2011/6/6 Radek Polak :
>> http://activationrecord.net/radekp/qspectemu/
>
> Erm sorry i was reading wrong. the original page really does not work now
> (except i get 403 ;-)
Right, just that :)
Ok anyway, thanks for information.
-Timo
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On Monday 06 June 2011 13:02:25 Radek Polak wrote:
> On Monday 06 June 2011 09:09:40 Timo Jyrinki wrote:
> > Is Spectemu btw developed somewhere still? At least the places I could
> > find were dead ends (sourceforge has last stuff from 2004 and the link
> > on radek's Qspectemu page is 404).
>
>
ord.net/radekp/qspectemu/
> It seems that Fuse-emulator (http://fuse-emulator.sourceforge.net/) is
> the one Spectrum emulator that will outlive the others, and I'm happy
> that there is at least one fully developed open source emulator for
> the dear childhood memories :) In the
2011/6/2 Dmitry Shalnoff :
> Hi everybody,
> I'm trying to install ZX spectrum emulator form official repository but it's
> doesn't appears in the list of games and home/you/.qspectemu directory wasn't
> created.
Is Spectemu btw developed somewhere still? At le
Yep. it's works. thank you :)
On 03/06/11 10:50, Radek Polak wrote:
On Thursday 02 June 2011 12:21:35 Dmitry Shalnoff wrote:
... sorry I didnt' point in my previous message that I speaking about
QtMoko -
Hi everybody,
I'm trying to install ZX spectrum emulato
On Thursday 02 June 2011 12:21:35 Dmitry Shalnoff wrote:
> ... sorry I didnt' point in my previous message that I speaking about
> QtMoko -
> Hi everybody,
> I'm trying to install ZX spectrum emulator form official repository but
> it's doesn't ap
... sorry I didnt' point in my previous message that I speaking about QtMoko
-
Hi everybody,
I'm trying to install ZX spectrum emulator form official repository but it's
doesn't appears in the list of games and home/you/.qspectemu directory wasn't
c
Hi everybody,
I'm trying to install ZX spectrum emulator form official repository but it's
doesn't appears in the list of games and home/you/.qspectemu directory wasn't
created.
that seems that allication wasn't installed properly. Could anybody help and
direct me
Dont know if its realy qt moko related but hey the emulator can maybe
used in qt moko too :).
Hi guys, I'm trying to port a snes emulator to the pandora. The problem
is that around 60% of the cpu time is taken at 30 FPS by sending the
data to the glamo. There is an optimizing idea from a
] http://git.freesmartphone.org/?p=phonesim.git;a=summary
Regards,
Martix
2010/5/8 saravanan T :
> I have managed to get the phonesim app running, but the simulator always
> shows registering.I am not able to simulate calls on the qemu emulator. 1.I
> cannot simulate the sms or call feat
I have managed to get the phonesim app running, but the simulator always
shows registering.I am not able to simulate calls on the qemu emulator. 1.I
cannot simulate the sms or call feature using the phonesim. The phonesim gui
runs, but it does not shows me the at commands sent by the emulator. 2
Hello,
Can you guys please guide on how to simulate gsm calls in the emulator.
In openmoko.org, I found that gsm calls can be emulated through phonesim. I
have enabled phonesim while building the qemu by --enable-phone-sim
(found here QPE 4.3.0 plus QEMU « Account of my
unadventures<h
2010/1/13 Radek Polak :
> i have just finished porting of spectemu[1] to Qt and Freerunner.
Thanks. I have to check how my BASIC programs from ca. 1989-1990 work
on my Neo :)
-Timo
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2010/1/16 Radek Polak :
> You have to make binding for it. It's just like any other key (displayed on
> the top of the keyboard picture).
>
> Hope it helps
>
> Regards
>
> Radek
Thanks, it helped.
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Radek,
You gamepad idea is just amazing and surprising, you should think about
giving it production shape and start selling add-on gamepads for phones
without keyboards :)
Gennady
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Margo wrote:
> Hi,
> How do I get the on-screen keyboard during a game? If I press
> somewhere it just gives me the options screen. Where do I have to
> click to get the keyboard?
You have to make binding for it. It's just like any other key (displayed on
the top of the keyboard picture).
Hope
2010/1/13 Radek Polak :
> Hi,
> i have just finished porting of spectemu[1] to Qt and Freerunner. It's now in
> QtMoko package feed if you want to try it or you can compile from sources for
> your favourite distro.
Hi,
How do I get the on-screen keyboard during a game? If I press
somewhere it just
On Wednesday 13 January 2010 16:25:36 Radek Polak wrote:
> Hi,
> i have just finished porting of spectemu[1] to Qt and Freerunner. It's now
> in QtMoko package feed if you want to try it or you can compile from
> sources for your favourite distro.
Thank you! :)
signature.asc
Description: This is
s and creating mouse/touchscreen bindings.
So the emulator can now do following:
- download my favourite games from internet
- load/save snapshot
- define custom on screen locations for spectrum keys
- rotate, qvga
- vibrate to notice if pressed border location of two keys
- use virtual keyboar
Well, I've made some changes in main Makefile and the 00run.sh run without
problem, but the emulator still gives the same error.
The changes I've done:
...
.PHONY: farm0-parse
farm0-parse: parse
.PHONY: farm0-render
farm0-render: render
.PHONY: farm0-clean
farm0-clean: stamp-r-cle
On Sat, Nov 7, 2009 at 2:01 AM, Suco wrote:
>
> Trying to run it again, I've noted that when I execute sh 00run.sh this line
> is showed:
> make: *** There is no rule to build the target `farm0'. Stop.
Yes you will need to write your own file. If you look at what is being
executed in 00run.sh t
Steps followed:
1- sudo aptitude install python-gd gawk gforth flex bison m4 netpbm
qt4-qmake libqt4-dev wget python-serial sqlite3 php5-cli python-dev
2- git clone git://github.com/wikireader/wikireader.git
3- open wikireader/samo-lib/include/config.h and uncomment BOARD_SAMO_V1
line
4-make
5-cp
still no luck..
the emulator goes to boot screen again and again..
nevermind..
thanx
chris
On Mon, Jan 19, 2009 at 2:44 PM, Gaël HERMET wrote:
> arne anka a écrit :
> > is the emulator still supported?
> >
> > ___
> >
arne anka a écrit :
> is the emulator still supported?
>
> ___
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> community@lists.openmoko.org
> http://lists.openmoko.org/mailman/listinfo/community
I use qemu very often but never with gta02fa
is the emulator still supported?
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d..
chris
On Mon, Jan 19, 2009 at 12:48 PM, Gaël HERMET wrote:
> Chris Syntichakis a écrit :
> > Hi,
> >
> > I am interested to get the Freerunner, but I want at first to check it
> > on the emulator.
> >
> > So far I managed to compile the qemu emulator
Chris Syntichakis a écrit :
> Hi,
>
> I am interested to get the Freerunner, but I want at first to check it
> on the emulator.
>
> So far I managed to compile the qemu emulator (under Ubuntu 8.10)
> without any error.
>
> But I have one problem.. the emulator
Hi,
I am interested to get the Freerunner, but I want at first to check it on
the emulator.
So far I managed to compile the qemu emulator (under Ubuntu 8.10) without
any error.
But I have one problem.. the emulator starts , I choose the "boot" option
then it shows the slash screen an
Hi, I compiled gnuboy , a gameboy emulator, on openmoko of the neo
freerunner, but...
I can't understand why via vnc, if I use the pc keyboard, I can control
gnuboy without problems, but if I use the openmoko virtual keyboard it
doesn't run.
2008/9/10 Tobias Kündig <[EMAIL PROTECTED]>
> Awesome! Great work! Can't wait to have some input method!
>
> Is it possible to make the «screen» bigger? It seems pretty tiny to me...
>
> Regards,
> Tobias
>
yes, use the option --scale=2 , that is usable. --scale=3 is the best but is
a bit too sl
t;
> Hi, I ported gnuboy, an opensource gameboy emulator.
>
> You can download it from here [1]
>
> I tested it successfully on om 2008.8 update.
>
> Now I'm woking on an adhoc input method
>
>
> Thomas Bertani
>
> [1] http://www.thomasbertan
2008/9/10 Thomas Bertani <[EMAIL PROTECTED]>
> Hi, I ported gnuboy, an opensource gameboy emulator.
>
> You can download it from here [1]
>
> I tested it successfully on om 2008.8 update.
>
> Now I'm woking on an adhoc input method
>
>
> Thomas Bertani
>
Hi, I ported gnuboy, an opensource gameboy emulator.
You can download it from here [1]
I tested it successfully on om 2008.8 update.
Now I'm woking on an adhoc input method
Thomas Bertani
[1] http://www.thomasbertani.it/openmoko/gnuboy-1.0.3.t
> Is there any interest? The large screen seems perfectly suited to a
> Newton Emulator and the Newton UI really is awesome to behold - just
> so intuitive!
>
Hell yes, count me as interested. Also, anyone want to get a PalmOS
emu running? That'd be wonderful, frankly ..
On Wed, Aug 13, 2008 at 12:52 PM, Tilman Baumann <[EMAIL PROTECTED]> wrote:
> I always wonder why no one ever tried to build a modern newton like runtime.
> Not necessarily smalltalk, but maybe OpenStep/GNUStep...
Something like mySTEP (http://www.quantum-step.com/wiki.php?page=mySTEP)?
There's
Norbert Hartl wrote:
> On Wed, 2008-08-13 at 12:52 +0200, Tilman Baumann wrote:
>> Who wrote:
>>
>>> Is there any interest? The large screen seems perfectly suited to a
>>> Newton Emulator and the Newton UI really is awesome to behold - just
>>> so int
On Wed, 2008-08-13 at 12:52 +0200, Tilman Baumann wrote:
> Who wrote:
>
> > Is there any interest? The large screen seems perfectly suited to a
> > Newton Emulator and the Newton UI really is awesome to behold - just
> > so intuitive!
> I always wonder why no one e
Who wrote:
> Is there any interest? The large screen seems perfectly suited to a
> Newton Emulator and the Newton UI really is awesome to behold - just
> so intuitive!
I always wonder why no one ever tried to build a modern newton like runtime.
Not necessarily smalltalk, but maybe
The OpenEinstein Newton Emulator (http://code.google.com/p/einstein/)
work on the Nokia n800, N770 and old Sharp Zauruses - I wonder if
anyone has tried compiling it for the Neo1973/FreeRunner - have they?
Is there any interest? The large screen seems perfectly suited to a
Newton Emulator and the
M
Subject: Re: [OpenMoko] qemu win32 emulator
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> http://lists.openmoko.org/mailman/listinfo/community
>
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nd/or
cygwin, too.
Regards
Robert
Yocto schrieb:
> Hi,
>
> Where can I find an openmoko win32 emulator ?
>
> The links to the pre-build binaries of
> openmoko-emulator-win32-bin-20070625.zip
> or its mirror are broken.
>
>
>>From the wiki at wiki
Hi,
Where can I find an openmoko win32 emulator ?
The links to the pre-build binaries of
openmoko-emulator-win32-bin-20070625.zip
or its mirror are broken.
>From the wiki at wiki.openmoko.org/wiki/OpenMoko_under_QEMU
mdk.linux.org.tw/~jserv/openmoko/openmoko-emulator-win32-bin-20070625.
Hi every one,
I am using Ubuntu Version Ubuntu 8.04 ,the Hardy Heron
I want to compile QEMU Emulator for OpenMOKO.
make setup command was successful, however, make openmoko-devel-image is not
running succesfully and giving the following errors:
1. First it gives,
/proc/sys/vm/mmap_min_addr
> On Wed, Apr 30, 2008 at 1:43 PM, Hugo Mills <[EMAIL PROTECTED]> wrote:
> > (Also, is there a more suitable mailing list than this one for
> > these kinds of technical question?)
On Wed, Apr 30, 2008 at 03:06:42PM +0200, Vedran Alajbegović wrote:
> you are right,
> i should assigne to another l
you are right,
i should assigne to another lists
i'm so sorry
On Wed, Apr 30, 2008 at 1:43 PM, Hugo Mills <[EMAIL PROTECTED]> wrote:
> On Wed, Apr 30, 2008 at 09:32:28AM +0200, Vedran Alajbegović wrote:
> > now new problem,
> >
> > i can't find any instructions how to apply patches for gta02
On Wed, Apr 30, 2008 at 09:32:28AM +0200, Vedran Alajbegović wrote:
> now new problem,
>
> i can't find any instructions how to apply patches for gta02
> http://svn.openmoko.org/branches/src/target/kernel/2.6.24.x/patches/
> Please can someone help me with this!?
That looks to me like a qu
now new problem,
i can't find any instructions how to apply patches for gta02
http://svn.openmoko.org/branches/src/target/kernel/2.6.24.x/patches/
Please can someone help me with this!?
2008/4/29 Vedran Alajbegović <[EMAIL PROTECTED]>:
> and yes.. i finally fall in love with this thing :D
>
and yes.. i finally fall in love with this thing :D
2008/4/29 Vedran Alajbegović <[EMAIL PROTECTED]>:
> ah, i had another one
>
> thank you
> i hope i'll have no problems with build
>
> On Tue, Apr 29, 2008 at 10:27 PM, Hugo Mills <[EMAIL PROTECTED]>
> wrote:
>
> > On Tue, Apr 29, 2008 at 09:58:3
ah, i had another one
thank you
i hope i'll have no problems with build
On Tue, Apr 29, 2008 at 10:27 PM, Hugo Mills <[EMAIL PROTECTED]> wrote:
> On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote:
> > hi,
> > i followed instructions at:
> > http://wiki.openmoko.org/wiki/OpenMoko
On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote:
> hi,
> i followed instructions at:
> http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU
> i got the code and i started config but i got this error, can someone tell
> me more how to mand this and configure and build it
> p.s. i use
hi,
i followed instructions at:
http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU
i got the code and i started config but i got this error, can someone tell
me more how to mand this and configure and build it
p.s. i use ubuntu/debian
--- error --
[EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu
Hello,
I'm trying to find the easiest way to install the emulator on Ubuntu.
http://wiki.openmoko.org/wiki/Automatic_emulation_in_Ubuntu seems to do the
trick but I've an error :
~/openmoko$ make qemu
[ -e stamps/patches ] || \
( svn co
http://svn.nslu2-linux.org/svnroot/mo
Moin,
Am Sat, 28 Jul 2007 17:48:51 -0700 schrieb Xamindar:
> white-rabbit qemu-neo1973 # ./configure
> WARNING: "gcc" looks like gcc 4.x
> Looking for gcc 3.x
> Found "gcc32"
Ah, yes, I remember that one. I didn't bring it at first up because I
can't reproduce it right now. Apparently Gentoo on
Thanks for your help guys! It appears that I had to change my compiler
to version 3.3.6 and now configure found SDL. I am compiling it right
now and hopefully it will work.
Thanks again for your help.
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Henryk Plötz wrote:
Please post the full error message that the qemu configure gives.
Here is the output of configure:
white-rabbit qemu-neo1973 # ./configure
WARNING: "gcc" looks like gcc 4.x
Looking for gcc 3.x
Found "gcc32"
Install prefix /usr/local
BIOS directory /usr/local/s
Someone else mentioned the gcc version might cause a problem. Im going
to look into that.
white-rabbit src # gcc-config -l
[1] x86_64-pc-linux-gnu-3.3.6
[2] x86_64-pc-linux-gnu-4.1.2
[3] x86_64-pc-linux-gnu-4.2.0 *
Nelson Castillo wrote:
On 7/27/07, Xamindar <[EMAIL PROTECTED]> wrote:
Moin,
Am Fri, 27 Jul 2007 18:40:43 -0700 schrieb Xamindar:
> # ls /usr/lib64/libSDL*
> /usr/lib64/libSDL-1.2.so.0 /usr/lib64/libSDL.la
> /usr/lib64/libSDL_net-1.2.so.0.0.7 /usr/lib64/libSDL_net.so
> /usr/lib64/libSDL-1.2.so.0.11.1 /usr/lib64/libSDLmain.a
> /usr/lib64/
On 7/27/07, Xamindar <[EMAIL PROTECTED]> wrote:
>
> # ls /usr/lib64/libSDL*
> /usr/lib64/libSDL-1.2.so.0 /usr/lib64/libSDL.la
> /usr/lib64/libSDL_net-1.2.so.0.0.7 /usr/lib64/libSDL_net.so
> /usr/lib64/libSDL-1.2.so.0.11.1 /usr/lib64/libSDLmain.a
> /usr/lib64/libSDL_net.a /usr
oper version?
I have the "libsdl1.2-dev" package in my Debian sid system.
And I forgot to say that I built the emulator with this library.
I hadn't it before I noticed it was missing.
Regards,
Nelson.-
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> Also the developer version?
> I have the "libsdl1.2-dev" package in my Debian sid system.
And I forgot to say that I built the emulator with this library.
I hadn't it before I noticed it was missing.
Regards,
Nelson.-
--
http://arhuaco.
On 7/27/07, Xamindar <[EMAIL PROTECTED]> wrote:
> Has anyone been able to get the emulator working under gentoo Linux?
> When I try to configure it before making it, it fails on SDL. I
> deffinately have SDL installed on my system.
Also the developer version?
I have the "li
Has anyone been able to get the emulator working under gentoo Linux?
When I try to configure it before making it, it fails on SDL. I
deffinately have SDL installed on my system.
Also, has anyone made an overlay or at least an ebuild for it?
Thanks for any help
Rod Whitby wrote:
These are now done:
I've downloaded MokoMakefile (thanks for the great work!) and run
make setup
make openmoko-devel-image
These two succeded. I'm running Ubuntu Feisty.
Then I ran
make qemu
and it seems it's broken - it complains during build, then start
Rod Whitby wrote (on the community list):
> MokoMakefile now has support for building the Neo1973 emulator:
>
> "make setup-qemu build-qemu flash-qemu" are the new targets.
>
> I will add some "run-qemu-*" targets over the next week.
These are now done:
MokoMakefile now has support for building the Neo1973 emulator:
"make setup-qemu build-qemu flash-qemu" are the new targets.
I will add some "run-qemu-*" targets over the next week.
In other news, over 2000 people at unique IP addresses have
downloaded the MokoMakefile.
Emulator
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
You can already do that without an emulator.
regards,
Koen
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.5 (Darwin)
Yeh right, personally after my experiences with development on the
Savaje OS last year anyone coding without a 100
Koen Kooi wrote:
>> A little OT, but under what circumstances would a developer require a
>> debug board?
> A debug board would have 2 main uses for me:
> 1) a serial console so you can debug problems with X or initscripts
> 2) access to jtag so you fix the bootloader if something went wrong with u
Michael Welter <[EMAIL PROTECTED]> writes:
> A little OT, but under what circumstances would a developer require a
> debug board?
A debug board lets you do things like running gdb on the remote
kernel, which is invaluable if things are really really screwed up. If
you turn your phone into a brick
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Michael Welter schreef:
> A little OT, but under what circumstances would a developer require a
> debug board?
A debug board would have 2 main uses for me:
1) a serial console so you can debug problems with X or initscripts
2) access to jtag so you f
On Sat, 2007-02-17 at 10:51 -0700, Richi Plana wrote:
> On Sat, 2007-02-17 at 13:52 -0300, jeff wrote:
> > Well, I'm not Sean, but here's what I've been able to scrape up. It
> seems you
> > can go a couple routes: qemu or xoo. I do not think that qemu can
> handle the
> > MACHINE="fic-gta01". Bu
A little OT, but under what circumstances would a software developer
require the debug board? Is it for hardware debugging only?
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d' guis do display. It's just plain old X.
Please don't stare yourself blind on an 'emulator', since your desktop already
emulates
90% of the openmoko tech.
It will be a while before I get my hands on a Neo (March?) but I'
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Perry E. Metzger schreef:
> Koen Kooi <[EMAIL PROTECTED]> writes:
>> Please don't stare yourself blind on an 'emulator', since your
>> desktop already emulates 90% of the openmoko tech.
>
> I think that,
Koen Kooi <[EMAIL PROTECTED]> writes:
> Please don't stare yourself blind on an 'emulator', since your
> desktop already emulates 90% of the openmoko tech.
I think that, generally speaking, a lot of people who do this sort of
work prefer working on exact hardware
uld certainly appreciate having an
emulator to make use of.
You can find some pointers to the relevant parts of the QEMU docs here:
http://www.qemu.org/user-doc.html
Perry
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-BEGIN PGP SIGNED MESSAGE-
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Richi Plana schreef:
> On Sat, 2007-02-17 at 17:36 +0100, Koen Kooi wrote:
>>> Seems one of the more common sentiments around here (myself included). I
>>> was wondering if we could get a statement from Sean et al. on where a
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Dean Collins schreef:
> Koen,
> You think you're so right about architecture and software development
> that you are writing code when less than 3 weeks ago an email was sent
> to the entire list stating that there had been some hardware
> changes.
ip
applications because of hardware access to the microphone limitations.
Like I said - you may want to wait until FIC release a final emulator
Regards,
Dean Collins
Cognation Pty Ltd
[EMAIL PROTECTED]
+1-212-203-4357 Ph
> -Original Message-
> From: [EMAIL PROTECTED] [mailt
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Dean Collins schreef:
> Yeh right, personally after my experiences with development on the
> Savaje OS last year anyone coding without a 100 authentic emulator is
> wasting their time.
Right, Savaje doesn't reuse desktop technology
Richi Plana escribió:
On Sat, 2007-02-17 at 07:23 -0700, Ben Burdette wrote:
It would be nice to have an emulator to actually run the software over
on the computer side. Not that that's the best way to have a desktop
side to openmoko, but in the palm world its just reality that
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:community-
> [EMAIL PROTECTED] On Behalf Of Koen Kooi
> Sent: Saturday, 17 February 2007 11:37 AM
> To: community@lists.openmoko.org
> Cc: OpenMoko Developers Mailing List
> Subject: Re: Software Emulator
>
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Richi Plana schreef:
> On Sat, 2007-02-17 at 07:23 -0700, Ben Burdette wrote:
>> It would be nice to have an emulator to actually run the software over
>> on the computer side. Not that that's the best way to have a desktop
>
On Thu, 2007-02-15 at 08:04 -0500, Andrew Turner wrote:
> Perry E. Metzger wrote:
> >
> > Pierre Hébert <[EMAIL PROTECTED]> writes:
> > So, is there a specific set of instructions on setting up a
> > development environment somewhere on the Wiki? I couldn't exactly find
> > the "here is how you sta
On Thu, 2007-02-15 at 09:17 -0500, Perry E. Metzger wrote:
> "Andrew Turner" <[EMAIL PROTECTED]> writes:
> > Perry E. Metzger wrote:
> >>
> >> Pierre Hébert <[EMAIL PROTECTED]> writes:
> >> So, is there a specific set of instructions on setting up a
> >> development environment somewhere on the Wik
"Andrew Turner" <[EMAIL PROTECTED]> writes:
> Perry E. Metzger wrote:
>>
>> Pierre Hébert <[EMAIL PROTECTED]> writes:
>> So, is there a specific set of instructions on setting up a
>> development environment somewhere on the Wiki? I couldn't exactly find
>> the "here is how you start up your simul
Perry E. Metzger wrote:
Pierre Hébert <[EMAIL PROTECTED]> writes:
So, is there a specific set of instructions on setting up a
development environment somewhere on the Wiki? I couldn't exactly find
the "here is how you start up your simulated phone, here is how you
build and load software..." etc
Pierre Hébert <[EMAIL PROTECTED]> writes:
> On Thursday 15 February 2007, Perry E. Metzger wrote:
>> I presume that the answer is "no", but is there software available to
>> emulate the hardware at this point for application development
>> purposes? (If not, I wonder if QEMU can be twisted into do
On Thursday 15 February 2007, Perry E. Metzger wrote:
> I presume that the answer is "no", but is there software available to
> emulate the hardware at this point for application development
> purposes? (If not, I wonder if QEMU can be twisted into doing at
> least part of it...)
Yes QEMU can be u
I presume that the answer is "no", but is there software available to
emulate the hardware at this point for application development
purposes? (If not, I wonder if QEMU can be twisted into doing at
least part of it...)
--
Perry E. Metzger[EMAIL PROTECTED]
___
Is there an emulator to start playing with the software, I'm interested in
developing a the ability to chose witch net to chose and in witch
priority. I leave on the border with italy and slovenia and would like to
minimize the bill ;)
... and yes of course I will buy one the first seco
On Friday 26 January 2007 08:40, Denis Kot wrote:
> No, I don't need hardware emulator. I need "interface emulator" :).
> Where I can play with phone's interface and maybe onboard software w/o
> buying the phone. It's ok if it will be compiled for i386 or wha
On Fri, 2007-01-26 at 09:40 +0200, Denis Kot wrote:
> No, I don't need hardware emulator. I need "interface emulator" :).
> Where I can play with phone's interface and maybe onboard software w/o
> buying the phone. It's ok if it will be compiled for i386 or whatev
On Friday 26 January 2007 08:12, Richi Plana wrote:
> On Thu, 2007-01-25 at 19:08 -0700, Richi Plana wrote:
> > If I understand the original poster correctly, he's looking for a
> > hardware emulator. Personally, I would like to see an emulator for the
> > Samsung s3c2410
No, I don't need hardware emulator. I need "interface emulator" :).
Where I can play with phone's interface and maybe onboard software w/o
buying the phone. It's ok if it will be compiled for i386 or whatever.
2007/1/26, Richi Plana <[EMAIL PROTECTED]>:
On
On Thu, 2007-01-25 at 19:08 -0700, Richi Plana wrote:
> If I understand the original poster correctly, he's looking for a
> hardware emulator. Personally, I would like to see an emulator for the
> Samsung s3c2410 as well. What instruction set does it use? Its own? ARM?
> Is there
On Thu, 2007-01-25 at 21:14 +0100, Rodolphe Ortalo wrote:
> Le jeudi 25 janvier 2007 à 10:20 +0200, Denis Kot a écrit :
> > Hi all
> > I did searching by lists but didn't find anything about emulator, so
> > my question is:
> > is there will be something like em
Le jeudi 25 janvier 2007 à 10:20 +0200, Denis Kot a écrit :
> Hi all
> I did searching by lists but didn't find anything about emulator, so
> my question is:
> is there will be something like emulator like greenphone has? so I
> (and others) can play with phone virtualy and mak
Hi all
I did searching by lists but didn't find anything about emulator, so
my question is:
is there will be something like emulator like greenphone has? so I
(and others) can play with phone virtualy and make decision to buy it
or not.
of course it will not have full functionality, but at
Robert Michel wrote:
>>> 1. Linksys NAS NSLU2 (ARM CPU) is now officiall supported by the
>>>Debian installer
>> It has been support by the slugos installer for some years now, and slugos
>> is built with
>> openembedded like openmoko.
>
> Ok, but with Debian support I does not know or care a
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Robert Michel schreef:
> Salve Koen!
>
> On Thu, 16 Nov 2006, Koen Kooi wrote:
>> As indicated before, openmoko won't use apt, but ipkg.
>
> Ok - so I asked myself why ipkg and not apt.
> http://www.handhelds.org/hypermail/familiar/129/12970.html
>
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