On Oct 20, 2008, at 7:28 PM, Darren Cook <[EMAIL PROTECTED]> wrote:
I will build a web site soon and hope others participate with
conforming
programs in any language or system.
I'll tentatively raise my hand to make a php version.
I'll tentatively raise my hand for a D2 version. It's a go
On Mon, 2008-10-20 at 16:57 -0400, John Tromp wrote:
> Claus Reinke wrote:
> >As for me, i'm really NOT interested in knowing "what langage is good for go
> >programming". That's simply not a question i can ask myself, nor anyone else.
> > This question doesn't make any sense for me. Still if someo
Hey, look at this! A coincidence perhaps but these two entries are
right next to each at the moment, same ELO rating:
623022 Jref-081016-2k 1330 1912008-10-21 00:55:13
623023 Cref-081020-2k 1330? 272008-10-21 00:55:13
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> I will build a web site soon and hope others participate with conforming
> programs in any language or system.
I'll tentatively raise my hand to make a php version. I'm interested in
two versions: plain PHP (which will be slow) and a version which uses a
custom module that will basically be a wr
On Mon, 20 Oct 2008, Don Dailey wrote:
On Mon, 2008-10-20 at 13:47 -0700, Christoph Birk wrote:
On Mon, 20 Oct 2008, Don Dailey wrote:
And now after about 11,000 games we are within 1 standard deviation and
the score is very close to 50% so I have confidence that we have 2
functionally equival
On Mon, 2008-10-20 at 22:49 +0200, Vlad Dumitrescu wrote:
> On Mon, Oct 20, 2008 at 22:30, Don Dailey <[EMAIL PROTECTED]> wrote:
> > I will build a web site soon and hope others participate with conforming
> > programs in any language or system. The format I would like is that
> > you zip it up a
On Mon, 2008-10-20 at 13:47 -0700, Christoph Birk wrote:
> On Mon, 20 Oct 2008, Don Dailey wrote:
> > And now after about 11,000 games we are within 1 standard deviation and
> > the score is very close to 50% so I have confidence that we have 2
> > functionally equivalent bots.
>
> Why are they no
On Mon, 2008-10-20 at 16:35 -0400, Michael Williams wrote:
> I just quit my job, so maybe I'll whip one up in C#.
You might be able to convert the java version more or less directly.
Just an idea.
- Don
>
>
> Don Dailey wrote:
> > On Mon, 2008-10-20 at 14:41 -0400, Joshua Shriver wrote:
> >>
That would be great.
- Don
On Mon, 2008-10-20 at 16:35 -0400, Michael Williams wrote:
> I just quit my job, so maybe I'll whip one up in C#.
>
>
> Don Dailey wrote:
> > On Mon, 2008-10-20 at 14:41 -0400, Joshua Shriver wrote:
> >> Where is the C version for download?
> >
> > I will eventually
Claus Reinke wrote:
>As for me, i'm really NOT interested in knowing "what langage is good for go
>programming". That's simply not a question i can ask myself, nor anyone else.
> This question doesn't make any sense for me. Still if someone can get the
>"standard light playout" right in less than 1
On Mon, Oct 20, 2008 at 22:30, Don Dailey <[EMAIL PROTECTED]> wrote:
> I will build a web site soon and hope others participate with conforming
> programs in any language or system. The format I would like is that
> you zip it up and it unzips to a directory (or directory tree.)
> Preferably cros
On Mon, 20 Oct 2008, Don Dailey wrote:
And now after about 11,000 games we are within 1 standard deviation and
the score is very close to 50% so I have confidence that we have 2
functionally equivalent bots.
Why are they not running on CGOS?
Christoph
_
I just quit my job, so maybe I'll whip one up in C#.
Don Dailey wrote:
On Mon, 2008-10-20 at 14:41 -0400, Joshua Shriver wrote:
Where is the C version for download?
I will eventually put it out there, but I wanted to polish it up,
comment it, take out dead code, etc.If you (or anyone els
On Mon, 2008-10-20 at 14:41 -0400, Joshua Shriver wrote:
> Where is the C version for download?
I will eventually put it out there, but I wanted to polish it up,
comment it, take out dead code, etc.If you (or anyone else) wants a
version now I'll let you have it, just email me in private.
I w
Where is the C version for download?
-Josh
On Mon, Oct 20, 2008 at 8:39 AM, Don Dailey <[EMAIL PROTECTED]> wrote:
> The C reference bot indeed had a simple bug. Everything was fine except
> for when the final move choice was made, I forgot to check for eye.
>
> I am surprised it played as stro
And now after about 11,000 games we are within 1 standard deviation and
the score is very close to 50% so I have confidence that we have 2
functionally equivalent bots.
I might now look into building one in the Vala and/or genie language.
- Don
On Mon, 2008-10-20 at 08:39 -0400, Don Dailey
The C reference bot indeed had a simple bug. Everything was fine except
for when the final move choice was made, I forgot to check for eye.
I am surprised it played as strongly as it did because it seems like it
would have always filled eyes, but the logic of not selecting a move
that has no p
It's also possible that when David says "lite" playouts he means
> something heavier than what we think.I doubt even Mogo's heavy
> playout resembles strong play but is simply tuned with some knowledge
> that can be implemented in reasonable time.
>
>
Our heaviest playouts are slower but not n
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