Thanks for getting it to the wiki, I've been trying to finish it for
a couple of hours this morning, but there is this work thing that
keeps me occupied all the time. =)
I'll try to flesh out my idea some more and write a couple of
paragraphs on it on the wiki.
-- kent
On 22 jan 2007,
Hi,
I joined the list today and have read through most of the discussions.
As others here I am very excited about this new device and looking
forward to get my hands on one.
I like my games few and simple, so most of the time I play GJeweled and
FrozenBubble.I see that they were not mentioned so
tron? like this?(http://codeninja.de/tron/) I'm down. we've got agps, and
the data link should be fast enough to relay position data. it's a whole
lot more manageable on the bike... could make a case for that environment
hardened device.
On 1/16/07, el jefe delito [EMAIL PROTECTED] wrote:
Hey,
What do you guys think about creating a nice lib which makes it easy
for games to support different multiplayer modes?
Live connection over Bluetooth and/or GPRS (Perhaps mixed). Play by
mail over email or sms. It would be awesome if we could switch
between the modes as well for
Engin Erenturk wrote:
I'm a game developer from Istanbul/Turkey. the thing i wonder most about
open openmoko is the gaming oportunities. as i read from mails today,
it will have a 640x480 vga screen. Is there any predictions about the
gamşing oportunities of this device?
It is lacking 3D
Sven Neuhaus wrote:
It is lacking 3D acceleration so it's not really a hot gaming
machine.
I don't think it is a problem. I got an Nokia N-Gage: it runs many 3D
games, but has no 3d acceleratio, just laying on the CPU 100Mhz RISC
architecture. So it can be done with OpenMoko.
Jeff
Hi, I'm Engin;
I'm a game developer from Istanbul/Turkey. the thing i wonder most about open
openmoko is the gaming oportunities. as i read from mails today, it will have a
640x480 vga screen. Is there any predictions about the gam#351;ing
oportunities of this device
On Tuesday 16 January 2007 18:51, Engin Erenturk wrote:
Hi, I'm Engin;
I'm a game developer from Istanbul/Turkey. the thing i wonder most about
open openmoko is the gaming oportunities. as i read from mails today, it
will have a 640x480 vga screen. Is there any predictions about the
gam#351
Ambuehl scribbled in crayon on the
back of a kid's menu:
On Tuesday 16 January 2007 18:51, Engin Erenturk wrote:
Hi, I'm Engin;
I'm a game developer from Istanbul/Turkey. the thing i wonder most
about open openmoko is the gaming oportunities. as i read from mails
today, it will have
developer from Istanbul/Turkey. the thing i wonder most about
open openmoko is the gaming oportunities. as i read from mails today, it
will have a 640x480 vga screen. Is there any predictions about the
gam#351;ing oportunities of this device?
Unless your game can be controlled with a touchscreen, you
developer from Istanbul/Turkey. the thing i wonder most about
open openmoko is the gaming oportunities. as i read from mails today, it
will have a 640x480 vga screen. Is there any predictions about the
gam#351;ing oportunities of this device?
Unless your game can be controlled with a touchscreen, you
i wonder most
about open openmoko is the gaming oportunities. as i read from mails
today, it will have a 640x480 vga screen. Is there any predictions
about the gamşing oportunities of this device?
Unless your game can be controlled with a touchscreen, you won't like it
as gaming device
Hi, this is my first time posting, I'm just been lurking so far. Looks like
everyone, including myself is excited about openmoko.
Engin's recent post on controls had me thinking: Why do we have buttons in
games? But I think we had buttons to control games because early game
makers didn't have
Some of the easier ideas could be:
1. Tic-Tac-Toe: grid changes colour for the Red player's turn, or Blue
player's turn
2. Connect Four: grid also changes colour
3. Checkers
4. Chess
5. Gem Drop (already GPL, some info here http://www.tucows.com/preview/9259)
6. that addictive Photo game where
If the Neo has a multi touch touchscreen, we really should think
outside of the box.
Look at this demonstration by mr. Jeff Han to see an example of what
might be possible :)
http://video.google.com/videoplay?docid=-5195605778138598326
And look at what Nintendo did with their DS. (though of
Quoting Marcel de Jong on 01/16/2007 09:33 PM UTC:
If the Neo has a multi touch touchscreen, we really should think
outside of the box.
Look at this demonstration by mr. Jeff Han to see an example of what
might be possible :)
http://video.google.com/videoplay?docid=-5195605778138598326
And
el jefe delito wrote:
Some of the easier ideas could be:
1. Tic-Tac-Toe: grid changes colour for the Red player's turn, or Blue
player's turn
2. Connect Four: grid also changes colour
3. Checkers
4. Chess
5. Gem Drop (already GPL, some info here
http://www.tucows.com/preview/9259 )
6. that
On 1/16/07, Gabriel Ambuehl [EMAIL PROTECTED] wrote:
Unless your game can be controlled with a touchscreen, you won't like it as
gaming device.
I've got a mockup I did for a Gravity Power port I've been putting off
for too long:
http://www.flickr.com/photos/[EMAIL PROTECTED]/359950380/
With a
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