> From: Don Dailey <[EMAIL PROTECTED]>
>
> On Sun, 2008-10-12 at 08:08 -0700, terry mcintyre wrote:
> > Yes, there are analogies. The databases of games in Chess include many
> high-quality grandmaster-level games, do they not? I hope that Go databases
> also
> sample professional Dan-level ga
On Sun, 2008-10-12 at 08:08 -0700, terry mcintyre wrote:
> > From: Don Dailey <[EMAIL PROTECTED]>
> >
> > I've always had this idea that the best way to build a book might also
> > be the best way to build a game playing program. For instance we have
> > done these big studies to determine based
> From: Don Dailey <[EMAIL PROTECTED]>
>
> I've always had this idea that the best way to build a book might also
> be the best way to build a game playing program. For instance we have
> done these big studies to determine based on games of Leela and others
> what the best main line of play is.
On Sun, 2008-10-12 at 11:35 +0200, Denis fidaali wrote:
>
> Hi. I recall somehow that don ran some experiments with min-max(alpha-beta)
> algorithms a while ago.
> So i wonder if anyone had hard-data about some "min-ma"x equivalent
> algorithms using "winrate", and "light-simulations".
> I'd l
I've always had this idea that the best way to build a book might also
be the best way to build a game playing program. For instance we have
done these big studies to determine based on games of Leela and others
what the best main line of play is.Computer Chess programs analyze
huge databases
Hi. I recall somehow that don ran some experiments with min-max(alpha-beta)
algorithms a while ago.
So i wonder if anyone had hard-data about some "min-ma"x equivalent algorithms
using "winrate", and "light-simulations".
I'd like to know what parameters were used back then, and as much of the
--
Don SAID :
--
David Fotland suggested another rule, tell me what you think.
His rule is to stop the game at or beyond move N*N*2 where N is the
board size and score the board no matter what. But in the play-outs he
first plays 1 move before making thi