.
"sharing code is typically not going to be practical."
that's not what i suggested. perhaps someone else can explain the concept
of message-passing distributed architecture better than me
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You mean literally the slowest of all the constraints in all of software
engineering (excluding waiting on UI input) in a domain that cannot
currently get enough unconstrained CPU and memory cycles?
On Fri, Oct 2, 2015 at 8:53 AM, djhbrown . wrote:
> .
> "sharing code is
SlugGo used message passing in a distributed architecture and started as a
shell over the top of multiple instantiations of GNU Go in order to evaluate a
look-ahead tree that GNU Go did not build. It was one of the strongest programs
before the MCTS programs hit their stride. Now it would not
I think very few people here do not know message passing style of
programming. I just not suited problem at hand. Not very cPU efficient.
This is high speed simulation anyways
2015-10-02 16:53 GMT+03:00 djhbrown . :
> .
> "sharing code is typically not going to be
I actually agree some form of more de facto cooperation could exist.
Message passing is already used in clusters anyways, some hierarchical
architecture for Go with different providers could be implemented. There
are two immediate problems however:
1. Brown said there are some programs that
The messages need not be used on a single CPU; in SlugGo MPI was our way to
start jobs on remote nodes. The time to wrap and unwrap the messages was not
significant compared to the time used to calculate a suggested move.
Cheers,
David G Doshay
ddos...@mac.com
> On 2, Oct 2015, at 11:26