Hi,
In the paper you only present results of UCT_RAVE with the MoGo
default policy. Did you run tests with UCT_RAVE using pure random
playouts too?
I'm curious because I've tried millions ( well, it feels that way ) of
uses for AMAF in my code... but so far all of them have been proven
useless,
Someone just reminded me of the scalability study I did a few months
back and I reported that I would continue to run it for perhaps a few
more weeks.
I did run about 20% more games, but the data was quite useful because
it increased the number of games sampled for the highest levels. I had
On 6/25/07, Sylvain Gelly [EMAIL PROTECTED] wrote:
I have to admit that it took me several weeks to make the RAVE algorithm
actually work, although the idea is so simple. That maybe explain your
previous results.
The description in the paper should be sufficient to make it work well.
Ok, I'll
These are very interesting results. Thanks for doing all this work.
- Dave Hillis
-Original Message-
From: Don Dailey [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Mon, 25 Jun 2007 12:34 pm
Subject: [computer-go] scalability study - final results
Someone
Hi Don,
This is a very interesting study!
Sylvain
2007/6/25, Don Dailey [EMAIL PROTECTED]:
Someone just reminded me of the scalability study I did a few months
back and I reported that I would continue to run it for perhaps a few
more weeks.
I did run about 20% more games, but the data was
On Mon, Jun 25, 2007 at 03:17:06PM -0400, Don Dailey wrote:
However I'm releasing my testing system to the public if anyone is
interested.
It may have some features in it that you will be interested in.
Thanks. Looks promising.
It DOES require having sqlite3 and a little bit (but not much)
On Mon, Jun 25, 2007 at 04:33:47PM -0400, Don Dailey wrote:
Here is how you might set up gnugo:
Thanks! that certainly looks enough to get me going.
- Heikki
--
Heikki Levanto In Murphy We Turst heikki (at) lsd (dot) dk
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Actually, the info table default to boardsize 9 and 7.5 komi, so to
change this you need to either delete and re-insert or update the
first row.
- Don
On Mon, 2007-06-25 at 21:57 +0200, Heikki Levanto wrote:
On Mon, Jun 25, 2007 at 03:17:06PM -0400, Don Dailey wrote:
However I'm releasing
Let me know if you get it working.
- Don
On Mon, 2007-06-25 at 22:36 +0200, Heikki Levanto wrote:
On Mon, Jun 25, 2007 at 04:33:47PM -0400, Don Dailey wrote:
Here is how you might set up gnugo:
Thanks! that certainly looks enough to get me going.
- Heikki
Don,
That's exciting! If Lazarus with heavy playouts can achieve within a few
hundred points of perfect play on a 9x9 board, in less than 4 hours total game
time, then it should do rather well on such turn-based servers as the Dragon Go
Server. A 30-day clock should be more than adequate.
Hi Don,
Thanks for doing this valueable work.
Where can we get the data? I am interested with it.
Cai Qiang
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On Mon, 2007-06-25 at 15:07 -0700, terry mcintyre wrote:
Don,
That's exciting! If Lazarus with heavy playouts can achieve within a
few hundred points of perfect play on a 9x9 board, in less than 4
hours total game time, then it should do rather well on such
turn-based servers as the Dragon
On Tue, 2007-06-26 at 06:50 +0800, elife wrote:
Hi Don,
Thanks for doing this valueable work.
Where can we get the data? I am interested with it.
Cai Qiang
I put everything on that web site:
Just go to http://www.greencheeks.homelinux.org:8015/
and you can get the games from
After throwing out the low and high ratings the top 5 players average
about 132 ELO per doubling and the bottom 5 average an increase of
about 210 per doubling.
...
I suspect Lazarus at
the highest level I tested is within a few hundred ELO points of
perfect play. It's still a long way
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