Hi,
Is there a XSPF generator for openmoko already? I just want to a
function that after I copy the MP3 from PC to openmoko, then I press a
button, this will cause the XSPF file to be updated all accroding the
MP3s that I have uploaded.
That is read the ID3tag info into a XSPF file.
Thanks.
Bin
What UserAgent does the openmoko browser use? Or since it is webkit it
is counted as safari?
Ivo
On Fri, May 9, 2008 at 4:28 AM, BrendaWang <[EMAIL PROTECTED]> wrote:
> Dear All:
> Attached file is the Browser report of WIKI.
> Period :
> 1, April~7,May
>
> Brenda
>
>
> __
El Friday, 9 de May de 2008 04:37:47 steve va escriure:
> ya. me too
I ve searched my copy of the list messages and some of them have your
openmoko.org email in TO: and CC: headers.
And Change the MUA >;)
(X-Mailer: Microsoft Office Outlook, Build 11.0.5510)
_
I know that freerunner will support MicroSD memory.
I want know wich capacity it will support?can i use 8GB microSD??
what is the limit?
thanks
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>From wikipedia entry on current sd cards:
Memory capacity = (C_SIZE+1) * 512 K = (222-1+1) * 512 K = (4194304-1+1)
* 512K = 2147483648 K = 2048 GB
So you're probally good.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Giorgio M.
Sent: Friday, May
Hi steve,
thanks for the updates. I have a few additional questions on group purchase:
Can we pay the group payment via paypal?
If a member of our group wants to purchase the debug board, can we order that
at the same time (and have it shipped together), or should he order that on his
own?
I think it is like 10+1 phone!
Shawn wrote:
If a member of our group wants to purchase the debug board, can we
order that at the same time (and have it shipped together), or should
he order that on his own?
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Giorgio M. wrote:
> I know that freerunner will support MicroSD memory.
yes
> I want know wich capacity it will support?can i use 8GB microSD??
yes. all SD and SDHC compatible cards should work.
tested with 4gbyte myself.
--
Joachim Steiger
Openmoko Central Services
_
I think he's asking if the phone will support SDHC, which is required for
larger cards and many older devices do not support. Or perhaps if 8GB in
particular has been tested. It would be nice to know exactly what is
supported, as those 8GB cards are getting cheap lately. We might have to
wait for t
On Fri, May 9, 2008 at 3:51 PM, Travis Tabbal <[EMAIL PROTECTED]> wrote:
> I think he's asking if the phone will support SDHC, which is required for
> larger cards and many older devices do not support. Or perhaps if 8GB in
> particular has been tested. It would be nice to know exactly what is
> s
On pe, 2008-05-09 at 16:48 +0200, thomasg wrote:
> There's a list of supported microSDs for GTA01 on the wiki. I'm pretty
> sure that there wil be no difference in GTA02.
> http://wiki.openmoko.org/wiki/Supported_microSD_cards
Actually GTA01 is not a good comparison in this case because the microS
> From: Mikko Rauhala <[EMAIL PROTECTED]>
> On pe, 2008-05-09 at 16:48 +0200, thomasg wrote:
> > There's a list of supported microSDs for GTA01 on the wiki. I'm pretty
> > sure that there wil be no difference in GTA02.
> > http://wiki.openmoko.org/wiki/Supported_microSD_cards
>
> Actually GTA01 is
I think it can be a more general then that. The cards that are
supported would be any standards compliant card, and the adress space
would be limited by what the kernel supports.
The SD card association has limtied the size of sdhc to 32gb, the max
size of a fat32 system. The kernel can supp
I've done some extensive digging on the community site
but it's very hard to tell what information is
outdated, what information is current, and what
information will be true in the future but not now.
Specifically, before I buy a fresh GTA02, I would like
to know:
1. Will it be usable as a simple
On Fri, 9 May 2008, kid charlemagne wrote:
I've done some extensive digging on the community site
but it's very hard to tell what information is
outdated, what information is current, and what
information will be true in the future but not now.
Specifically, before I buy a fresh GTA02, I would
On Fri, 2008-05-09 at 09:04 +0100, Ivo Anjo wrote:
> What UserAgent does the openmoko browser use? Or since it is webkit it
> is counted as safari?
>
Using a recent scaredycat snapshot:
"Mozilla/5.0 (X11; U; Linux armv4tl; c) AppleWebKit/525.1+ (KHTML, like
Gecko, Safari/525.1+) openmoko-browser
On Fri, 09 May 2008 21:15:00 +0200, Casey Harkins <[EMAIL PROTECTED]>
wrote:
Using a recent scaredycat snapshot:
"Mozilla/5.0 (X11; U; Linux armv4tl; c) AppleWebKit/525.1+ (KHTML, like
Gecko, Safari/525.1+) openmoko-browser2
Fear of being rejected as an unknown browser produces crazy UA str
Crane, Matthew wrote:
The SD card association has limtied the size of sdhc to 32gb, the max
size of a fat32 system.
I just want to give a short note that this is not true. Fat32 supports partition
size of up to 2TiB. Microsoft artificially limited Windows 2000 and following to
be able to cr
It's also worth noting that the 32GB limit is also artificial. 2048GB
is the technical limit for SDHC, if I recall correctly.
On Fri, May 9, 2008 at 4:23 PM, Stefan Misch <[EMAIL PROTECTED]> wrote:
>
>
> Crane, Matthew wrote:
>>
>> The SD card association has limtied the size of sdhc to 32gb, the
Kevin Dean schrieb:
> It's also worth noting that the 32GB limit is also artificial. 2048GB
> is the technical limit for SDHC, if I recall correctly.
>
but did you ever think of Ram usage at this sizes? it would exeed the
neo by far - thats why microsoft limitad the size and thats why unix did
Although the point is moot if there aren't any manufacturers exploiting
that.
On Fri, 2008-05-09 at 16:44 -0400, Kevin Dean wrote:
> It's also worth noting that the 32GB limit is also artificial. 2048GB
> is the technical limit for SDHC, if I recall correctly.
>
> On Fri, May 9, 2008 at 4:23 PM,
pe, 2008-05-09 kello 21:57 +0100, Mo Abrahams kirjoitti:
> Although the point is moot if there aren't any manufacturers exploiting
> that.
Well, you know, there's a reason for that besides the SD Card
association's artificial limit. 32 gigabyte "standard" form factor SDHC
cards have only just been
I just watched
http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
and asked myself what sorts of games are tested/planned/running on the
freerunner: For example, is planet Penguin Racer Working?
--
My corner of the web: http://blog.ramsesoriginal.org
__
We don't have drivers for the 3D hardware, so I am afraid games like
that are a little out of the question... although I think that would
need something more powerful than what we have anyway wouldn't it?
Would be very happy to see somebody get 3D working though =)
It could be fun to see how app d
There are some good java games for movile phone out there than can be
executed with jlimo. I was able to run some games in the dosbox in jlime so I
supuse that a lot of oldies pc games can be runned in neo too.
About the key thing, despite we loose part of the screen, I supose it can be
rela
First of all, wow! I just got openmoko running on qemu for the first
time (at a reasonable speed anyway), and I am impressed by the number
of games, were they all written by one person?
Next, the main questions I wanted to ask:
Will there be any sort of instructions for each game in it's help m
Need an implementation of multi-touch for that to work, else one would
have to stop running etc. to jump (I was using super mario bros as an
example there).
I like the idea of dosbox... any chance of dungeon keeper? Or is that
being a bit too optimistic?
On Sat, 2008-05-10 at 01:05 +0200, David Sa
The problem that I see with a virtual keypad (besides the lack of tactile
feedback) is that the screen can only handle one button press at a time. Most
games require at least a d-pad and action button to be accessible at the same
time in order to be playable. Pacman doesn't though :-D.
Perhap
On Sat, May 10, 2008 at 1:05 AM, David Samblas Martinez
<[EMAIL PROTECTED]> wrote:
> There are some good java games for movile phone out there than can be
> executed with jlimo. I was able to run some games in the dosbox in jlime so
> I supuse that a lot of oldies pc games can be runned in neo to
On Sat, May 10, 2008 at 1:27 AM, Mo Abrahams <[EMAIL PROTECTED]> wrote:
> Need an implementation of multi-touch for that to work, else one would
> have to stop running etc. to jump (I was using super mario bros as an
> example there).
8-direction stick could be implemented using accelerometers...
On Sat, May 10, 2008 at 1:36 AM, <[EMAIL PROTECTED]> wrote:
> The problem that I see with a virtual keypad (besides the lack of tactile
> feedback) is that the screen can only handle one button press at a time.
> Most games require at least a d-pad and action button to be accessible at
> the same
Open Transport Tycoon Deluxe?
If that will go, I will be a very happy man :D
ramsesoriginal skrev:
I just watched
http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
and asked myself what sorts of games are tested/planned/running on the
freerunner: For example,
On Sat, 10 May 2008 00:20:28 +0100
Mo Abrahams <[EMAIL PROTECTED]> wrote:
> How does one insert numbers in the sudoku game? (I am assuming it is
> sudoku, since it is named solo on openmoko) Maybe this will be more
> evident with the actual hardware, but at the moment I am stumped.
See
http://bugz
Is this using finger-keyboard
(http://projects.openmoko.org/projects/finger-keyboard) or a different
one? I know a big rewrite was just done & it may be worth trying out.
I haven't done any work on it in a couple months, because I was
finishing the last of my MS degree & transferring to a new job
Hi,
I am located in India, and I have decided to go for Free-runner.
But, I am really wondering about why this phone is so costly?
Apple will be releasing the iPhone in India later this year.
This phone is likely to be priced much cheaper than free-runner
(free-runner is currently av
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