Very nice. :)
And thanks for the note about batch sizing. Specifically tuning parameters
for this level of strength on 9x9 seems like it could be quite valuable,
Kata definitely hasn't done that either.
But it feels like bots are very very close to optimal on 9x9. With some
dedicated work, more mo
Nice job! And the graph makes it super clear how the edge effects work.
s.
On Sat, May 9, 2020, 2:19 PM Rémi Coulom wrote:
> Hi,
>
> I am probably not the only one who made this mistake: it is usually very
> bad to use a power of 2 for the batch size!
>
> Relevant documentation by NVIDIA:
>
> h
Yeh! first win against Kata!
http://www.yss-aya.com/cgos/viewer.cgi?9x9/SGF/2020/05/09/999849.sgf
In addition to the optimized batch size, I did two other things:
- I use two batches of 63 instead of one, with double buffering, so that
the GPU is kept 100% busy. About 14k nodes per second now
Hi,
I am probably not the only one who made this mistake: it is usually very
bad to use a power of 2 for the batch size!
Relevant documentation by NVIDIA:
https://docs.nvidia.com/deeplearning/performance/dl-performance-convolutional/index.html#quant-effects
The documentation is not extremely cle
The two wins of King against Kata have the same opening.
I made the opening book of Crazy Stone to avoid this problem. Whenever it
draws or loses a game, it marks the leaf of the tree as losing, so that it
avoids playing it again.
On Sat, May 9, 2020 at 5:06 AM David Wu wrote:
> On Fri, May 8,