Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Don Dailey
On Thu, 2008-08-28 at 17:00 -0400, Robert Waite wrote: > * If my ego were hurt by the fact that Mogo scales better, I > * could easily construct a theory that explained it away. This is what we > * tend to do when we don't want to believe something.That's what I > > * think is being done with

[computer-go] yet a mogo vs human game

2008-08-28 Thread Robert Waite
* If my ego were hurt by the fact that Mogo scales better, I * could easily construct a theory that explained it away. This is what we * tend to do when we don't want to believe something.That's what I * think is being done with the argument that improvement against computers * doesn't transla

RE: [computer-go] yet a mogo vs human game

2008-08-28 Thread David Fotland
> > The scary strong Rybka program claims to be weak tactically. The > developers say that problem solving skill does not correlate strongly > with playing strength and they don't tune or care about that. I've found the same thing for go. I have a large tactical problem set, and I use it

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Don Dailey
On Thu, 2008-08-28 at 16:26 -0400, Don Dailey wrote: > Steve, > > If you go here: > > > http://cgos.boardspace.net/9x9/digest.txt > > http://cgos.boardspace.net/13x13/digest.txt > > http://cgos.boardspace.net/19x19/digest.txt > > > you will get a compact digest of all games played that

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Don Dailey
Steve, If you go here: http://cgos.boardspace.net/9x9/digest.txt http://cgos.boardspace.net/13x13/digest.txt http://cgos.boardspace.net/19x19/digest.txt you will get a compact digest of all games played that is up to date within a few hours at any particular moment. With awk, sort, gr

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread steve uurtamo
out of curiosity, can you estimate the largest number of opponents that all played each other a reasonable number of times? (i.e. what's the largest subset of opponents and number of games that you can choose so that everyone started playing everyone else in the subset without anyone leaving for g

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Don Dailey
On Thu, 2008-08-28 at 08:37 -0700, terry mcintyre wrote: > Regarding a rating system which provides more dimensions, may I suggest a > test suite of problems at different levels? > > Convert life-and-death problems to "solve this problem or lose the game" > situations which can be properly app

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread steve uurtamo
this approach would also severely limit the number of players that could be involved in the rating system, since it would require manipulating an 2*(N choose 2) matrix, where N is the number of players involved. s. On Thu, Aug 28, 2008 at 12:35 PM, steve uurtamo <[EMAIL PROTECTED]> wrote: > you c

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Don Dailey
If you ever want to try, I can give you the data for cgos in compact form that you can experiment with (one line per game - 2 names and 1 result + date) or you can simply extract them from the archived games. - Don On Thu, 2008-08-28 at 17:44 +0200, Rémi Coulom wrote: > This was my post about

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread steve uurtamo
you could use HMMs as long as you didn't mind retraining (and thus starting your ratings system over from scratch) every time you added or subtracted a new player. it'd be relatively fast in any case. s. On Thu, Aug 28, 2008 at 11:44 AM, Rémi Coulom <[EMAIL PROTECTED]> wrote: > This was my post

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Don Dailey
On Thu, 2008-08-28 at 17:44 +0200, Rémi Coulom wrote: > This was my post about multi-dimensional Elo: > http://www.mail-archive.com/computer-go@computer-go.org/msg06267.html > > I have not tried it since that time. Wow, I can't believe I forgot about this one. It was less than a year ago that yo

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Rémi Coulom
This was my post about multi-dimensional Elo: http://www.mail-archive.com/computer-go@computer-go.org/msg06267.html I have not tried it since that time. Rémi ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/li

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread terry mcintyre
Regarding a rating system which provides more dimensions, may I suggest a test suite of problems at different levels? Convert life-and-death problems to "solve this problem or lose the game" situations which can be properly appreciated by monte carlo programs, and make a guesstimate of the elo

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Don Dailey
Oh yes, the graphs are still there: http://cgos.boardspace.net/study/ http://cgos.boardspace.net/study/13/ - Don On Thu, 2008-08-28 at 10:10 -0400, Don Dailey wrote: > On Thu, 2008-08-28 at 09:38 +0200, Rémi Coulom wrote: > > Don Dailey wrote: > > > I don't really believe the ELO model is

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Don Dailey
On Thu, 2008-08-28 at 08:21 -0400, Michael Williams wrote: > Don Dailey wrote: > > Assuming a program > > doesn't forfeit in stupid ways, they NEVER have bad days, wake up on > > the wrong side of the bed, get in a fight with their spouse, get > > inspired to play well on a particular day or de

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Don Dailey
On Thu, 2008-08-28 at 09:38 +0200, Rémi Coulom wrote: > Don Dailey wrote: > > I don't really believe the ELO model is "very wrong." I only believe > > it is a mathematical model that is "somewhat" flawed for chess and > > presumable also for other games. Do you have an alternative that might >

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Michael Williams
Don Dailey wrote: Assuming a program doesn't forfeit in stupid ways, they NEVER have bad days, wake up on the wrong side of the bed, get in a fight with their spouse, get inspired to play well on a particular day or depressed on another day. It doesn't feel pain, or pity, or remorse. And i

Re: [computer-go] yet a mogo vs human game

2008-08-28 Thread Rémi Coulom
Don Dailey wrote: I don't really believe the ELO model is "very wrong." I only believe it is a mathematical model that is "somewhat" flawed for chess and presumable also for other games. Do you have an alternative that might be more accurate? - Don I don't have very precise data about