Re: [computer-go] Some ideas how to make strong heavy playouts

2008-04-03 Thread Don Dailey
Jonas Kahn wrote: This looks very much like the way human players work (albeit with a tree): read local sequences and outcomes that can be kept in reserve for a long time, but called about any time depending on the situation. Big chunks. I had the idea that a tree could be added later

Re: [computer-go] Some ideas how to make strong heavy playouts

2008-04-03 Thread terry mcintyre
Don, You are correct; it's all about the timing. The word Miai refers to a pair of moves which are equivalent; if the opponent plays one, it is urgent to play the other. For instance, two groups with one eye each are diagonally connected; there are two ways to make the solid connection. .x x.