Re: Open Moko Themes

2007-06-13 Thread Tim Newsom
On Wed, 13 Jun 2007 4:52, Buddy wrote: On 6/13/07, Emre Turkay [EMAIL PROTECTED] wrote: On 6/12/07, Tim Newsom [EMAIL PROTECTED] wrote: This is where XAML or XUL are particularly suited. The idea is that the UI will be mostly svg commands or in some cases images.. But rendered completely

Re: Open Moko Themes

2007-06-13 Thread Emre Turkay
On 6/13/07, Peter A Trotter [EMAIL PROTECTED] wrote: If the application is then used on a different form factor device you can simply produce a new SVG file. All the UI script and images are linked to the SVG. This also gives us a nice separation of people who are good at making things look

Re: Open Moko Themes

2007-06-13 Thread Tim Newsom
On Wed, 13 Jun 2007 7:08, Emre Turkay wrote: On 6/13/07, Peter A Trotter [EMAIL PROTECTED] wrote: If the application is then used on a different form factor device you can simply produce a new SVG file. All the UI script and images are linked to the SVG. This also gives us a nice separation

RE: Open Moko Themes

2007-06-13 Thread John Seghers
Tim Newsom wrote As I understand it, you would not even need to build a different svg file. You could use the same one and it could automatically scale because the engine would scale it.. It should be possible (in my mind) to take a layout for 320 x 240 and draw it perfectly at 648 x 480..

Re: Open Moko Themes

2007-06-13 Thread Tim Newsom
On Wed, 13 Jun 2007 11:15, John Seghers wrote: Tim Newsom wrote As I understand it, you would not even need to build a different svg file. You could use the same one and it could automatically scale because the engine would scale it.. It should be possible (in my mind) to take a layout

Re: Open Moko Themes

2007-06-12 Thread Luit van Drongelen
I think the first theme concern should be different resolutions. Currently there's just a VGA theme, but QVGA and WQVGA (i guess... 480x272 anyways) for future phones, and non-FIC phones. (most phones and PDAs are QVGA). At least I'd like to see that come soon. -- LuitvD On 6/12/07, Jon

Re: Open Moko Themes

2007-06-12 Thread Frank Coenen
Making your icons/panels/butons in svg-format and make a shell-script that (using imagemagick for example) converts all of them to the requered resolution in png. It shouldn't be the worry of the designer in what resolution use intend to use OpenMoko.The program/GTK should take care of that. On

Re: Open Moko Themes

2007-06-12 Thread Peter A Trotter
UI for these different screen resolutions and potentially form factors is going to be more then a case of image resizing. It will be whole different layouts. I am quickly coming round to the idea of a near complete separation of GUI from application. It is the only way to really present the same

Re: Open Moko Themes

2007-06-12 Thread Tim Newsom
This is where XAML or XUL are particularly suited. The idea is that the UI will be mostly svg commands or in some cases images.. But rendered completely by the engine. Look up what you get for using it and you will see what I am talking about. There is work to be done getting XAML to

RE: Open Moko Themes

2007-06-12 Thread John Seghers
Luit van Drongelen wrote: (most phones and PDAs are QVGA). Actually most phones sold today are 176 x 220, whereas most PDAs are QVGA. There's still a lot of phones today that are 128 x 160 and the Sidekick III is still 240 x 160. - John ___

RE: Open Moko Themes

2007-06-12 Thread John Seghers
Tim Newsom wrote: This is where XAML or XUL are particularly suited. The idea is that the UI will be mostly svg commands or in some cases images.. But rendered completely by the engine. On Tue, 12 Jun 2007 4:29, Peter A Trotter wrote: UI for these different screen resolutions and