Re: [computer-go] MoGo paper at ICML

2007-06-25 Thread Christian Nilsson
Hi, In the paper you only present results of UCT_RAVE with the MoGo default policy. Did you run tests with UCT_RAVE using pure random playouts too? I'm curious because I've tried millions ( well, it feels that way ) of uses for AMAF in my code... but so far all of them have been proven useless,

[computer-go] scalability study - final results

2007-06-25 Thread Don Dailey
Someone just reminded me of the scalability study I did a few months back and I reported that I would continue to run it for perhaps a few more weeks. I did run about 20% more games, but the data was quite useful because it increased the number of games sampled for the highest levels. I had

Re: [computer-go] MoGo paper at ICML

2007-06-25 Thread Christian Nilsson
On 6/25/07, Sylvain Gelly [EMAIL PROTECTED] wrote: I have to admit that it took me several weeks to make the RAVE algorithm actually work, although the idea is so simple. That maybe explain your previous results. The description in the paper should be sufficient to make it work well. Ok, I'll

Re: [computer-go] scalability study - final results

2007-06-25 Thread dhillismail
These are very interesting results. Thanks for doing all this work. - Dave Hillis -Original Message- From: Don Dailey [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Mon, 25 Jun 2007 12:34 pm Subject: [computer-go] scalability study - final results Someone

Re: [spam probable] [computer-go] scalability study - final results

2007-06-25 Thread Sylvain Gelly
Hi Don, This is a very interesting study! Sylvain 2007/6/25, Don Dailey [EMAIL PROTECTED]: Someone just reminded me of the scalability study I did a few months back and I reported that I would continue to run it for perhaps a few more weeks. I did run about 20% more games, but the data was

Re: [computer-go] evalgo autotesting system

2007-06-25 Thread Heikki Levanto
On Mon, Jun 25, 2007 at 03:17:06PM -0400, Don Dailey wrote: However I'm releasing my testing system to the public if anyone is interested. It may have some features in it that you will be interested in. Thanks. Looks promising. It DOES require having sqlite3 and a little bit (but not much)

Re: [computer-go] evalgo autotesting system

2007-06-25 Thread Heikki Levanto
On Mon, Jun 25, 2007 at 04:33:47PM -0400, Don Dailey wrote: Here is how you might set up gnugo: Thanks! that certainly looks enough to get me going. - Heikki -- Heikki Levanto In Murphy We Turst heikki (at) lsd (dot) dk ___ computer-go

Re: [computer-go] evalgo autotesting system

2007-06-25 Thread Don Dailey
Actually, the info table default to boardsize 9 and 7.5 komi, so to change this you need to either delete and re-insert or update the first row. - Don On Mon, 2007-06-25 at 21:57 +0200, Heikki Levanto wrote: On Mon, Jun 25, 2007 at 03:17:06PM -0400, Don Dailey wrote: However I'm releasing

Re: [computer-go] evalgo autotesting system

2007-06-25 Thread Don Dailey
Let me know if you get it working. - Don On Mon, 2007-06-25 at 22:36 +0200, Heikki Levanto wrote: On Mon, Jun 25, 2007 at 04:33:47PM -0400, Don Dailey wrote: Here is how you might set up gnugo: Thanks! that certainly looks enough to get me going. - Heikki

Re: [computer-go] scalability study - final results

2007-06-25 Thread terry mcintyre
Don, That's exciting! If Lazarus with heavy playouts can achieve within a few hundred points of perfect play on a 9x9 board, in less than 4 hours total game time, then it should do rather well on such turn-based servers as the Dragon Go Server. A 30-day clock should be more than adequate.

Re: [computer-go] scalability study - final results

2007-06-25 Thread elife
Hi Don, Thanks for doing this valueable work. Where can we get the data? I am interested with it. Cai Qiang ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] scalability study - final results

2007-06-25 Thread Don Dailey
On Mon, 2007-06-25 at 15:07 -0700, terry mcintyre wrote: Don, That's exciting! If Lazarus with heavy playouts can achieve within a few hundred points of perfect play on a 9x9 board, in less than 4 hours total game time, then it should do rather well on such turn-based servers as the Dragon

Re: [computer-go] scalability study - final results

2007-06-25 Thread Don Dailey
On Tue, 2007-06-26 at 06:50 +0800, elife wrote: Hi Don, Thanks for doing this valueable work. Where can we get the data? I am interested with it. Cai Qiang I put everything on that web site: Just go to http://www.greencheeks.homelinux.org:8015/ and you can get the games from

Re: [computer-go] scalability study - final results

2007-06-25 Thread Darren Cook
After throwing out the low and high ratings the top 5 players average about 132 ELO per doubling and the bottom 5 average an increase of about 210 per doubling. ... I suspect Lazarus at the highest level I tested is within a few hundred ELO points of perfect play. It's still a long way