Modified: 
websites/production/tapestry/content/implementing-the-hi-lo-guessing-game.html
==============================================================================
--- 
websites/production/tapestry/content/implementing-the-hi-lo-guessing-game.html 
(original)
+++ 
websites/production/tapestry/content/implementing-the-hi-lo-guessing-game.html 
Sun Dec 22 13:21:09 2013
@@ -29,6 +29,7 @@
   <link 
href='http://cxf.apache.org/resources/highlighter/styles/shThemeCXF.css' 
rel='stylesheet' type='text/css' />
   <script src='http://cxf.apache.org/resources/highlighter/scripts/shCore.js' 
type='text/javascript'></script>
   <script 
src='http://cxf.apache.org/resources/highlighter/scripts/shBrushJava.js' 
type='text/javascript'></script>
+  <script 
src='http://cxf.apache.org/resources/highlighter/scripts/shBrushXml.js' 
type='text/javascript'></script>
   <script type="text/javascript">
   SyntaxHighlighter.defaults['toolbar'] = false;
   SyntaxHighlighter.all();
@@ -77,28 +78,8 @@ table.ScrollbarTable td.ScrollbarParent 
 table.ScrollbarTable td.ScrollbarNextName {text-align: right;border: none;}
 table.ScrollbarTable td.ScrollbarNextIcon {text-align: center;width: 
16px;border: none;}
 
-/*]]>*/</style><div class="Scrollbar"><table class="ScrollbarTable"><tr><td 
colspan="1" rowspan="1" class="ScrollbarPrevIcon"><a shape="rect" 
href="exploring-the-project.html"><img align="middle" border="0" 
src="https://cwiki.apache.org/confluence/images/icons/back_16.gif"; width="16" 
height="16"></a></td><td colspan="1" rowspan="1" class="ScrollbarPrevName" 
width="33%"><a shape="rect" href="exploring-the-project.html">Exploring the 
Project</a>&#160;</td><td colspan="1" rowspan="1" class="ScrollbarParent" 
width="33%"><sup><a shape="rect" href="tapestry-tutorial.html"><img 
align="middle" border="0" 
src="https://cwiki.apache.org/confluence/images/icons/up_16.gif"; width="8" 
height="8"></a></sup><a shape="rect" href="tapestry-tutorial.html">Tapestry 
Tutorial</a></td><td colspan="1" rowspan="1" class="ScrollbarNextName" 
width="33%">&#160;<a shape="rect" 
href="using-beaneditform-to-create-user-forms.html">Using BeanEditForm To 
Create User Forms</a></td><td colspan="1" rowspan="1" class="Sc
 rollbarNextIcon"><a shape="rect" 
href="using-beaneditform-to-create-user-forms.html"><img align="middle" 
border="0" src="https://cwiki.apache.org/confluence/images/icons/forwd_16.gif"; 
width="16" height="16"></a></td></tr></table></div>
-
-<p>Let's start building a basic Hi-Lo Guessing game.</p>
-
-<p>In the game, the computer selects a number between 1 and 10. You try and 
guess the number, clicking links. At the end, the computer tells you how many 
guesses you required to identify the target number. Even a simple example like 
this will demonstrate several important concepts in Tapestry:</p>
-
-<ul><li>Breaking an application into individual pages</li><li>Transferring 
information from one page to another</li><li>Responding to user 
interactions</li><li>Storing client information in the server-side 
session</li></ul>
-
-
-<p>We'll build this little application in small pieces, using the kind of 
iterative development that Tapestry makes so easy.</p>
-
-<p><img class="confluence-embedded-image" 
src="https://cwiki.apache.org/confluence/download/attachments/23340505/hilo-flow.png?version=2&amp;modificationDate=1286814202000&amp;api=v2";
 
data-image-src="/confluence/download/attachments/23340505/hilo-flow.png?version=2&amp;modificationDate=1286814202000&amp;api=v2"></p>
-
-<p>Our page flow is very simple, consisting of three pages: Index (the 
starting page), Guess and GameOver. The Index page introduces the application 
and includes a link to start guessing. The Guess page presents the user with 
ten links, plus feedback such as "too low" or "too high". The GameOver page 
tells the user how many guesses they took before finding the target number.</p>
-
-<h1 id="ImplementingtheHi-LoGuessingGame-IndexPage">Index Page</h1>
-
-<p>Let's get to work on the Index page and template. Make Index.tml look like 
this:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Index.tml</b></div><div 
class="codeContent panelContent pdl">
-<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-&lt;html t:type=&quot;layout&quot; title=&quot;Hi/Lo Guess&quot;
+/*]]>*/</style><div class="Scrollbar"><table class="ScrollbarTable"><tr><td 
colspan="1" rowspan="1" class="ScrollbarPrevIcon"><a shape="rect" 
href="exploring-the-project.html"><img align="middle" border="0" 
src="https://cwiki.apache.org/confluence/images/icons/back_16.gif"; width="16" 
height="16"></a></td><td colspan="1" rowspan="1" class="ScrollbarPrevName" 
width="33%"><a shape="rect" href="exploring-the-project.html">Exploring the 
Project</a>&#160;</td><td colspan="1" rowspan="1" class="ScrollbarParent" 
width="33%"><sup><a shape="rect" href="tapestry-tutorial.html"><img 
align="middle" border="0" 
src="https://cwiki.apache.org/confluence/images/icons/up_16.gif"; width="8" 
height="8"></a></sup><a shape="rect" href="tapestry-tutorial.html">Tapestry 
Tutorial</a></td><td colspan="1" rowspan="1" class="ScrollbarNextName" 
width="33%">&#160;<a shape="rect" 
href="using-beaneditform-to-create-user-forms.html">Using BeanEditForm To 
Create User Forms</a></td><td colspan="1" rowspan="1" class="Sc
 rollbarNextIcon"><a shape="rect" 
href="using-beaneditform-to-create-user-forms.html"><img align="middle" 
border="0" src="https://cwiki.apache.org/confluence/images/icons/forwd_16.gif"; 
width="16" height="16"></a></td></tr></table></div><p><span style="line-height: 
1.4285715;">Let's start building a basic Hi-Lo Guessing game.</span></p><p>In 
the game, the computer selects a number between 1 and 10. You try and guess the 
number, clicking links. At the end, the computer tells you how many guesses you 
required to identify the target number. Even a simple example like this will 
demonstrate several important concepts in Tapestry:</p><ul><li>Breaking an 
application into individual pages</li><li>Transferring information from one 
page to another</li><li>Responding to user interactions</li><li>Storing client 
information in the server-side session</li></ul><p>We'll build this little 
application in small pieces, using the kind of iterative development that 
Tapestry makes so easy.</p><p><img clas
 s="confluence-embedded-image" 
src="https://cwiki.apache.org/confluence/download/attachments/23340505/hilo-flow.png?version=2&amp;modificationDate=1286814202000&amp;api=v2";
 
data-image-src="/confluence/download/attachments/23340505/hilo-flow.png?version=2&amp;modificationDate=1286814202000&amp;api=v2"></p><p>Our
 page flow is very simple, consisting of three pages: Index (the starting 
page), Guess and GameOver. The Index page introduces the application and 
includes a link to start guessing. The Guess page presents the user with ten 
links, plus feedback such as "too low" or "too high". The GameOver page tells 
the user how many guesses they took before finding the target number.</p><h1 
id="ImplementingtheHi-LoGuessingGame-IndexPage">Index Page</h1><p>Let's get to 
work on the Index page and template. Make Index.tml look like this:</p><div 
class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Index.tml</b></div><div c
 lass="codeContent panelContent pdl">
+<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[&lt;html t:type=&quot;layout&quot; 
title=&quot;Hi/Lo Guess&quot;
   xmlns:t=&quot;http://tapestry.apache.org/schema/tapestry_5_3.xsd&quot;&gt;
 
   &lt;p&gt;
@@ -110,56 +91,18 @@ table.ScrollbarTable td.ScrollbarNextIco
 
 &lt;/html&gt;
 ]]></script>
-</div></div>
-
-<p>And edit the corresponding Java class, Index.java, removing its body (but 
leaving the imports in place for now):</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Index.java</b></div><div 
class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-public class Index
+</div></div><p>And edit the corresponding Java class, Index.java, removing its 
body (but leaving the imports in place for now):</p><div class="code panel pdl" 
style="border-width: 1px;"><div class="codeHeader panelHeader pdl" 
style="border-bottom-width: 1px;"><b>Index.java</b></div><div 
class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[public class Index
 {
 }
 ]]></script>
-</div></div>
-
-<p>Running the application gives us our start:</p>
-
-<p><img class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/hilo-1.png" 
data-image-src="/confluence/download/attachments/23340505/hilo-1.png?version=1&amp;modificationDate=1290111983000&amp;api=v2"></p>
-
-<p>However, clicking the link doesn't do anything yet, as its just a 
placeholder \&lt;a\&gt; tag, not an actual Tapestry component. Let's think 
about what should happen when the user clicks that link:</p>
-
-<ul><li>A random target number between 1 and 10 should be selected</li><li>The 
number of guesses taken should be reset to 0</li><li>The user should be sent to 
the Guess page to make a guess</li></ul>
-
-
-<p>Our first step is to find out when the user clicks that "start guessing" 
link.  In a typical web application framework, we might start thinking about 
URLs and handlers and maybe some sort of XML configuration file.  But this is 
Tapestry, so we're going to work with components and methods on our classes.</p>
-
-<p>First, the component.  We want to perform an action (selecting the number) 
before continuing on to the Guess page.  The ActionLink component is just what 
we need; it creates a link with a URL that will trigger an action event in our 
code ... but that's getting ahead of ourselves.  First up, convert the 
\&lt;a\&gt; tag to an ActionLink component:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Index.tml 
(partial)</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-  &lt;p&gt;
+</div></div><p>Running the application gives us our start:</p><p><img 
class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/hilo-1.png" 
data-image-src="/confluence/download/attachments/23340505/hilo-1.png?version=1&amp;modificationDate=1290111983000&amp;api=v2"></p><p>However,
 clicking the link doesn't do anything yet, as its just a placeholder 
\&lt;a\&gt; tag, not an actual Tapestry component. Let's think about what 
should happen when the user clicks that link:</p><ul><li>A random target number 
between 1 and 10 should be selected</li><li>The number of guesses taken should 
be reset to 0</li><li>The user should be sent to the Guess page to make a 
guess</li></ul><p>Our first step is to find out when the user clicks that 
"start guessing" link. In a typical web application framework, we might start 
thinking about URLs and handlers and maybe some sort of XML configuration file. 
But this is Tapestry, so we're going to work with components 
 and methods on our classes.</p><p>First, the component. We want to perform an 
action (selecting the number) before continuing on to the Guess page. The 
ActionLink component is just what we need; it creates a link with a URL that 
will trigger an action event in our code ... but that's getting ahead of 
ourselves. First up, convert the \&lt;a\&gt; tag to an ActionLink 
component:</p><div class="code panel pdl" style="border-width: 1px;"><div 
class="codeHeader panelHeader pdl" style="border-bottom-width: 
1px;"><b>Index.tml (partial)</b></div><div class="codeContent panelContent pdl">
+<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[  &lt;p&gt;
     &lt;t:actionlink t:id=&quot;start&quot;&gt;start 
guessing&lt;/t:actionlink&gt;
   &lt;/p&gt;
 ]]></script>
-</div></div>
-
-<p>If you refresh the browser, you'll see that the URL for the "start 
guessing" link is now /tutorial1/index.start, which identifies the name of the 
page ("index") and the id of the component ("start").</p>
-
-<p>If you click the link, you'll get an error:</p>
-
-<p><img class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/hilo-index-missing-action-error.png"
 
data-image-src="/confluence/download/attachments/23340505/hilo-index-missing-action-error.png?version=1&amp;modificationDate=1290112782000&amp;api=v2"></p>
-
-<p>Tapestry is telling us that we need to provide some kind of event handler 
for that event.  What does that look like?</p>
-
-<p>An event handler is a method of the Java class with a special name. The 
name is 
<code>on</code><em>event-name</em><code>From</code><em>component-id</em> ... 
here we want a method named <code>onActionFromStart()</code>.  How do we know 
that "action" is the right event name?  Because that's what ActionLink does, 
that's why its named _Action_Link.</p>
-
-<p>Once again, Tapestry gives us options; if you don't like naming 
conventions, there's an @<a shape="rect" class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/annotations/OnEvent.html";>OnEvent</a>
 annotation you can place on the method instead, which restores the freedom to 
name the method as you like. Details about this approach are in the <a 
shape="rect" href="component-events.html">Tapestry Users' Guide</a>. We'll be 
sticking with the naming convention approach for the tutorial.</p>
-
-<p>When handling a component event request (the kind of request triggered by 
the ActionLink component's URL), Tapestry will find the component and trigger a 
component event on it. This is the callback our server-side code needs to 
figure out what the user is doing on the client side.  Let's start with an 
empty event handler:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Index.java</b></div><div 
class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-package com.example.tutorial.pages;
+</div></div><p>If you refresh the browser, you'll see that the URL for the 
"start guessing" link is now /tutorial1/index.start, which identifies the name 
of the page ("index") and the id of the component ("start").</p><p>If you click 
the link, you'll get an error:</p><p><img class="confluence-embedded-image 
confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/hilo-index-missing-action-error.png"
 
data-image-src="/confluence/download/attachments/23340505/hilo-index-missing-action-error.png?version=1&amp;modificationDate=1290112782000&amp;api=v2"></p><p>Tapestry
 is telling us that we need to provide some kind of event handler for that 
event. What does that look like?</p><p>An event handler is a method of the Java 
class with a special name. The name is 
<code>on</code><em>event-name</em><code>From</code><em>component-id</em> ... 
here we want a method named <code>onActionFromStart()</code>. How do we know 
that "action" is the right event name? Because that's what ActionL
 ink does, that's why its named _Action_Link.</p><p>Once again, Tapestry gives 
us options; if you don't like naming conventions, there's an @<a shape="rect" 
class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/annotations/OnEvent.html";>OnEvent</a>
 annotation you can place on the method instead, which restores the freedom to 
name the method as you like. Details about this approach are in the <a 
shape="rect" href="component-events.html">Tapestry Users' Guide</a>. We'll be 
sticking with the naming convention approach for the tutorial.</p><p>When 
handling a component event request (the kind of request triggered by the 
ActionLink component's URL), Tapestry will find the component and trigger a 
component event on it. This is the callback our server-side code needs to 
figure out what the user is doing on the client side. Let's start with an empty 
event handler:</p><div class="code panel pdl" style="border-width: 1px;"><div 
class="codeHeader panelHeader
  pdl" style="border-bottom-width: 1px;"><b>Index.java</b></div><div 
class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[package com.example.tutorial.pages;
 
 public class Index
 {
@@ -169,19 +112,8 @@ public class Index
   }
 }
 ]]></script>
-</div></div>
-
-<p>In the browser, we can re-try the failed component event request by hitting 
the refresh button ... or we can restart the application.  In either case, we 
get the default behavior, which is simply to re-render the page.</p>
-
-<p>Note that the event handler method does not have to be public; it can be 
protected, private, or package private (as in this example). By convention, 
such methods are package private, if for no other reason than it is the minimal 
amount of characters to type.</p>
-
-<p>Hmm... right now you have to trust me that the method got invoked.  That's 
no good ... what's a quick way to tell for sure?  One way would be have the 
method throw an exception, but that's a bit ugly.</p>
-
-<p>How about this: add the @<a shape="rect" class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/annotations/Log.html";>Log</a>
 annotation to the method:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Index.java 
(partial)</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-  import org.apache.tapestry5.annotations.Log;
+</div></div><p>In the browser, we can re-try the failed component event 
request by hitting the refresh button ... or we can restart the application. In 
either case, we get the default behavior, which is simply to re-render the 
page.</p><p>Note that the event handler method does not have to be public; it 
can be protected, private, or package private (as in this example). By 
convention, such methods are package private, if for no other reason than it is 
the minimal amount of characters to type.</p><p>Hmm... right now you have to 
trust me that the method got invoked. That's no good ... what's a quick way to 
tell for sure? One way would be have the method throw an exception, but that's 
a bit ugly.</p><p>How about this: add the @<a shape="rect" 
class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/annotations/Log.html";>Log</a>
 annotation to the method:</p><div class="code panel pdl" style="border-width: 
1px;"><div class="codeHeader panelHeader pdl" s
 tyle="border-bottom-width: 1px;"><b>Index.java (partial)</b></div><div 
class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[  import org.apache.tapestry5.annotations.Log;
 
   . . .
 
@@ -191,29 +123,14 @@ public class Index
 
   }
 ]]></script>
-</div></div>
-
-<p>When you next click the link you should see the following in the Eclipse 
console:</p>
-
-<div class="preformatted panel" style="border-width: 1px;"><div 
class="preformattedContent panelContent">
+</div></div><p>When you next click the link you should see the following in 
the Eclipse console:</p><div class="preformatted panel" style="border-width: 
1px;"><div class="preformattedContent panelContent">
 <pre>[DEBUG] pages.Index [ENTER] onActionFromStart()
 [DEBUG] pages.Index [ EXIT] onActionFromStart
 [INFO] AppModule.TimingFilter Request time: 3 ms
 [INFO] AppModule.TimingFilter Request time: 5 ms
 </pre>
-</div></div>
-
-<p>The @Log annotation directs Tapestry to log method entry and exit.  You'll 
get to see any parameters passed into the method, and any return value from the 
method ... as well as any exception thrown from within the method. It's a 
powerful debugging tool.  This is an example of Tapestry's meta-programming 
power, something we'll use quite a bit of in the tutorial.</p>
-
-<p>Why do we see two requests for one click?  Tapestry uses an approach based 
on the <a shape="rect" class="external-link" 
href="http://en.wikipedia.org/wiki/Post/Redirect/Get"; >Post/Redirect/Get</a> 
pattern. In fact, Tapestry generally performs a redirect after each component 
event. So the first request was to process the action, and the second request 
was to re-render the Index page. You can see this in the browser, because the 
URL is still "/tutorial1" (the URL for rendering the Index page).  We'll return 
to this in a bit.</p>
-
-<p>We're ready for the next step, which involves tying together the Index and 
Guess pages. Index will select a target number for the user to Guess, then 
"pass the baton" to the Guess page.</p>
-
-<p>Let's start by thinking about the Guess page. It needs a variable to store 
the target value in, and it needs a method that the Index page can invoke, to 
setup that target value.</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Guess.java</b></div><div 
class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-package com.example.tutorial.pages;
+</div></div><p>The @Log annotation directs Tapestry to log method entry and 
exit. You'll get to see any parameters passed into the method, and any return 
value from the method ... as well as any exception thrown from within the 
method. It's a powerful debugging tool. This is an example of Tapestry's 
meta-programming power, something we'll use quite a bit of in the 
tutorial.</p><p>Why do we see two requests for one click? Tapestry uses an 
approach based on the <a shape="rect" class="external-link" 
href="http://en.wikipedia.org/wiki/Post/Redirect/Get"; >Post/Redirect/Get</a> 
pattern. In fact, Tapestry generally performs a redirect after each component 
event. So the first request was to process the action, and the second request 
was to re-render the Index page. You can see this in the browser, because the 
URL is still "/tutorial1" (the URL for rendering the Index page). We'll return 
to this in a bit.</p><p>We're ready for the next step, which involves tying 
together the Index and Guess 
 pages. Index will select a target number for the user to Guess, then "pass the 
baton" to the Guess page.</p><p>Let's start by thinking about the Guess page. 
It needs a variable to store the target value in, and it needs a method that 
the Index page can invoke, to setup that target value.</p><div class="code 
panel pdl" style="border-width: 1px;"><div class="codeHeader panelHeader pdl" 
style="border-bottom-width: 1px;"><b>Guess.java</b></div><div 
class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[package com.example.tutorial.pages;
 
 public class Guess
 {
@@ -225,13 +142,8 @@ public class Guess
   }
 }
 ]]></script>
-</div></div>
-
-<p>With that in mind, we can modify Index to invoke this new 
<code>setup()</code> method:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Index.java 
(revised)</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-package com.example.tutorial.pages;
+</div></div><p>With that in mind, we can modify Index to invoke this new 
<code>setup()</code> method:</p><div class="code panel pdl" 
style="border-width: 1px;"><div class="codeHeader panelHeader pdl" 
style="border-bottom-width: 1px;"><b>Index.java (revised)</b></div><div 
class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[package com.example.tutorial.pages;
 
 import java.util.Random;
 
@@ -256,41 +168,20 @@ public class Index
   }
 }
 ]]></script>
-</div></div>
-
-<p>The new event handler method now chooses the target number, and tells the 
Guess page about it. Because Tapestry is a managed environment, we don't just 
create an instance of Guess ... it is Tapestry's responsibility to manage the 
life cycle of the Guess page. Instead, we ask Tapestry for the Guess page, 
using the @InjectPage annotation. </p>
-
-    <div class="aui-message warning shadowed information-macro">
+</div></div><p>The new event handler method now chooses the target number, and 
tells the Guess page about it. Because Tapestry is a managed environment, we 
don't just create an instance of Guess ... it is Tapestry's responsibility to 
manage the life cycle of the Guess page. Instead, we ask Tapestry for the Guess 
page, using the @InjectPage annotation.</p>    <div class="aui-message warning 
shadowed information-macro">
                             <span class="aui-icon icon-warning">Icon</span>
                 <div class="message-content">
-                            
-<p>All fields in a Tapestry page or component class must be 
<strong>private</strong>.</p>
+                            <p>All fields in a Tapestry page or component 
class must be <strong>private</strong>.</p>
                     </div>
     </div>
-
-
-<p>Once we have that Guess page instance, we can invoke methods on it 
normally.</p>
-
-<p>Returning a page instance from an event handler method directs Tapestry to 
send a client-side redirect to the returned page, rather than sending a 
redirect for the active page. Thus once the user clicks the "start guessing" 
link, they'll see the Guess page.</p>
-
-    <div class="aui-message problem shadowed information-macro">
+<p>Once we have that Guess page instance, we can invoke methods on it 
normally.</p><p>Returning a page instance from an event handler method directs 
Tapestry to send a client-side redirect to the returned page, rather than 
sending a redirect for the active page. Thus once the user clicks the "start 
guessing" link, they'll see the Guess page.</p>    <div class="aui-message 
problem shadowed information-macro">
                             <span class="aui-icon icon-problem">Icon</span>
                 <div class="message-content">
-                            
-<p>When creating your own applications, make sure that the objects stored in 
final variables are thread safe. It seems counter-intuitive, but final 
variables are shared across many threads. Ordinary instance variables are not. 
Fortunately, the implementation of Random is, in fact, thread safe.</p>
+                            <p>When creating your own applications, make sure 
that the objects stored in final variables are thread safe. It seems 
counter-intuitive, but final variables are shared across many threads. Ordinary 
instance variables are not. Fortunately, the implementation of Random is, in 
fact, thread safe.</p>
                     </div>
     </div>
-
-
-<p>So ... let's click the link and see what we get:</p>
-
-<p><img class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-template-missing.png" 
data-image-src="/confluence/download/attachments/23340505/guess-template-missing.png?version=1&amp;modificationDate=1290115417000&amp;api=v2"></p>
-
-<p>Ah! We didn't create a Guess page template.  Tapestry was really expecting 
us to create one, so we better do so.</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 
1px;"><b>src/main/resources/com/example/tutorial/pages/Guess.tml</b></div><div 
class="codeContent panelContent pdl">
-<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-&lt;html t:type=&quot;layout&quot; title=&quot;Guess The Number&quot;
+<p>So ... let's click the link and see what we get:</p><p><img 
class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-template-missing.png" 
data-image-src="/confluence/download/attachments/23340505/guess-template-missing.png?version=1&amp;modificationDate=1290115417000&amp;api=v2"></p><p>Ah!
 We didn't create a Guess page template. Tapestry was really expecting us to 
create one, so we better do so.</p><div class="code panel pdl" 
style="border-width: 1px;"><div class="codeHeader panelHeader pdl" 
style="border-bottom-width: 
1px;"><b>src/main/resources/com/example/tutorial/pages/Guess.tml</b></div><div 
class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[&lt;html t:type=&quot;layout&quot; 
title=&quot;Guess The Number&quot;
   xmlns:t=&quot;http://tapestry.apache.org/schema/tapestry_5_3.xsd&quot;&gt;
 
   &lt;p&gt;
@@ -299,56 +190,17 @@ public class Index
   
 &lt;/html&gt;
 ]]></script>
-</div></div>
-
-<p>Hit the browser's back button, then click the "start guessing" link again. 
We're getting closer:</p>
-
-<p><img class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-no-target-prop.png" 
data-image-src="/confluence/download/attachments/23340505/guess-no-target-prop.png?version=1&amp;modificationDate=1290115655000&amp;api=v2"></p>
-
-<p>If you scroll down, you'll see the line of the Guess.tml template that has 
the error. We have a field named target, but it is private and there's no 
corresponding property, so Tapestry was unable to access it.</p>
-
-<p>We just need to write the missing JavaBeans accessor methods 
<code>getTarget()</code> (and <code>setTarget()</code> for good measure).  Or 
we could let Tapestry write those methods instead:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeContent 
panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-  @Property
+</div></div><p>Hit the browser's back button, then click the "start guessing" 
link again. We're getting closer:</p><p><img class="confluence-embedded-image 
confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-no-target-prop.png" 
data-image-src="/confluence/download/attachments/23340505/guess-no-target-prop.png?version=1&amp;modificationDate=1290115655000&amp;api=v2"></p><p>If
 you scroll down, you'll see the line of the Guess.tml template that has the 
error. We have a field named target, but it is private and there's no 
corresponding property, so Tapestry was unable to access it.</p><p>We just need 
to write the missing JavaBeans accessor methods <code>getTarget()</code> (and 
<code>setTarget()</code> for good measure). Or we could let Tapestry write 
those methods instead:</p><div class="code panel pdl" style="border-width: 
1px;"><div class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[  @Property
   private int target;
 ]]></script>
-</div></div>
-
-<p>The @<a shape="rect" class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/annotations/Property.html";>Property</a>
 annotation very simply directs Tapestry to write the getter and setter method 
for you. You only need to do this if you are going to reference the field from 
the template.</p>
-
-<p>We are getting very close but there's one last big oddity to handle. Once 
you refresh the page you'll see that target is 0!</p>
-
-<p><img class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-target-zero.png" 
data-image-src="/confluence/download/attachments/23340505/guess-target-zero.png?version=1&amp;modificationDate=1290115961000&amp;api=v2"></p>
-
-<p>What gives?  We know it was set to at least 1 ... where did the value 
go?</p>
-
-<p>As noted above, Tapestry sends a redirect to the client after handling the 
event request. That means that the rendering of the page happens in an entirely 
new request. Meanwhile, at the end of each request, Tapestry wipes out the 
value in each instance variable.  So that means that target <em>was</em> a 
non-zero number during the component event request ... but by the time the new 
page render request comes up from the web browser to render the Guess page, the 
value of the target field has reverted back to its default, zero.</p>
-
-<p>The solution here is to mark which fields have values that should persist 
from one request to the next (and next, and next ...).  That's what the @<a 
shape="rect" class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/annotations/Persist.html";>Persist</a>
 annotation is for:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeContent 
panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-  @Property  
+</div></div><p>The @<a shape="rect" class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/annotations/Property.html";>Property</a>
 annotation very simply directs Tapestry to write the getter and setter method 
for you. You only need to do this if you are going to reference the field from 
the template.</p><p>We are getting very close but there's one last big oddity 
to handle. Once you refresh the page you'll see that target is 0!</p><p><img 
class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-target-zero.png" 
data-image-src="/confluence/download/attachments/23340505/guess-target-zero.png?version=1&amp;modificationDate=1290115961000&amp;api=v2"></p><p>What
 gives? We know it was set to at least 1 ... where did the value go?</p><p>As 
noted above, Tapestry sends a redirect to the client after handling the event 
request. That means that the rendering of the page happens in an entirely new 
request.
  Meanwhile, at the end of each request, Tapestry wipes out the value in each 
instance variable. So that means that target <em>was</em> a non-zero number 
during the component event request ... but by the time the new page render 
request comes up from the web browser to render the Guess page, the value of 
the target field has reverted back to its default, zero.</p><p>The solution 
here is to mark which fields have values that should persist from one request 
to the next (and next, and next ...). That's what the @<a shape="rect" 
class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/annotations/Persist.html";>Persist</a>
 annotation is for:</p><div class="code panel pdl" style="border-width: 
1px;"><div class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[  @Property  
   @Persist
   private int target;
 ]]></script>
-</div></div>
-
-<p>This doesn't have anything to do with database persistence (that's coming 
up in a later chapter). It means that the value is stored in the HttpSession 
between requests.</p>
-
-<p>Go back to the Index page and click the link again.  Finally, we have a 
target number:</p>
-
-<p><img class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-target.png" 
data-image-src="/confluence/download/attachments/23340505/guess-target.png?version=1&amp;modificationDate=1290116253000&amp;api=v2"></p>
-
-<p>That enough for us to get started. Let's build out the Guess page, and get 
ready to let the user make guesses. We'll show the count of guesses, and 
increment that count when they make them. We'll worry about high and low and 
actually selecting the correct value later.</p>
-
-<p>When building Tapestry pages, you sometimes start with the Java code and 
build the template to match, and sometime start with the template and build the 
Java code to match. Both approaches are valid.  Here, lets start with the 
markup in the template, then figure out what we need in the Java code to make 
it work.</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Guess.tml 
(revised)</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-&lt;html t:type=&quot;layout&quot; title=&quot;Guess The Number&quot;
+</div></div><p>This doesn't have anything to do with database persistence 
(that's coming up in a later chapter). It means that the value is stored in the 
HttpSession between requests.</p><p>Go back to the Index page and click the 
link again. Finally, we have a target number:</p><p><img 
class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-target.png" 
data-image-src="/confluence/download/attachments/23340505/guess-target.png?version=1&amp;modificationDate=1290116253000&amp;api=v2"></p><p>That
 enough for us to get started. Let's build out the Guess page, and get ready to 
let the user make guesses. We'll show the count of guesses, and increment that 
count when they make them. We'll worry about high and low and actually 
selecting the correct value later.</p><p>When building Tapestry pages, you 
sometimes start with the Java code and build the template to match, and 
sometime start with the template and build the Java code to match. B
 oth approaches are valid. Here, lets start with the markup in the template, 
then figure out what we need in the Java code to make it work.</p><div 
class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Guess.tml 
(revised)</b></div><div class="codeContent panelContent pdl">
+<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[&lt;html t:type=&quot;layout&quot; 
title=&quot;Guess The Number&quot;
   xmlns:t=&quot;http://tapestry.apache.org/schema/tapestry_5_3.xsd&quot;
   xmlns:p=&quot;tapestry:parameter&quot;&gt;
 
@@ -373,30 +225,14 @@ public class Index
 
 &lt;/html&gt;
 ]]></script>
-</div></div>
-
-<p>So it looks like we need a <code>guessCount</code> property that starts at 
1.</p>
-
-<p>We're also seeing one new component, the Loop component. A Loop component 
iterates over the values passed to it in its <code>source</code> parameter, and 
renders it body once for each value. It updates the property bound to its 
<code>value</code> parameter before rendering its body.</p>
-
-<p>That special property expression, <code>1..10</code>, generates a series of 
numbers from 1 to 10, inclusive. usually, when you use the Loop component, you 
are iterating over a List or Collection of values, such as the results of a 
database query.</p>
-
-<p>So, the Loop component is going to set the <code>current</code> property to 
1, and render its body (the \&lt;li\&gt; tag, and the ActionLink component).  
Then its going to set the <code>current</code> property to 2 and render its 
body again ... all the way up to 10.</p>
-
-<p>And notice what we're doing with the ActionLink component; its no longer 
enough to know the user clicked on the ActionLink ... we need to know <em>which 
iteration</em> the user clicked on. The <code>context</code> parameter allows a 
value to be added to the ActionLink's URL, and we can get it back in the event 
handler method.</p>
-
-    <div class="aui-message hint shadowed information-macro">
+</div></div><p>So it looks like we need a <code>guessCount</code> property 
that starts at 1.</p><p>We're also seeing one new component, the Loop 
component. A Loop component iterates over the values passed to it in its 
<code>source</code> parameter, and renders it body once for each value. It 
updates the property bound to its <code>value</code> parameter before rendering 
its body.</p><p>That special property expression, <code>1..10</code>, generates 
a series of numbers from 1 to 10, inclusive. usually, when you use the Loop 
component, you are iterating over a List or Collection of values, such as the 
results of a database query.</p><p>So, the Loop component is going to set the 
<code>current</code> property to 1, and render its body (the \&lt;li\&gt; tag, 
and the ActionLink component). Then its going to set the <code>current</code> 
property to 2 and render its body again ... all the way up to 10.</p><p>And 
notice what we're doing with the ActionLink component; its no longer enough to 
 know the user clicked on the ActionLink ... we need to know <em>which 
iteration</em> the user clicked on. The <code>context</code> parameter allows a 
value to be added to the ActionLink's URL, and we can get it back in the event 
handler method.</p>    <div class="aui-message hint shadowed information-macro">
                             <span class="aui-icon icon-hint">Icon</span>
                 <div class="message-content">
-                            
-<p>The URL for the ActionLink will be 
<code>/tutorial1/guess.makeguess/3</code>. That's the page name, "Guess", the 
component id, "makeGuess", and the context value, "3".</p>
+                            <p>The URL for the ActionLink will be 
<code>/tutorial1/guess.makeguess/3</code>. That's the page name, "Guess", the 
component id, "makeGuess", and the context value, "3".</p>
                     </div>
     </div>
-
-
 <div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Guess.java 
(revised)</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-package com.example.tutorial.pages;
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[package com.example.tutorial.pages;
 
 import org.apache.tapestry5.annotations.Persist;
 import org.apache.tapestry5.annotations.Property;
@@ -423,46 +259,16 @@ public class Guess
 
 }
 ]]></script>
-</div></div>
-
-<p>The revised version of Guess includes two new properties: 
<code>current</code> and <code>guessCount</code>. There's also a handler for 
the action event from the makeGuess ActionLink component; currently it just 
increments the count.</p>
-
-<p>Notice that the <code>onActionFromMakeGuess()</code> method now has a 
parameter: the context value that was encoded into the URL by the ActionLink. 
When then user clicks the link, Tapestry will automatically extract the string 
from the URL,  convert it to an int and pass that int value into the event 
handler method.  More boilerplate code you don't have to write.</p>
-
-<p>At this point, the page is partially operational:</p>
-
-<p><img class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-1.png" 
data-image-src="/confluence/download/attachments/23340505/guess-1.png?version=1&amp;modificationDate=1290119564000&amp;api=v2"></p>
-
-<p>Our next step is to actually check the value provided by the user against 
the target and provide feedback: either they guessed too high, or too low, or 
just right. If they get it just right, we'll switch to the GameOver page.</p>
-
-<p>For wrong guesses, we'll see an update such as:</p>
-
-<p><img class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess_feedback.png" 
data-image-src="/confluence/download/attachments/23340505/guess_feedback.png?version=1&amp;modificationDate=1291918635000&amp;api=v2"></p>
-
-<p>And correct guesses will send us to the GameOver page:</p>
-
-<p><img class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/gameover.png" 
data-image-src="/confluence/download/attachments/23340505/gameover.png?version=1&amp;modificationDate=1291918700000&amp;api=v2"></p>
-
-<p>Let's start with the Guess page; it now needs a new property to store the 
message to be displayed to the user, and needs a field for the injected 
GameOver page:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Guess.java 
(partial)</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-  @Property
+</div></div><p>The revised version of Guess includes two new properties: 
<code>current</code> and <code>guessCount</code>. There's also a handler for 
the action event from the makeGuess ActionLink component; currently it just 
increments the count.</p><p>Notice that the 
<code>onActionFromMakeGuess()</code> method now has a parameter: the context 
value that was encoded into the URL by the ActionLink. When then user clicks 
the link, Tapestry will automatically extract the string from the URL, convert 
it to an int and pass that int value into the event handler method. More 
boilerplate code you don't have to write.</p><p>At this point, the page is 
partially operational:</p><p><img class="confluence-embedded-image 
confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess-1.png" 
data-image-src="/confluence/download/attachments/23340505/guess-1.png?version=1&amp;modificationDate=1290119564000&amp;api=v2"></p><p>Our
 next step is to actually check the value provided by the 
 user against the target and provide feedback: either they guessed too high, or 
too low, or just right. If they get it just right, we'll switch to the GameOver 
page.</p><p>For wrong guesses, we'll see an update such as:</p><p><img 
class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/guess_feedback.png" 
data-image-src="/confluence/download/attachments/23340505/guess_feedback.png?version=1&amp;modificationDate=1291918635000&amp;api=v2"></p><p>And
 correct guesses will send us to the GameOver page:</p><p><img 
class="confluence-embedded-image confluence-thumbnail" 
src="implementing-the-hi-lo-guessing-game.thumbs/gameover.png" 
data-image-src="/confluence/download/attachments/23340505/gameover.png?version=1&amp;modificationDate=1291918700000&amp;api=v2"></p><p>Let's
 start with the Guess page; it now needs a new property to store the message to 
be displayed to the user, and needs a field for the injected GameOver 
page:</p><div class="code pa
 nel pdl" style="border-width: 1px;"><div class="codeHeader panelHeader pdl" 
style="border-bottom-width: 1px;"><b>Guess.java (partial)</b></div><div 
class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[  @Property
   @Persist(PersistenceConstants.FLASH)
   private String message;
 
   @InjectPage
   private GameOver gameOver;
 ]]></script>
-</div></div>
-
-<p>First off, we're seeing a variation of the @Persist annotation, where a 
persistence <em>strategy</em> is provided by name. <a shape="rect" 
class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/PersistenceConstants.html#FLASH";>FLASH</a>
 is a built-in strategy that stores the value in the session, but only for one 
request ... it's designed specifically for these kind of feedback messages.  If 
you hit F5 in the browser, to refresh, the page will render but the message 
will disappear.</p>
-
-<p>Next, we need some more logic in the <code>onActionFromMakeGuess()</code> 
event handler method:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Guess.java 
(partial)</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-  Object onActionFromMakeGuess(int value)
+</div></div><p>First off, we're seeing a variation of the @Persist annotation, 
where a persistence <em>strategy</em> is provided by name. <a shape="rect" 
class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/PersistenceConstants.html#FLASH";>FLASH</a>
 is a built-in strategy that stores the value in the session, but only for one 
request ... it's designed specifically for these kind of feedback messages. If 
you hit F5 in the browser, to refresh, the page will render but the message 
will disappear.</p><p>Next, we need some more logic in the 
<code>onActionFromMakeGuess()</code> event handler method:</p><div class="code 
panel pdl" style="border-width: 1px;"><div class="codeHeader panelHeader pdl" 
style="border-bottom-width: 1px;"><b>Guess.java (partial)</b></div><div 
class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[  Object onActionFromMakeGuess(int value)
   {
     if (value == target)
     {
@@ -478,15 +284,8 @@ public class Guess
     return null;
   }
 ]]></script>
-</div></div>
-
-<p>Again, very straight-forward. If the value is correct, then we configure 
the GameOver page and return it, causing a redirect to that page.  Otherwise, 
we increment the number of guesses, and format the message to display to the 
user.</p>
-
-<p>In the template, we just need to add some markup to display the message:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 1px;"><b>Guess.tml 
(partial)</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-  &lt;strong&gt;Guess #${guessCount}&lt;/strong&gt;
+</div></div><p>Again, very straight-forward. If the value is correct, then we 
configure the GameOver page and return it, causing a redirect to that page. 
Otherwise, we increment the number of guesses, and format the message to 
display to the user.</p><p>In the template, we just need to add some markup to 
display the message:</p><div class="code panel pdl" style="border-width: 
1px;"><div class="codeHeader panelHeader pdl" style="border-bottom-width: 
1px;"><b>Guess.tml (partial)</b></div><div class="codeContent panelContent pdl">
+<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[  &lt;strong&gt;Guess 
#${guessCount}&lt;/strong&gt;
 
   &lt;t:if test=&quot;message&quot;&gt;
     &lt;p&gt;
@@ -494,15 +293,8 @@ public class Guess
     &lt;/p&gt;
   &lt;/t:if&gt;
 ]]></script>
-</div></div>
-
-<p>This snippet uses Tapestry's <a shape="rect" class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/corelib/components/If.html";>If</a>
 component.  The If component evaluates its <code>test</code> parameter and, if 
the value evaluates to true, renders its body.  The property bound to 
<code>test</code> doesn't have to be a boolean; Tapestry treats 
<code>null</code> as false, it treats zero as false and non-zero as true, it 
treats an empty Collection as false ... and for Strings (such as 
<code>message</code>) it treats a blank string (one that is null, or consists 
only of whitespace) as false, and a non-blank string is true.</p>
-
-<p>We can wrap up with the GameOver page:</p>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 
1px;"><b>GameOver.java</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-package com.example.tutorial.pages;
+</div></div><p>This snippet uses Tapestry's <a shape="rect" 
class="external-link" 
href="http://tapestry.apache.org/current/apidocs/org/apache/tapestry5/corelib/components/If.html";>If</a>
 component. The If component evaluates its <code>test</code> parameter and, if 
the value evaluates to true, renders its body. The property bound to 
<code>test</code> doesn't have to be a boolean; Tapestry treats 
<code>null</code> as false, it treats zero as false and non-zero as true, it 
treats an empty Collection as false ... and for Strings (such as 
<code>message</code>) it treats a blank string (one that is null, or consists 
only of whitespace) as false, and a non-blank string is true.</p><p>We can wrap 
up with the GameOver page:</p><div class="code panel pdl" style="border-width: 
1px;"><div class="codeHeader panelHeader pdl" style="border-bottom-width: 
1px;"><b>GameOver.java</b></div><div class="codeContent panelContent pdl">
+<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[package com.example.tutorial.pages;
 
 import org.apache.tapestry5.annotations.Persist;
 import org.apache.tapestry5.annotations.Property;
@@ -520,11 +312,8 @@ public class GameOver
   }
 }
 ]]></script>
-</div></div>
-
-<div class="code panel pdl" style="border-width: 1px;"><div class="codeHeader 
panelHeader pdl" style="border-bottom-width: 
1px;"><b>GameOver.tml</b></div><div class="codeContent panelContent pdl">
-<script class="theme: Default; brush: java; gutter: false" 
type="syntaxhighlighter"><![CDATA[
-&lt;html t:type=&quot;layout&quot; title=&quot;Game Over&quot;
+</div></div><div class="code panel pdl" style="border-width: 1px;"><div 
class="codeHeader panelHeader pdl" style="border-bottom-width: 
1px;"><b>GameOver.tml</b></div><div class="codeContent panelContent pdl">
+<script class="theme: Default; brush: xml; gutter: false" 
type="syntaxhighlighter"><![CDATA[&lt;html t:type=&quot;layout&quot; 
title=&quot;Game Over&quot;
   xmlns:t=&quot;http://tapestry.apache.org/schema/tapestry_5_3.xsd&quot;
   xmlns:p=&quot;tapestry:parameter&quot;&gt;
 
@@ -538,15 +327,7 @@ public class GameOver
   
 &lt;/html&gt;
 ]]></script>
-</div></div>
-
-<p>That wraps up the basics of Tapestry; we've demonstrated the basics of 
linking pages together and passing information from page to page in code as 
well as incorporating data inside URLs.</p>
-
-<p>There's still more room to refactor this toy application; for example, 
making it possible to start a new game from the GameOver page (and doing it in 
a way that doesn't duplicate code).  In addition, later we'll see other ways of 
sharing information between pages that are less cumbersome than the 
setup-and-persist approach shown here.</p>
-
-<p>Next up, we'll start delving into how Tapestry handles HTML forms and user 
input.</p>
-
-<style type="text/css">/*<![CDATA[*/
+</div></div><p>That wraps up the basics of Tapestry; we've demonstrated the 
basics of linking pages together and passing information from page to page in 
code as well as incorporating data inside URLs.</p><p>There's still more room 
to refactor this toy application; for example, making it possible to start a 
new game from the GameOver page (and doing it in a way that doesn't duplicate 
code). In addition, later we'll see other ways of sharing information between 
pages that are less cumbersome than the setup-and-persist approach shown 
here.</p><p>Next up, we'll start delving into how Tapestry handles HTML forms 
and user input.</p><style type="text/css">/*<![CDATA[*/
 table.ScrollbarTable  {border: none;padding: 3px;width: 100%;padding: 
3px;margin: 0px;background-color: #f0f0f0}
 table.ScrollbarTable td.ScrollbarPrevIcon {text-align: center;width: 
16px;border: none;}
 table.ScrollbarTable td.ScrollbarPrevName {text-align: left;border: none;}


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