On Thu, 2007-01-11 at 15:31 +0100, Danny Baumann wrote:
> Hi,
>
> > Wouldn't it be better to add this kind of functionality through
> > different interface than the current screen grab interface? We can
> > always expose the current screen grabs through a new interface if we
> > want that.
> >
>
Danny Baumann wrote:
> Yes, you are right to a certain degree - the root problem here is that
> moveWindow is used for both window animations and viewport changes, what
> makes it hard to distinguish both.
>
I have just had a quick look at moveScreenViewport and it
looks like you could tell a v
Hi,
> I wouldn't want it to replace otherScreenGrabExist
> because I feel that is for a slightly different purpose.
>
> My approach was to try to add cooperation, but not
> dependencies between plugins. My examples are:
>
> 1. 3D, Beryl uses IPCS for this which is not recommended.
> I would li
Danny Baumann wrote:
> The problem is that this method (which also came to my mind
> yesterday ;-) ) can't be used at all for replacing otherScreenGrabExist
> - given the fact that you don't want to have a string list of active
> plugins in each plugin. Maybe I'm also misunderstanding you a bit - h
Hi,
> The same would happen for terminate bindings so other
> plugins can keep an internal track of all other plugins (even
> if the author didnt write their plugin specifically for them).
The problem is that this method (which also came to my mind
yesterday ;-) ) can't be used at all for replaci
Danny Baumann wrote:
> Hi,
>
>
>> Wouldn't it be better to add this kind of functionality through
>> different interface than the current screen grab interface? We can
>> always expose the current screen grabs through a new interface if we
>> want that.
>>
>> I'm not sure exactly how this inte
Hi,
> Wouldn't it be better to add this kind of functionality through
> different interface than the current screen grab interface? We can
> always expose the current screen grabs through a new interface if we
> want that.
>
> I'm not sure exactly how this interface should look like but seems lik
On Fri, 2007-01-05 at 16:00 +0100, Danny Baumann wrote:
> Hi,
>
> I have a question regarding screengrabs:
> At the moment, a lot of interaction between the plugins is done by
> checking for screen grabs of other plugins with the function
> otherScreenGrabExist. But pushing a screen grab means gra
Hi,
I have a question regarding screengrabs:
At the moment, a lot of interaction between the plugins is done by
checking for screen grabs of other plugins with the function
otherScreenGrabExist. But pushing a screen grab means grabbing keyboard
and mouse pointer, so no user interaction with the de