Hi,
If anybody's interested there are new Pachi binaries available for windows:
I've been looking at Pachi's mingw build to see if we could have a
windows release with dcnn support. It's looking good now and i'm happy
with the results: dcnn is working, there is a 64-bit build and most of
the
I think that's ok: the prediction systems are already used to deal with
a huge number of positions during training, it's just a matter of
changing the quality of these positions. Say instead of training on 100%
good answers to good moves from games, we could take half as many and
train on 50% p
Hi,
I'm sure the topic must have come up before but i can't seem to find it
right now, i'd appreciate if someone can point me in the right direction.
I'm looking into MM, LFR and similar cpu-based pattern approaches for
generating priors, and was wondering about basic bad shape:
Let's say we