Don Dailey wrote:
Rexchess doesn't run on todays computers because they are too fast.
One of the first things rexchess did was measure the speed of the
computer, because it had a function to simulate a specified ELO playing
strength. You could for example set it to play 1700 strength and it
wou
Don Dailey wrote:
The download site was a web site. The original source of my program
for free I don't remember, it might have been by software clubs where
it was common to trade such things. Also, well before the web was
popular there were still "bulletin boards", which you would connect to
Me too. Here are my results on Fedora release 8 (Werewolf):
works:
java version "1.5.0_16"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_16-b02)
Java HotSpot(TM) Server VM (build 1.5.0_16-b02, mixed mode)
works:
java version "1.7.0"
IcedTea Runtime Environment (build
I second this. I have been using gtpdisplay ever since it was suggested
on this list, and it has been working great. However, there are still a
few things I want it to be able to do, so I would be happy to work with
others who want to improve it as well.
~ Ross
Jason House wrote:
I ha
Thanks, Gunnar! That did, in fact, do exactly what I wanted. :)
~ Ross
Gunnar Farnebäck wrote:
gogui-display does exactly what you want.
/Gunnar
Ross Werner wrote:
Hi all,
I'm looking for a very simple GUI GTP engine--not a controller.
Programs like Jago or GoGUI are grea
e wrote:
Ross,
I'm not getting it; what problem are you trying to solve?
From: Ross Werner <[EMAIL PROTECTED]>
Hi all,
I'm looking for a very simple GUI GTP engine--not a controller. Programs
like Jago or GoGUI are great GTP controllers--they can connect to a GTP
engine like
other open source go programs
available too that will work.
- Don
On Fri, 2008-10-17 at 09:20 -0700, Ross Werner wrote:
Hi all,
I'm looking for a very simple GUI GTP engine--not a controller. Programs
like Jago or GoGUI are great GTP controllers--they can connect to a GTP
engine like
Hi all,
I'm looking for a very simple GUI GTP engine--not a controller. Programs
like Jago or GoGUI are great GTP controllers--they can connect to a GTP
engine like GnuGo and play against it just fine. What I'm looking for is
a program that *cannot* directly attach to GnuGo, but instead requir
Zach Wegner wrote:
On Thu, Oct 9, 2008 at 5:05 AM, Darren Cook <[EMAIL PROTECTED]> wrote:
My concern is that to include all the rules of go, including capture
logic, you need a few hundred lines of code... [snip]
Don't be so sure...
;)
Or use Perl. ;)
On a more serious note, a while back I
Jeff Nowakowski wrote:
On Fri, 2008-09-19 at 22:37 -0700, Ross Werner wrote:
Do you see any mechanical issues with these rules, or do they still seem
ad-hoc?
"group" is ill-defined. It can mean indivisibly connected stones or
loosely connected ones. In the false eye case, for exam
Jeff Nowakowski wrote:
On Thu, 2008-09-18 at 19:41 -0700, Ross Werner wrote:
The only exception is the "ridiculous invasion"
scenario that started this thread--that's the only case that I have seen
in which the "virtual"ness of the playout matters.
That's a g
Urban Hafner wrote:
Ah, right. I thought you were talking about implementing this feature
for your own program. Personally I don't know of any program that
supports rectangular boards.
There was a recent thread on GoDiscussions about this topic:
http://www.godiscussions.com/forum/showthread.php
A few responses; my apologies in advance for the length.
Jeff Nowakowski wrote:
On Wed, 2008-09-17 at 21:39 -0700, Ross Werner wrote:
And, of course, once a beginner understands life and death in this
manner, playing out disputed groups is the most natural way to determine
the life-or-death
Peter Drake wrote:
I'm inclined to agree, but it bothers me to have to explain life and
death before scoring. Life and death therefore become part of the
rules rather than an emergent consequences of the rules . I want to
be able to give a tiny set of rules and then let players loose to
di
Don Dailey wrote:
On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote:
Dave Dyer wrote:
Japanese: bad.
I don't think this is the case at all. The Japanese rules
are just a human optimization, to avoid having to make the
last 100 meaningless moves, and still arrive at the correct
Dave Dyer wrote:
Japanese: bad.
I don't think this is the case at all. The Japanese rules
are just a human optimization, to avoid having to make the
last 100 meaningless moves, and still arrive at the correct
score with a minimum of extraneous manipulation.
The tortured details, while no
I'm looking for a nice Java SGF library that allows you to parse SGF
files into a simple tree, and to serialize your own tree back to SGF.
I've looked at a few of the open source Go projects currently out there,
and I've searched the computer-go archives (and even found a post from
myself a few
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