Re: [computer-go] Incremental move weights

2008-07-21 Thread dhillismail
The people with stronger programs and more full-board experience will be better positioned to comment on this. I'll say that the two styles both need a lot of tweaking, making it hard to establish a fair test between them. It's good to be able to match a 3x3 pattern very quickly. Since there are

RE: [computer-go] Incremental move weights

2008-07-21 Thread David Fotland
I only use proximity in the search. My playouts are pretty light. David From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, July 21, 2008 4:54 PM To: computer-go@computer-go.org Subject: Re: [computer-go] Incremental move weights I use proxim

Re: [computer-go] Incremental move weights

2008-07-21 Thread Álvaro Begué
On Mon, Jul 21, 2008 at 10:41 PM, Jason House <[EMAIL PROTECTED]> wrote: > On Jul 21, 2008, at 10:26 PM, "Álvaro Begué" <[EMAIL PROTECTED]> wrote: > >> On Mon, Jul 21, 2008 at 7:32 PM, Jason House >> <[EMAIL PROTECTED]> wrote: >>> >>> I'm starting heavy plyouts, with variable move selection weights

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
On Jul 21, 2008, at 10:26 PM, "Álvaro Begué" <[EMAIL PROTECTED]> wrote: On Mon, Jul 21, 2008 at 7:32 PM, Jason House <[EMAIL PROTECTED]> wrote: I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
On Jul 21, 2008, at 10:03 PM, [EMAIL PROTECTED] wrote: I've tried both MoGo and CrazyStone style playouts. I find MoGo style playouts easier to work with. YMMV. Besides ease of implementation, what other trades did you notice between the two methods? I'd expect Crazy Stone's method to be sl

Re: [computer-go] Incremental move weights

2008-07-21 Thread Álvaro Begué
On Mon, Jul 21, 2008 at 7:32 PM, Jason House <[EMAIL PROTECTED]> wrote: > I'm starting heavy plyouts, with variable move selection weights. The > proximity heuristic seems like a performance killer since most weights would > require an update with each move. > > How do others handle this? Is proxim

Re: [computer-go] Incremental move weights

2008-07-21 Thread dhillismail
I've tried both MoGo and CrazyStone style playouts. I find MoGo style playouts easier to work with. YMMV. My MoGo style heavy playouts are about 4 times slower than my light playouts. - Dave Hillis -Original Message- From: Jason House <[EMAIL PROTECTED]> To: computer-go Sent: Mon, 21

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote: I use proximity in the heavy playouts themselves. What kind of proximity heuristic do you use? Remí's paper implies a different weight for many many points on the board. I think MoGo uses an alternate approach of examining the local ne

Re: [computer-go] Incremental move weights

2008-07-21 Thread dhillismail
I? use proximity in the heavy playouts themselves. I think most (all?)?people do this.?I have a precalculated table with the 3x3 and 5x5 neighbors for every position on the board.? - Dave Hillis -Original Message- From: Jason House <[EMAIL PROTECTED]> To: computer-go Sent: Mon, 21 Jul

[computer-go] Incremental move weights

2008-07-21 Thread Jason House
I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would require an update with each move. How do others handle this? Is proximity reserved for the search tree? How do others store data for rapid lookup

[computer-go] new journal: IEEE Trans. Computational Intelligence and AI in Games

2008-07-21 Thread Lucas, Simon M
A while ago someone on this list was asking about places to publish computer go papers. I'd invite you all to consider the new journal, IEEE Transactions on Computational Intelligence and AI in games. This will start accepting submissions in August/September ready for the first i

Re: [computer-go] Human-computer showdown

2008-07-21 Thread Peter Drake
Pacific time. We'll do this in the Computer Go room. We'll announce the usernames when the time comes. On Jul 21, 2008, at 2:28 PM, Jason House wrote: 1pm in which timezone? Which room & user name(s) will be used on KGS? Sent from my iPhone On Jul 21, 2008, at 5:04 PM, Peter Drake <[EMAIL

Re: [computer-go] Human-computer showdown

2008-07-21 Thread Peter Drake
19x19. There will be a handicap. We're currently planning on five blitz games to adjust the handicap, then one "real" game. On Jul 21, 2008, at 2:07 PM, Eric Pettersen wrote: 9x9 or 19x19? On Jul 21, 2008, at 2:04 PM, Peter Drake wrote: (This is from the US Go Congress to be held in Portla

Re: [computer-go] Human-computer showdown

2008-07-21 Thread Jason House
1pm in which timezone? Which room & user name(s) will be used on KGS? Sent from my iPhone On Jul 21, 2008, at 5:04 PM, Peter Drake <[EMAIL PROTECTED]> wrote: (This is from the US Go Congress to be held in Portland, Oregon.) On Thursday, August 7, at 1:00 PM, Kim MyungWan 8p will take on MoG

Re: [computer-go] Human-computer showdown

2008-07-21 Thread Don Dailey
Awesome! Now the question I am wondering is how much do these 3000 processors help? - Don Peter Drake wrote: (This is from the US Go Congress to be held in Portland, Oregon.) On Thursday, August 7, at 1:00 PM, Kim MyungWan 8p will take on MoGo, the world’s strongest computer Go program

Re: [computer-go] Human-computer showdown

2008-07-21 Thread Eric Pettersen
9x9 or 19x19? On Jul 21, 2008, at 2:04 PM, Peter Drake wrote: (This is from the US Go Congress to be held in Portland, Oregon.) On Thursday, August 7, at 1:00 PM, Kim MyungWan 8p will take on MoGo, the world’s strongest computer Go program. MoGo will connect remotely from France, where it

[computer-go] Human-computer showdown

2008-07-21 Thread Peter Drake
(This is from the US Go Congress to be held in Portland, Oregon.) On Thursday, August 7, at 1:00 PM, Kim MyungWan 8p will take on MoGo, the world’s strongest computer Go program. MoGo will connect remotely from France, where it will be running on a supercomputer boasting over 3,000 processo

[computer-go] 9x9 CGOS web interface not updating

2008-07-21 Thread Jason House
Sent from my iPhone ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Monte Carlo evaluation in chess

2008-07-21 Thread Gian-Carlo Pascutto
Álvaro Begué wrote: On Sun, Jul 20, 2008 at 3:40 AM, Rémi Coulom <[EMAIL PROTECTED]> wrote: Rybka 3 has Monte-Carlo evaluation: http://www.chessbase.com/newsdetail.asp?newsid=4772 If I understand the release note correctly, Monte Carlo Analysis is something like a feature of the GUI for analy