As I understand it: for C/C++ VS Code is just an editor not a compiler
or debugger.
But as VS 2015 can already work with LLDB and gdb it is only a question
of time and free licensing of more .NET parts, I assume.
- Michael.
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Hi,
I would expect this to happen if the system is trained by normal games,
only. But I think the system should see actual live-and-death (LD)
sequences (from some collection) to be able to learn about them and not
soak this knowledge up from a whole game where most of the moves are
"noise" c
Well my point is more in the direction to get a good live-and-death
solver, maybe completely independent of the game as a whole. Just train
a DNN on some life-and-death collections with solutions, where all of
the usual tricks are applied. I think this has the potential to get
similar if not be
Hi,
My experience is the same: My CNN was a very poor judge of life and
death. Part of the problem is that I couldn't get Pachi to behave
exactly the way I wanted (play to maximize score; play to the bitter
end, assuming everything left after two passes is considered alive). But
perhaps there is
> Remember 1998: In the US Go Congress an exhibition match
> took place: 5-dan Martin Mueller against Many Faces of Go.
> Martin gave 29 handicap stones - and won "handily".
> 29 stones - can you believe it?
Martin Mueller, 5d, won an H-29 game against a 1998 go-program that ran
run on a 1998 co
Hi,
Lately I saw 4 bots DCNNigo* playing on KGS with different strength.
What is the difference between them?
- Michael.
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And using a clearly defined http web server protocol, probably built
around json, and then the clients will take care of themselves: all
modern languages, except C/C++, come with a good web client library, and
a good json library. Just hand out a helper C library, perhaps with a
C++ wrapper API.