Changes between GTA1 and GTA2?

2007-08-16 Thread Ashok Kumar
Hi Can anyone tell me what are the changes between GTA1 and GTA2? Which version is going to be shipped as user release in september? Thanks, Ashok Kumar ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman

Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Alessandro Iurlano
On 8/16/07, Ashok Kumar <[EMAIL PROTECTED]> wrote: > Hi > Can anyone tell me what are the changes between GTA1 and GTA2? Which > version is going to be shipped as user release in september? > http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versu

Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Shakthi Kannan
Hi, On 8/16/07, Ashok Kumar <[EMAIL PROTECTED]> wrote: > Can anyone tell me what are the changes between GTA1 and GTA2? Please check the wiki: http://wiki.openmoko.org/wiki/Main_Page > Which > version is going to be shipped as user release in september? GTA02 in S

Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Jeff Andros
On 8/16/07, Ashok Kumar <[EMAIL PROTECTED]> wrote: > > Hi > Can anyone tell me what are the changes between GTA1 and GTA2? GTA02 adds: - graphics processor - wifi - accelerometers Probably some other stuff, but that's the big three Which > version is goin

Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Steve Seltzer
Ashok Kumar wrote: > Can anyone tell me what are the changes between GTA1 and GTA2? Which > version is going to be shipped as user release in september? It's on the wiki: http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versus_GTA02_comparis

Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Ashok Kumar
On 8/16/07, Steve Seltzer <[EMAIL PROTECTED]> wrote: > Ashok Kumar wrote: > > Can anyone tell me what are the changes between GTA1 and GTA2? Which > > version is going to be shipped as user release in september? > > It's on the wiki: > >

Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Peter A Trotter
On 16/08/07, Ashok Kumar <[EMAIL PROTECTED]> wrote: > > On 8/16/07, Steve Seltzer <[EMAIL PROTECTED]> wrote: > > Ashok Kumar wrote: > > > Can anyone tell me what are the changes between GTA1 and GTA2? Which > > > version is going to be shipped as user rele

Re: Changes between GTA1 and GTA2?

2007-08-16 Thread [EMAIL PROTECTED]
Am I the only one who's getting this annoying duplicates of e-mails? If so, sorry for the off-topic. Otherwise, can someone fix this? Daniel Peter A Trotter wrote: It is standard for telephone systems to only provide mono sound for calls. I believe the reference here to stereo and mono is in

Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-16 Thread Marco Barreno
On Thu, Aug 16, 2007 at 07:39:36PM +0200, thus spake [EMAIL PROTECTED]: > Am I the only one who's getting this annoying duplicates of e-mails? > If so, sorry for the off-topic. Otherwise, can someone fix this? This is something that has been happening off-and-on for a while. It seems to me likely

Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-16 Thread Harald Welte
On Thu, Aug 16, 2007 at 11:06:42AM -0700, Marco Barreno wrote: > On Thu, Aug 16, 2007 at 07:39:36PM +0200, thus spake [EMAIL PROTECTED]: > > Am I the only one who's getting this annoying duplicates of e-mails? > > If so, sorry for the off-topic. Otherwise, can someone fix this? > > This is somethi

Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-17 Thread AVee
On Friday 17 August 2007 07:06, Harald Welte wrote: > > And 'some mail admin' is unfortunately just me. Ever considered using one of the OSS hosting sites such as Sourceforge or one of the many others? That could offload quit some admin issues, even when it's only used for mailinglists and bugtr

Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-17 Thread Marco Barreno
On Fri, Aug 17, 2007 at 01:06:53PM +0800, thus spake Harald Welte: > [...] > > It's actually a crashing spamassassin, which then causes the DATA > section of an incoming SMTP transfer to time out, which again causes > some sending email servers, such as gmail, who have a short timeout, to > transf

Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-27 Thread Richard Bennett
On Fri, 17 Aug 2007 07:06:53 +0200, Harald Welte <[EMAIL PROTECTED]> wrote: It's actually a crashing spamassassin, which then causes the DATA section of an incoming SMTP transfer to time out, which again causes some sending email servers, such as gmail, who have a short timeout, to transfer th

Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-27 Thread Harald Welte
On Mon, Aug 27, 2007 at 11:56:57AM +0200, Richard Bennett wrote: > Hi Harald, > Could you please check whether spamassassin has crashed again? it locked up again :( > The duplicate messages seem to have started once more. nobody inside openmoko will ever notice that, since we all use cyrus imap

Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-27 Thread Richard Bennett
On Mon, 27 Aug 2007 12:25:12 +0200, Harald Welte <[EMAIL PROTECTED]> wrote: On Mon, Aug 27, 2007 at 11:56:57AM +0200, Richard Bennett wrote: Hi Harald, Could you please check whether spamassassin has crashed again? it locked up again :( The duplicate messages seem to have started once mo

Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-27 Thread Ted Lemon
On Aug 27, 2007, at 5:56 AM, Richard Bennett wrote: A crude solution to make spamassassin restart if it crashes could be to start it with a script, wrap the start command in a loop that can never finish. When spamassassin dies, the command will re-run... Then you can find the reason it crashe

Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-09-27 Thread Torfinn Ingolfsen
Hello, On 8/27/07, Harald Welte <[EMAIL PROTECTED]> wrote: > that would really be easy. unfortunately it just locks up, doesn't die. Is there any way that this lock up could be detected programmatically? If so, then you could a) have a service monitor restart spamassassin or b) alert an admin )v

Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-09-28 Thread Jeff Andros
On 9/27/07, Torfinn Ingolfsen <[EMAIL PROTECTED]> wrote: > > Hello, > > On 8/27/07, Harald Welte <[EMAIL PROTECTED]> wrote: > > that would really be easy. unfortunately it just locks up, doesn't die. > > Is there any way that this lock up could be detected programmatically? > > If so, then you coul