On Sat, 31 Oct 2009 09:21:13 +0100 Matthias Huber
said:
> Carsten Haitzler (The Rasterman) schrieb:
> > On Fri, 30 Oct 2009 19:47:27 +0100 Matthias Huber
> > said:
> >
> >
> >> Laszlo KREKACS schrieb:
> >>
> To not confuse with window changing, I would suggest the following
> s
On Sat, 31 Oct 2009 11:38:59 +0100 Michal Brzozowski said:
> 2009/10/31 Carsten Haitzler
>
> > you pressed just once - or you think you did. but you actually had a press,
> > a
> > release, and a press , release etc. again because your pressure went above,
> > below and above the "pressure leve
On Sat, 31 Oct 2009 09:34:17 +0100 Laszlo KREKACS
said:
> On Sat, Oct 31, 2009 at 9:21 AM, Matthias Huber
> wrote:
> > that's exact what i told you, what openbox has: they say: if movement <
> > number_pixels then its click,
> > if movement >= pixels, its slide.
> >
> > in your case, one could h
2009/10/31 Carsten Haitzler
> you pressed just once - or you think you did. but you actually had a press,
> a
> release, and a press , release etc. again because your pressure went above,
> below and above the "pressure level" needed to register a click.
>
What's the "pressure level"? Is it in t
Laszlo KREKACS schrieb:
On Sat, Oct 31, 2009 at 9:21 AM, Matthias Huber
wrote:
that's exact what i told you, what openbox has: they say: if movement <
number_pixels then its click,
if movement >= pixels, its slide.
in your case, one could hava a hysteresis over the time: if a single click
c
On Sat, Oct 31, 2009 at 9:21 AM, Matthias Huber
wrote:
> that's exact what i told you, what openbox has: they say: if movement <
> number_pixels then its click,
> if movement >= pixels, its slide.
>
> in your case, one could hava a hysteresis over the time: if a single click
> comes shortly after
Carsten Haitzler (The Rasterman) schrieb:
On Fri, 30 Oct 2009 19:47:27 +0100 Matthias Huber
said:
Laszlo KREKACS schrieb:
To not confuse with window changing, I would suggest the following
scenario:
1. double click for launching an app
why double click ? for me, i am using double cl
On Fri, 30 Oct 2009 19:47:27 +0100 Matthias Huber
said:
> Laszlo KREKACS schrieb:
> >> To not confuse with window changing, I would suggest the following
> >> scenario:
> >> 1. double click for launching an app
> >>
> >>
> >> why double click ? for me, i am using double click for a menu and a sin
Laszlo KREKACS schrieb:
To not confuse with window changing, I would suggest the following scenario:
1. double click for launching an app
why double click ? for me, i am using double click for a menu and a single
click for starting the app.
Because when sliding, you can have accidental c
> To not confuse with window changing, I would suggest the following scenario:
> 1. double click for launching an app
>
>
> why double click ? for me, i am using double click for a menu and a single
> click for starting the app.
Because when sliding, you can have accidental clicks. I know it from
On Thu, 29 Oct 2009 15:38:46 +0100 Bernd Prünster
said:
> Carsten Haitzler (The Rasterman) wrote:
> >> gry* doesnt use dropshadow, it was one of the forst thigs i kicked out,
> >> gry* uses a white outline on black text.
> >> but thats something thats bugging me. i have to make some tests...
> >
Laszlo KREKACS schrieb:
On Thu, Oct 29, 2009 at 4:46 PM, Neil Jerram wrote:
I think it would be more usable (instead of having to scroll) to have
multiple pages of icons, which you switch between using the same < and
as for switching between apps. (i.e. each icon page acts like
On Wed, Oct 28, 2009 at 5:44 AM, wrote:
>
> Reading an ebook or looking a webpage or a map is better with scrolling
> I guess.
>
>
>
I've been using my FR with ePdfView to read books quite a bit lately, and I
always read a full screen of text and then click on the scrollbar to move to
the next sc
On Thu, Oct 29, 2009 at 4:46 PM, Neil Jerram wrote:
> I think it would be more usable (instead of having to scroll) to have
> multiple pages of icons, which you switch between using the same < and
>> as for switching between apps. (i.e. each icon page acts like
> another app)
To not confuse with
2009/10/28 Michael 'Mickey' Lauer :
>
> Why do all of you insist on using scrolling as the only metaphor to present
> excerpts of large content? Given the physical size of the display and the
> hardware constraints (touchscreen jitter, for a start... not going to comment
> on the Glamo) I think thi
Carsten Haitzler (The Rasterman) wrote:
>> gry* doesnt use dropshadow, it was one of the forst thigs i kicked out,
>> gry* uses a white outline on black text.
>> but thats something thats bugging me. i have to make some tests...
>>
>
> even that can be slow. in this case, the text will be dra
CH(R> > btw can you already change the background image in Illume
settings? i CH(R> > still get the "Enlightenment was unable to import
the image due to CH(R> > conversion errors" ?
CH(R>
CH(R> u are probably missing edje_cc from the distro
thanks, this was it. i have already reported it distro m
On Thu, 29 Oct 2009 11:12:29 +0100 Bernd Prünster
said:
> Petr Vanek wrote:
> >> lots of alpha blending - if you have the 16bit engine you get no
> >> scale cache (thats 32bit engine only). but worst.. is the font
> >> style. check carefully. text has a soft dropshadow. that is drawn
> >> by 1. d
On Thu, 29 Oct 2009 11:37:06 +0100 Petr Vanek said:
> >> @Bernd Prünster: you are already very good with this, it would be
> >> good to see the difference, if not used already... mind to try the
> >> above in gry* ?
> >>
> >gry* doesnt use dropshadow, it was one of the forst thigs i kicked
> >
>> @Bernd Prünster: you are already very good with this, it would be
>> good to see the difference, if not used already... mind to try the
>> above in gry* ?
>>
>gry* doesnt use dropshadow, it was one of the forst thigs i kicked
>out, gry* uses a white outline on black text.
>but thats something
Petr Vanek wrote:
>> lots of alpha blending - if you have the 16bit engine you get no
>> scale cache (thats 32bit engine only). but worst.. is the font
>> style. check carefully. text has a soft dropshadow. that is drawn
>> by 1. drawing the shadow first and that draw 25 copies of the text
>> with
> lots of alpha blending - if you have the 16bit engine you get no
> scale cache (thats 32bit engine only). but worst.. is the font
> style. check carefully. text has a soft dropshadow. that is drawn
> by 1. drawing the shadow first and that draw 25 copies of the text
> with very faint alpha. THEN
On Thu, 29 Oct 2009 08:16:22 +0100 Petr Vanek said:
> On Wed, 28 Oct 2009 20:42:16 +1100
> Carsten Haitzler (The Rasterman) (CH(R) wrote:
>
> >On Wed, 28 Oct 2009 11:27:03 +0200 "Michael 'Mickey' Lauer"
> > said:
> >
> >> >The problem is : on the freerunner we merely need something to
> >> >dis
On Wed, 28 Oct 2009 20:42:16 +1100
Carsten Haitzler (The Rasterman) (CH(R) wrote:
>On Wed, 28 Oct 2009 11:27:03 +0200 "Michael 'Mickey' Lauer"
> said:
>
>> >The problem is : on the freerunner we merely need something to
>> >display some simple widgets, scroll the screen smoothly (because on
>> >a
Hi
>>> [scrolling]
>> There are other metaphors available that would fit the device's
>> strengths much better. What about paging?
+1 for paging. mind you, I dont need a button for
paging, a gesture could do it. which makes
it feel very much like scrolling again, but
then more solid.
$2c,
*-pike
-[ Wed, Oct 28, 2009 at 11:27:03AM +0200, Michael 'Mickey' Lauer ]
> > [scrolling]
>
> There are other metaphors available that would fit the device's
> strengths much better. What about paging?
Reading an ebook or looking a webpage or a map is better with scrolling
I guess.
Apart from that,
On Wed, Oct 28, 2009 at 10:27 AM, Michael 'Mickey' Lauer
wrote:
>>The problem is : on the freerunner we merely need something to display some
>>simple widgets, scroll the screen smoothly (because on a small display you
>>always need to scroll)
>
> Why do all of you insist on using scrolling as the
On Wed, 28 Oct 2009 11:27:03 +0200 "Michael 'Mickey' Lauer"
said:
> >The problem is : on the freerunner we merely need something to display some
> >simple widgets, scroll the screen smoothly (because on a small display you
> >always need to scroll)
>
> Why do all of you insist on using scrolling
>The problem is : on the freerunner we merely need something to display some
>simple widgets, scroll the screen smoothly (because on a small display you
>always need to scroll)
Why do all of you insist on using scrolling as the only metaphor to present
excerpts of large content? Given the physica
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