Congratulation to Mogo for winning the gold medal with a perfect score of 7 out
of 7.
CrazyStone received the silver medal and GnuGo the bronze medal.
The final match between CrazyStone and Mogo, was commented live on KGS by Guo
Juan (5p).
Guo Juan played several fast games against Mogo:
-
On Mon, 2007-06-18 at 11:59 +0900, Darren Cook wrote:
I think Remi was making the point that the CrazyStone games were played
at a time control not usually played in serious games. Therefore he
concludes the rating was inflated. ... If you spend too much time
building up a won position,
Congratulations to MoGoBot19! Nicely done.
Also Congrats to GnuGo and CrazyStone.
- Don
On Mon, 2007-06-18 at 14:50 +0200, Chaslot G (MICC) wrote:
Congratulation to Mogo for winning the gold medal with a perfect score of 7
out of 7.
CrazyStone received the silver medal and GnuGo the
On Mon, Jun 18, 2007 at 10:09:31AM -0700, terry mcintyre wrote:
Is it possible to recognize and exploit symmetry to improve the
quality of the move estimation process with minimal expenditure of
effort?
For the first few moves perhaps, but after that, symmetric positions
must be awfully
only for the first move or three, really.
s.
- Original Message
From: terry mcintyre [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Monday, June 18, 2007 1:09:31 PM
Subject: Re: [computer-go] Opening
Is it possible to recognize and exploit symmetry to improve the
From: Heikki Levanto [EMAIL PROTECTED]
I still think it a bit strange that on an empty board, a program can
prefer a 3-3 point in one corner, and in another corner find it quite
unplayable.
It makes sense of the space evaluated by the random playouts differed. But my
thinking
is, what if
on 9x9 it's easier to see it converge. 19x19 is a beast,
which is why i think that scanning a small slice of the board
for the first two moves might not be such a bad idea.
s.
Fussy? Opinionated?
I thought the point being made was that the games were played without
byo-yomi.
Isn't that a time control not usually played in serious games?
No, the other way round: all serious ama or pro games (at least, that I
know of) are played with byo-yomi. In the two-day tournaments the
byo-yomi
On Mon, 2007-06-18 at 11:59 +0900, Darren Cook wrote:
I think Remi was making the point that the CrazyStone games were played
at a time control not usually played in serious games. Therefore he
concludes the rating was inflated. ... If you spend too much time
building up a won position,
By the way, byo-yomi is not a very logical system. It has the
characteristic that you are penalized for playing quickly. If you play
quickly the time should be credited to you.But byo-yomi seems more
interested in forcing a player to play at a steady pace and doesn't
allow much control over
But I would still like to know how many MC evaluations it would take
until all corners look at least somewhat similar... I bet that is many
more than we see used currently - if it ever gets there.
The approach I take in Valkyria is radically different. I simply prune all
symmetric moves. For
11 matches
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