span 
class="ActionScriptBracket/Brace">)</span>;
+                                      
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">projectedBoundsW</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">z</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">z</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">maxHalfWidthDiagonal</span> <span 
class="ActionScriptOperator">+</span> 2 <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">radius</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">+</span> 
+                                      <span 
class="ActionScriptDefault_Text">projectSphere</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">radius</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">boundingRadius</span> <span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">y</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">y</span>;
+                                      
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">projectedBoundsH</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">abs</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">z</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">maxHalfWidthDiagonal</span> <span 
class="ActionScriptOperator">+</span> 2 <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">radius</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">+</span>
+                                      <span 
class="ActionScriptDefault_Text">maxHeight</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">y</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">y</span>;
+                                      
+        <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">Point</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">projectedBoundsW</span> <span 
class="ActionScriptOperator">+</span> 10<span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">projectedBoundsH</span> <span 
class="ActionScriptOperator">+</span> 10<span 
class="ActionScriptBracket/Brace">)</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+
+    <span class="ActionScriptASDoc">/**
+     *  @private 
+     *  Iterates through all the items, calculates the projected bounds on 
screen, updates _totalWidth member variable.
+     */</span>    
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">calculateBounds</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">Point</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptComment">// Calculate total width:
+</span>        <span class="ActionScriptDefault_Text">_totalWidth</span> <span 
class="ActionScriptOperator">=</span> 0;
+     
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">maxHeight</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 0;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">maxWidth</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 0;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">maxD</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 0;
+   
+        <span class="ActionScriptComment">// Add up all the widths
+</span>        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">iter</span>:<span 
class="ActionScriptDefault_Text">LayoutIterator</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">LayoutIterator</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">el</span>:<span 
class="ActionScriptDefault_Text">ILayoutElement</span>;
+        <span class="ActionScriptReserved">while</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">el</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">nextElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">preferredWidth</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getPreferredBoundsWidth</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*postTransform*/</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">preferredHeight</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getPreferredBoundsHeight</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*postTransform*/</span><span 
class="ActionScriptBracket/Brace">)</span>;
+
+            <span class="ActionScriptComment">// Add up item width
+</span>            <span class="ActionScriptDefault_Text">_totalWidth</span> 
<span class="ActionScriptOperator">+=</span> <span 
class="ActionScriptDefault_Text">preferredWidth</span>;
+            
+            <span class="ActionScriptComment">// Max up item size
+</span>            <span class="ActionScriptDefault_Text">maxWidth</span> 
<span class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">max</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">maxWidth</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">preferredWidth</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">maxHeight</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">max</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">maxHeight</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">preferredHeight</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            
+            <span class="ActionScriptDefault_Text">maxD</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">max</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">maxD</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">sqrt</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">preferredWidth</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">preferredWidth</span> <span 
class="ActionScriptOperator">/</span> 4 <span 
class="ActionScriptOperator">+</span> 
+                                            <span 
class="ActionScriptDefault_Text">preferredHeight</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">preferredHeight</span><span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptBracket/Brace">)</span>;    
+        <span class="ActionScriptBracket/Brace">}</span>
+        
+        <span class="ActionScriptComment">// Add up the gap
+</span>        <span class="ActionScriptDefault_Text">_totalWidth</span> <span 
class="ActionScriptOperator">+=</span> <span 
class="ActionScriptDefault_Text">gap</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">numVisited</span>;
+
+        <span class="ActionScriptComment">// Project        
+</span>        <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">projectBounds</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_totalWidth</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">maxWidth</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">maxHeight</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">maxD</span><span 
class="ActionScriptBracket/Brace">)</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span 
class="ActionScriptComment">//--------------------------------------------------------------------------
+</span>    <span class="ActionScriptComment">//
+</span>    <span class="ActionScriptComment">//  Overridden methods: LayoutBase
+</span>    <span class="ActionScriptComment">//
+</span>    <span 
class="ActionScriptComment">//--------------------------------------------------------------------------
+</span>    
+    <span class="ActionScriptASDoc">/**
+     * @private
+     */</span>
+    <span class="ActionScriptReserved">override</span> <span 
class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptReserved">set</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">value</span>:<span 
class="ActionScriptDefault_Text">GroupBase</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptReserved">void</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptComment">// Make sure that if layout is 
swapped out, we clean up
+</span>        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">!</span><span 
class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">&amp;&amp;</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">maintainProjectionCenter</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">false</span>;
+
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">iter</span>:<span 
class="ActionScriptDefault_Text">LayoutIterator</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">LayoutIterator</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">el</span>:<span 
class="ActionScriptDefault_Text">ILayoutElement</span>;
+            <span class="ActionScriptReserved">while</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">el</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">nextElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">setLayoutMatrix</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">Matrix</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*triggerLayout*/</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptBracket/Brace">}</span>
+        
+        <span class="ActionScriptReserved">super</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">target</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">value</span>;
+
+        <span class="ActionScriptComment">// Make sure we turn on projection 
the first time the layout
+</span>        <span class="ActionScriptComment">// gets assigned to the group
+</span>        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">maintainProjectionCenter</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">true</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptReserved">override</span> <span 
class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">measure</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptReserved">void</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">bounds</span>:<span 
class="ActionScriptDefault_Text">Point</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">calculateBounds</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        
+        <span class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">measuredWidth</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">bounds</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">x</span>;
+        <span class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">measuredHeight</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">bounds</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">y</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptReserved">override</span> <span 
class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">updateDisplayList</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">unscaledWidth</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">unscaledHeight</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptReserved">void</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptComment">// Get the bounds, this will also 
update _totalWidth
+</span>        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">bounds</span>:<span 
class="ActionScriptDefault_Text">Point</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">calculateBounds</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+
+        <span class="ActionScriptComment">// Update the content size
+</span>        <span class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">setContentSize</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_totalWidth</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">unscaledWidth</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">bounds</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">y</span><span 
class="ActionScriptBracket/Brace">)</span>; 
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">radius</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span> <span 
class="ActionScriptOperator">*</span> 0.5 <span 
class="ActionScriptOperator">/</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">PI</span>;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">gap</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">this</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">gap</span>;
+        <span class="ActionScriptDefault_Text">_centeredItemDegrees</span> 
<span class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">MAX_VALUE</span>;
+        
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">scrollPosition</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">horizontalScrollPosition</span>;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">totalWidthSoFar</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 0;
+        <span class="ActionScriptComment">// Subtract the half width of the 
first element from totalWidthSoFar: 
+</span>        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">iter</span>:<span 
class="ActionScriptDefault_Text">LayoutIterator</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">LayoutIterator</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">el</span>:<span 
class="ActionScriptDefault_Text">ILayoutElement</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">nextElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">!</span><span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptReserved">return</span>;
+        <span class="ActionScriptDefault_Text">totalWidthSoFar</span> <span 
class="ActionScriptOperator">-=</span> <span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getPreferredBoundsWidth</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*postTransform*/</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">/</span> 2;
+        
+        <span class="ActionScriptComment">// Set the 3D Matrix for all the 
elements:
+</span>        <span class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">reset</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptReserved">while</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">el</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">nextElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span> 
+            <span class="ActionScriptComment">// Size the item, no need to 
position it, since we'd set the computed matrix
+</span>            <span class="ActionScriptComment">// which defines the 
position.
+</span>            <span class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">setLayoutBoundsSize</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">NaN</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">NaN</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*postTransform*/</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">elementWidth</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getLayoutBoundsWidth</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*postTransform*/</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">elementHeight</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getLayoutBoundsHeight</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*postTransform*/</span><span 
class="ActionScriptBracket/Brace">)</span>; 
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">degrees</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 360 <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">totalWidthSoFar</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">elementWidth</span><span 
class="ActionScriptOperator">/</span>2 <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">scrollPosition</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">/</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span>; 
+
+            <span class="ActionScriptComment">// Remember which item is 
centered, this is used during scrolling
+</span>            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">curDegrees</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">degrees</span> <span 
class="ActionScriptOperator">%</span> 360;
+            <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">abs</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">curDegrees</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">&lt;</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">abs</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_centeredItemDegrees</span><span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span 
class="ActionScriptDefault_Text">_centeredItemDegrees</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">curDegrees</span>;
+                <span 
class="ActionScriptDefault_Text">_centeredItemIndex</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">curIndex</span>;
+                <span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceBegin</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">totalWidthSoFar</span> <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">gap</span>;
+                <span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceEnd</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">totalWidthSoFar</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">elementWidth</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">gap</span>;
+            <span class="ActionScriptBracket/Brace">}</span>
+
+            <span class="ActionScriptComment">// Calculate and set the 3D 
Matrix 
+</span>            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">m</span>:<span 
class="ActionScriptDefault_Text">Matrix3D</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">Matrix3D</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">m</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">appendTranslation</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">-</span><span 
class="ActionScriptDefault_Text">elementWidth</span><span 
class="ActionScriptOperator">/</span>2<span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptOperator">-</span><span 
class="ActionScriptDefault_Text">elementHeight</span><span 
class="ActionScriptOperator">/</span>2 <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">radius</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">z</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptOperator">-</span><span 
class="ActionScriptDefault_Text">radius</span> <span class="ActionScriptO
 perator">*</span> <span class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">y</span> <span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">m</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">appendRotation</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">-</span><span 
class="ActionScriptDefault_Text">degrees</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">m</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">appendTranslation</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">unscaledWidth</span><span 
class="ActionScriptOperator">/</span>2<span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">unscaledHeight</span><span 
class="ActionScriptOperator">/</span>2<span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">radius</span> <span 
class="ActionScriptOperator">*</span> <span 
class="ActionScriptDefault_Text">_axis</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">y</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">setLayoutMatrix3D</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">m</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*triggerLayout*/</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            
+            <span class="ActionScriptComment">// Update the layer for a 
correct z-order
+</span>            <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">el</span> <span 
class="ActionScriptReserved">is</span> <span 
class="ActionScriptDefault_Text">IVisualElement</span><span 
class="ActionScriptBracket/Brace">)</span>
+                <span 
class="ActionScriptDefault_Text">IVisualElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">depth</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">abs</span><span 
class="ActionScriptBracket/Brace">(</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">floor</span><span 
class="ActionScriptBracket/Brace">(</span>180 <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">Math</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">abs</span><span 
class="ActionScriptBracket/Brace">(</span><span class="Acti
 onScriptDefault_Text">degrees</span> <span 
class="ActionScriptOperator">%</span> 360<span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptBracket/Brace">)</span>;
+
+            <span class="ActionScriptComment">// Move on to next item
+</span>            <span 
class="ActionScriptDefault_Text">totalWidthSoFar</span> <span 
class="ActionScriptOperator">+=</span> <span 
class="ActionScriptDefault_Text">elementWidth</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">gap</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">scrollPositionFromCenterToNext</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">next</span>:<span 
class="ActionScriptDefault_Text">Boolean</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">Number</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">iter</span>:<span 
class="ActionScriptDefault_Text">LayoutIterator</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">LayoutIterator</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">_centeredItemIndex</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">el</span>:<span 
class="ActionScriptDefault_Text">ILayoutElement</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">next</span> <span 
class="ActionScriptOperator">?</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">nextElementWrapped</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span> : <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">prevElementWrapped</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">!</span><span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptReserved">return</span> 0;
+        
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">elementWidth</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getLayoutBoundsWidth</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*postTransform*/</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">value</span>:<span 
class="ActionScriptDefault_Text">Number</span>; 
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">next</span><span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_centeredItemDegrees</span> <span 
class="ActionScriptOperator">&gt;</span> 0.1<span 
class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceEnd</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceBegin</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">/</span> 2;
+            
+            <span class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceEnd</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">elementWidth</span><span 
class="ActionScriptOperator">/</span>2;
+            <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">&gt;</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span><span 
class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">-=</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptReserved">else</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_centeredItemDegrees</span> <span 
class="ActionScriptOperator">&lt;</span> <span 
class="ActionScriptOperator">-</span>0.1<span 
class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceEnd</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceBegin</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">/</span> 2;
+
+            <span class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">_centeredItemCircumferenceBegin</span> <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">elementWidth</span><span 
class="ActionScriptOperator">/</span>2;
+            <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">&lt;</span> 0<span 
class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">+=</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">value</span>;     
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptReserved">override</span> <span 
class="ActionScriptReserved">protected</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">scrollPositionChanged</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptReserved">void</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">invalidateDisplayList</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+
+    <span class="ActionScriptReserved">override</span> <span 
class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">getHorizontalScrollPositionDelta</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">navigationUnit</span>:<span 
class="ActionScriptDefault_Text">uint</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">Number</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">g</span>:<span 
class="ActionScriptDefault_Text">GroupBase</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span>;
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">!</span><span 
class="ActionScriptDefault_Text">g</span> <span 
class="ActionScriptOperator">||</span> <span 
class="ActionScriptDefault_Text">g</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">numElements</span> <span 
class="ActionScriptOperator">==</span> 0<span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptReserved">return</span> 0;
+            
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">value</span>:<span 
class="ActionScriptDefault_Text">Number</span>;     
+
+        <span class="ActionScriptReserved">switch</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">navigationUnit</span><span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptReserved">case</span> <span 
class="ActionScriptDefault_Text">NavigationUnit</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">LEFT</span>:
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">horizontalScrollPosition</span> <span 
class="ActionScriptOperator">-</span> 30;
+                <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">&lt;</span> 0<span 
class="ActionScriptBracket/Brace">)</span>
+                    <span class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">+=</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span>;
+                <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">horizontalScrollPosition</span>;
+            <span class="ActionScriptBracket/Brace">}</span>
+                
+            <span class="ActionScriptReserved">case</span> <span 
class="ActionScriptDefault_Text">NavigationUnit</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">RIGHT</span>:
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">horizontalScrollPosition</span> <span 
class="ActionScriptOperator">+</span> 30;
+                <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">&gt;</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span><span 
class="ActionScriptBracket/Brace">)</span>
+                    <span class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">-=</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span>;
+                <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">value</span> <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">horizontalScrollPosition</span>;
+            <span class="ActionScriptBracket/Brace">}</span>
+                
+            <span class="ActionScriptReserved">case</span> <span 
class="ActionScriptDefault_Text">NavigationUnit</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">PAGE_LEFT</span>:
+                <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">scrollPositionFromCenterToNext</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">false</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">horizontalScrollPosition</span>;
+                
+            <span class="ActionScriptReserved">case</span> <span 
class="ActionScriptDefault_Text">NavigationUnit</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">PAGE_RIGHT</span>:
+                <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">scrollPositionFromCenterToNext</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">true</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">horizontalScrollPosition</span>;
+                
+            <span class="ActionScriptReserved">case</span> <span 
class="ActionScriptDefault_Text">NavigationUnit</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">HOME</span>: 
+                <span class="ActionScriptReserved">return</span> 0;
+                
+            <span class="ActionScriptReserved">case</span> <span 
class="ActionScriptDefault_Text">NavigationUnit</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">END</span>: 
+                <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">_totalWidth</span>;
+                
+            <span class="ActionScriptReserved">default</span>:
+                <span class="ActionScriptReserved">return</span> 0;
+        <span class="ActionScriptBracket/Brace">}</span>       
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptASDoc">/**
+     *  @private
+     */</span> 
+    <span class="ActionScriptReserved">override</span> <span 
class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">getScrollPositionDeltaToElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">index</span>:<span 
class="ActionScriptDefault_Text">int</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">Point</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">layoutTarget</span>:<span 
class="ActionScriptDefault_Text">GroupBase</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span>;
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">!</span><span 
class="ActionScriptDefault_Text">layoutTarget</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptReserved">null</span>;
+       
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">gap</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">this</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">gap</span>;     
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">totalWidthSoFar</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> 0;
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">iter</span>:<span 
class="ActionScriptDefault_Text">LayoutIterator</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">LayoutIterator</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">layoutTarget</span><span 
class="ActionScriptBracket/Brace">)</span>;
+
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">el</span>:<span 
class="ActionScriptDefault_Text">ILayoutElement</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">nextElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">!</span><span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptReserved">null</span>;
+        <span class="ActionScriptDefault_Text">totalWidthSoFar</span> <span 
class="ActionScriptOperator">-=</span> <span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getLayoutBoundsWidth</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*postTransform*/</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">/</span> 2;
+
+        <span class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">reset</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptReserved">while</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">null</span> <span 
class="ActionScriptOperator">!=</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">el</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">nextElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span><span 
class="ActionScriptBracket/Brace">)</span> <span 
class="ActionScriptOperator">&amp;&amp;</span> <span 
class="ActionScriptDefault_Text">iter</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">curIndex</span> <span 
class="ActionScriptOperator">&lt;=</span> <span 
class="ActionScriptDefault_Text">index</span><span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>    
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">elementWidth</span>:<span 
class="ActionScriptDefault_Text">Number</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getLayoutBoundsWidth</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptReserved">false</span> <span 
class="ActionScriptComment">/*postTransform*/</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">totalWidthSoFar</span> 
<span class="ActionScriptOperator">+=</span> <span 
class="ActionScriptDefault_Text">gap</span> <span 
class="ActionScriptOperator">+</span> <span 
class="ActionScriptDefault_Text">elementWidth</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">Point</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">totalWidthSoFar</span> <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">elementWidth</span> <span 
class="ActionScriptOperator">/</span> 2 <span 
class="ActionScriptOperator">-</span><span 
class="ActionScriptDefault_Text">gap</span> <span 
class="ActionScriptOperator">-</span> <span 
class="ActionScriptDefault_Text">layoutTarget</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">horizontalScrollPosition</span><span 
class="ActionScriptOperator">,</span> 0<span 
class="ActionScriptBracket/Brace">)</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+
+    <span class="ActionScriptASDoc">/**
+     *  @private
+     */</span> 
+    <span class="ActionScriptReserved">override</span> <span 
class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">updateScrollRect</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">w</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">h</span>:<span 
class="ActionScriptDefault_Text">Number</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptReserved">void</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">g</span>:<span 
class="ActionScriptDefault_Text">GroupBase</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span>;
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">!</span><span 
class="ActionScriptDefault_Text">g</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptReserved">return</span>;
+            
+        <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">clipAndEnableScrolling</span><span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptComment">// Since scroll position is 
reflected in our 3D calculations,
+</span>            <span class="ActionScriptComment">// always set the 
top-left of the srcollRect to (0,0).
+</span>            <span class="ActionScriptDefault_Text">g</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">scrollRect</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">new</span> <span 
class="ActionScriptDefault_Text">Rectangle</span><span 
class="ActionScriptBracket/Brace">(</span>0<span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">verticalScrollPosition</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">w</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">h</span><span 
class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptReserved">else</span>
+            <span class="ActionScriptDefault_Text">g</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">scrollRect</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptReserved">null</span>;
+    <span class="ActionScriptBracket/Brace">}</span> 
+<span class="ActionScriptBracket/Brace">}</span>
+<span class="ActionScriptBracket/Brace">}</span>
+
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">mx</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">core</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">ILayoutElement</span>;
+
+<span class="ActionScriptReserved">import</span> <span 
class="ActionScriptDefault_Text">spark</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">components</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">supportClasses</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">GroupBase</span>;
+    
+<span class="ActionScriptclass">class</span> <span 
class="ActionScriptDefault_Text">LayoutIterator</span> 
+<span class="ActionScriptBracket/Brace">{</span>
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_curIndex</span>:<span 
class="ActionScriptDefault_Text">int</span>;
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_numVisited</span>:<span 
class="ActionScriptDefault_Text">int</span> <span 
class="ActionScriptOperator">=</span> 0;
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">totalElements</span>:<span 
class="ActionScriptDefault_Text">int</span>;
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_target</span>:<span 
class="ActionScriptDefault_Text">GroupBase</span>;
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_loopIndex</span>:<span 
class="ActionScriptDefault_Text">int</span> <span 
class="ActionScriptOperator">=</span> -1;
+    <span class="ActionScriptReserved">private</span> <span 
class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">_useVirtual</span>:<span 
class="ActionScriptDefault_Text">Boolean</span>;
+
+    <span class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptReserved">get</span> <span 
class="ActionScriptDefault_Text">curIndex</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">int</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">_curIndex</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+
+    <span class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">LayoutIterator</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">target</span>:<span 
class="ActionScriptDefault_Text">GroupBase</span><span 
class="ActionScriptOperator">,</span> <span 
class="ActionScriptDefault_Text">index</span>:<span 
class="ActionScriptDefault_Text">int</span><span 
class="ActionScriptOperator">=</span>-1<span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptReserved">void</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptDefault_Text">totalElements</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">numElements</span>;
+        <span class="ActionScriptDefault_Text">_target</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">target</span>;
+        <span class="ActionScriptDefault_Text">_curIndex</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">index</span>;
+        <span class="ActionScriptDefault_Text">_useVirtual</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">_target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">layout</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">useVirtualLayout</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+
+    <span class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">nextElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">ILayoutElement</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptReserved">while</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_curIndex</span> <span 
class="ActionScriptOperator">&lt;</span> <span 
class="ActionScriptDefault_Text">totalElements</span> <span 
class="ActionScriptOperator">-</span> 1<span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">el</span>:<span 
class="ActionScriptDefault_Text">ILayoutElement</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">_useVirtual</span> <span 
class="ActionScriptOperator">?</span> <span 
class="ActionScriptDefault_Text">_target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getVirtualElementAt</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">++</span><span 
class="ActionScriptDefault_Text">_curIndex</span><span 
class="ActionScriptBracket/Brace">)</span> :
+                                                   <span 
class="ActionScriptDefault_Text">_target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getElementAt</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">++</span><span 
class="ActionScriptDefault_Text">_curIndex</span><span 
class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptReserved">if</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">el</span> <span 
class="ActionScriptOperator">&amp;&amp;</span> <span 
class="ActionScriptDefault_Text">el</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">includeInLayout</span><span 
class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptOperator">++</span><span 
class="ActionScriptDefault_Text">_numVisited</span>;
+                <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptDefault_Text">el</span>;
+            <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptReserved">return</span> <span 
class="ActionScriptReserved">null</span>;
+    <span class="ActionScriptBracket/Brace">}</span>
+    
+    <span class="ActionScriptReserved">public</span> <span 
class="ActionScriptfunction">function</span> <span 
class="ActionScriptDefault_Text">prevElement</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptBracket/Brace">)</span>:<span 
class="ActionScriptDefault_Text">ILayoutElement</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptReserved">while</span> <span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptDefault_Text">_curIndex</span> <span 
class="ActionScriptOperator">&gt;</span> 0<span 
class="ActionScriptBracket/Brace">)</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptvar">var</span> <span 
class="ActionScriptDefault_Text">el</span>:<span 
class="ActionScriptDefault_Text">ILayoutElement</span> <span 
class="ActionScriptOperator">=</span> <span 
class="ActionScriptDefault_Text">_useVirtual</span> <span 
class="ActionScriptOperator">?</span> <span 
class="ActionScriptDefault_Text">_target</span><span 
class="ActionScriptOperator">.</span><span 
class="ActionScriptDefault_Text">getVirtualElementAt</span><span 
class="ActionScriptBracket/Brace">(</span><span 
class="ActionScriptOperator">--</span><span 
class="ActionScriptDefault_Text">_curIndex</span><span 
class="ActionScriptBracket/Brace">)</span> :
+                                                  <s

<TRUNCATED>

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