Re: [computer-go] Re: OpenMP / Quad Core experiments (repost)

2008-01-03 Thread Darren Cook
One more puzzle: this processor is rated at 2.4GHz, but cpuinfo tells a different story: It's because SpeedStep is working. You can stop it in BIOS setting. http://en.wikipedia.org/wiki/SpeedStep Thanks! I've the same CPU and just discovered mine is running at 1.6Ghz too! For linux users

[computer-go] Re: Please have your bot resign, for your own good

2008-01-03 Thread Hideki Kato
Hi Peter, Following is my (Tokyo, Japan) data. Tough I'm not familiar with network, the latency seems greater than 250 ms, right? -Hideki $ tracepath 208.100.19.102 1: 192.168.1.100 (192.168.1.100) 10.849ms 2: softbank219186009254.bbtec.net (219.186.9.254)

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Don Dailey
Thomas Nelson wrote: On Wed, 2 Jan 2008, Don Dailey wrote: If we don't like the rules, we can talk about changing them in order to get behavior that fits our sensibilities better.But we have been over this ground many times before. It seems like the only reasonable way to properly

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Don Dailey
David Fotland wrote: Japanese rules. I know people on this list don't like them, but the game plays out almost the same as with Chinese rules, but since there is a one point penalty for playing inside your own territory, the game ends much earlier. The real issue on a server that

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Don Dailey
Robert Jasiek wrote: Don Dailey wrote: This raises an interesting (to me) theoretical question: is there a ruleset that allows games to end in a more reasonable time without changing general play? There is no such rule-set that I know of. If it is specified more clearly what end in a

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Robert Jasiek
Don Dailey wrote: you can never solve the problem of a malicious opponent who wants to prolong the game needlessly. I solved that many years ago: Constant game end rule. http://home.snafu.de/jasiek/endrules.html The question is rather whether one wants such a rule. (I do not like it because

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Don Dailey
I have to correct this slightly. Don Dailey wrote: Just for fun I thought of a simple protocol for ending the game earlier that I think would work: Each program, when it sends it's move to the server can optionally send 2 lists of dead stones to the server. The first list represents the

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread John Tromp
On Jan 3, 2008 10:46 AM, Don Dailey [EMAIL PROTECTED] wrote: Yes, the KGS rules gives only 1 chance to agree. At one point KGS allowed this to happen repeatedly, but it cause some bots to infinite loop on the server when they disagreed. So I think it's better than nothing, but imperfect.

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Jason House
On Jan 3, 2008 10:21 AM, Don Dailey [EMAIL PROTECTED] wrote: Robert Jasiek wrote: Don Dailey wrote: you can never solve the problem of a malicious opponent who wants to prolong the game needlessly. I solved that many years ago: Constant game end rule.

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Don Dailey
Jason House wrote: On Jan 3, 2008 10:21 AM, Don Dailey [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Robert Jasiek wrote: Don Dailey wrote: you can never solve the problem of a malicious opponent who wants to prolong the game needlessly. I solved

Re: [computer-go] Re: Please have your bot resign, for your own good

2008-01-03 Thread steve uurtamo
--- 208.100.19.102 ping statistics --- 22 packets transmitted, 19 received, 13% packet loss, time 21134ms rtt min/avg/max/mdev = 327.380/352.887/425.192/25.698 ms this is really pretty darn good, given the setup. the primary delay inbetween japan and the US is the speed of light delay

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Don Dailey
John Tromp wrote: On Jan 3, 2008 10:46 AM, Don Dailey [EMAIL PROTECTED] wrote: Yes, the KGS rules gives only 1 chance to agree. At one point KGS allowed this to happen repeatedly, but it cause some bots to infinite loop on the server when they disagreed. So I think it's better than

[computer-go] Re: Please have your bot resign, for your own good

2008-01-03 Thread Dave Dyer
CGOS uses Chinese scoring with play-outs so that we can get fully automated scoring with no chance of errors. No chance of errors is vacuously true. Errors, if any, were made in the playout leading to the final state. There can be score differences compared to what would have been Japanese

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread William Harold Newman
On Wed, Jan 02, 2008 at 07:25:00PM -0800, David Fotland wrote: Japanese rules. I know people on this list don't like them, but the game plays out almost the same as with Chinese rules, but since there is a one point penalty for playing inside your own territory, the game ends much earlier. I

Re: [computer-go] Re: Please have your bot resign, for your own good

2008-01-03 Thread Jeff Nowakowski
On Thu, 2008-01-03 at 10:30 -0800, Dave Dyer wrote: CGOS uses Chinese scoring with play-outs so that we can get fully automated scoring with no chance of errors. No chance of errors is vacuously true. Errors, if any, were made in the playout leading to the final state. errors is probably

Re: [computer-go] Re: Please have your bot resign, for your own good

2008-01-03 Thread Don Dailey
Dave Dyer wrote: CGOS uses Chinese scoring with play-outs so that we can get fully automated scoring with no chance of errors. No chance of errors is vacuously true. Errors, if any, were made in the playout leading to the final state. There can be score differences compared to

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Robert Jasiek
Jason House wrote: I missed [...] the part about solving how to end the game in an elegant way. elegant is an aspect of art, and I have not studied it profoundly in relation to rules yet because I concentrate on things that can be derived from definitions and evaluated by objective

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Don Dailey
Robert Jasiek wrote: Jason House wrote: I missed [...] the part about solving how to end the game in an elegant way. elegant is an aspect of art, and I have not studied it profoundly in relation to rules yet because I concentrate on things that can be derived from definitions and

[computer-go] more network delay specifics

2008-01-03 Thread Peter Christopher
steve wrote a few paragraphs: --- 208.100.19.102 ping statistics --- 22 packets transmitted, 19 received, 13% packet loss, time 21134ms rtt min/avg/max/mdev = 327.380/352.887/425.192/25.698 ms this is really pretty darn good, given the setup. the primary delay inbetween japan and the US is