Torsten Röhl writes:
>Am Samstag, 20. Januar 2007 18:39 schrieb Sencer:
>thank you, for the good link ...
>i have two questions
>i) gtk+ is c based (but i allways think in c++ ) do you think it's possible
>also use the "gtk+ c++" bindings for neo1973? - or is this a bad
>idea...
I highly recommen
Am Samstag, 20. Januar 2007 18:39 schrieb Sencer:
thank you, for the good link ...
i have two questions
i) gtk+ is c based (but i allways think in c++ ) do you think it's possible
also use the "gtk+ c++" bindings for neo1973? - or is this a bad idea...
ii) i read it's also possible to use gtk+ an
On Sat, 2007-01-20 at 22:15 -0800, [EMAIL PROTECTED] wrote:
> On Sat, 20 Jan 2007, Sencer wrote:
>
> >> I would also like to see some type of tutorial for a 'hello world' on the
> >> neo, or if there's an emulator available right now, it'd be nice to play
> >> with.
> >
> > This should get you
On Sat, 20 Jan 2007, Sencer wrote:
I would also like to see some type of tutorial for a 'hello world' on the
neo, or if there's an emulator available right now, it'd be nice to play
with.
This should get you started:
http://www.gtk.org/tutorial/
I've started a page on the wiki to gather i
On Saturday 20 January 2007 16:48, Wil Chung wrote:
> I would also like to see some type of tutorial for a 'hello world' on
> the neo, or if there's an emulator available right now, it'd be nice
> to play with.
Have a look at http://www.aurel32.net/info/debian_arm_qemu.php for
example, it is a
I would also like to see some type of tutorial for a 'hello world' on the
neo, or if there's an emulator available right now, it'd be nice to play
with.
This should get you started:
http://www.gtk.org/tutorial/
Regards
Sencer
___
OpenMoko community
I usually don't like to chime in with a "me too" post, but in this case, I
guess I'd like to emphasize interest. I'm a developer, though I don't have
specific experience with embedded linux platforms, so I'm unable to put all
the details together on how one goes from source to fun-on-neo1973.
I
Is there a usable emulator for the environment too?
Btw, once the openmoko-specific source code is available, how will it be
available (as an extension of openembedded?)?
Are there any details somewhere on how we will be supposed to start
developping new applications and test them (in an emulator
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