Maybe this would make a good Go card:
http://gizmodo.com/gadgets/peripherals/nvidia-ships-128core-graphics-cards-for-highend-film-editors-graphics-pros-apple-excited-241478.php
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I've always been fascinated with things like this, especially FPGA boards.
Though from every article or post I've read concerning (at least
chess) and things like FPGA, video cards... the bug speed is to slow
to really be effective.
-Josh
On 3/5/07, Chris Fant <[EMAIL PROTECTED]> wrote:
Maybe t
ectual heavy lifting.
Terry McIntyre
- Original Message
From: Joshua Shriver <[EMAIL PROTECTED]>
To: computer-go
Sent: Tuesday, March 6, 2007 6:15:32 AM
Subject: Re: [computer-go] Go hardware?
I've always been fascinated with things like this, especially FPGA boards.
Though
-letter word "map" hides a good bit of intellectual heavy lifting.
Terry McIntyre
- Original Message
From: Joshua Shriver <[EMAIL PROTECTED]>
To: computer-go
Sent: Tuesday, March 6, 2007 6:15:32 AM
Subject: Re: [computer-go] Go hardware?
I've always been fasc
nsiderable speedups. Of course, that
> three-letter word "map" hides a good bit of intellectual heavy lifting.
>
> Terry McIntyre
>
>
>
>
> - Original Message
> From: Joshua Shriver <[EMAIL PROTECTED]>
> To: computer-go
> Sent: Tuesday, March 6
On Tue, 2007-03-06 at 07:58 -0800, terry mcintyre wrote:
> However, these beasties are not really programmed, from what I have
> read; they are designed. FPGAs are closer to computer circuitry than
> to programmable computers.
Yes, that's true. But nothing prevents the design of
programmable comp
]
To: computer-go@computer-go.org
Sent: Tue, 6 Mar 2007 11:05 AM
Subject: Re: [computer-go] Go hardware?
Aye I wont discredit the power that can be obtained, just how much.
Hydra is an interesting beast, but even it with all of it's dedicated
FPGA's still has lost to Rybka which ran on
gt; > > parallel.
> > >
> > > As for video cards, providing one can map the
> algorithm to the parallel
> > > hardware, one may also see considerable
> speedups. Of course, that
> > > three-letter word "map" hides a good bit of
> intell
GA array, operating in
> > > parallel.
> > >
> > > As for video cards, providing one can map the
> algorithm to the parallel
> > > hardware, one may also see considerable
> speedups. Of course, that
> > > three-letter word "map" hides a good bi
leverage economies of scale. Using a x86 core would make for an
interesting notebook solution :)
/Dan Andersson
Ursprungligt meddelande
Från: [EMAIL PROTECTED]
Datum: 2007-mar-06 18:42
Till: "computer-go"
Ärende: Re: [computer-go] Go hardware?
Somewhat, I'm excited to... ther
On 6, Mar 2007, at 8:11 AM, Joshua Nye wrote:
Has anyone tried writing code for Go what would work in parallel?
SlugGo does parallel lookahead of various possible moves.
Would something like NVIDIA CUDA be useful?
Hard to tell. There seems to be an underlying assumption that the
data is al
Wouldn't it be cool if Intel or AMD would release a CPU with a primary
core somewhere close to today's state of the art along with oh, say,
about 256 lower-tech, existing-design cores. Like 386s or something.
Definitely the mini-cores would have to be 32 bit, but they don't need
floating point op
This is definately the direction things are headed. Processors are going to
eventually have tons of cores. The main problem with the design you
mentioned though is that the overhead of having all those processors would
almost not make it worth it because of how slow they are. And also, bus
spee
On 3/9/07, Nick Apperson <[EMAIL PROTECTED]> wrote:
This is definately the direction things are headed. Processors are going to
eventually have tons of cores. The main problem with the design you
mentioned though is that the overhead of having all those processors would
almost not make it worth
I thought about to build such a machine into a big FPGA. Lets say 128
softprocessors which are controlled by the ARM-core of the FPGA. Building a
softprocessor is relativ trivial. It need not have the quirks of the 0x88.
The "natural" size in a XiLinx FPGA is a 16-Bit processor with a 18 Bit
in
FGA has it's limitations on speed and size. Paralell has it's practical
limitations. The best approach is a Go playing processor. It doesn't exist now,
but I'm sure there will be one some day. To make the day coming just a little
earlier let's compile a list of what an instruction set and and t
8086 instruction set. Anything less and you will have accidentally
left something out that you need.
On 3/10/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
FGA has it's limitations on speed and size. Paralell has it's practical
limitations. The best approach is a Go playing processor. It
On 3/10/07, Chris Fant <[EMAIL PROTECTED]> wrote:
8086 instruction set. Anything less and you will have accidentally
left something out that you need.
Well, let me modify that statement. My point is that there's no point
in designing a go-specific instruction set. One should use a proven
gen
the processing is done with FPGAs.
CT is a somewhat bigger market than computer Go.
Chrilly
- Original Message -
From: "Chris Fant" <[EMAIL PROTECTED]>
To: "computer-go"
Sent: Saturday, March 10, 2007 5:40 PM
Subject: Re: [computer-go] Go hardwar
On 3/10/07, Chrilly <[EMAIL PROTECTED]> wrote:
Developing a new sophisticated state of the art processor e.g. in 90 or even
65nm technologicy is a very complicatetd and especially a very expensive
project. This is complety off question for an application like a Go
processor. One needs a few milli
, 10 Mar 2007 1:15 PM
Subject: Re: [computer-go] Go hardware?
On 3/10/07, Chrilly <[EMAIL PROTECTED]> wrote:
> Developing a new sophisticated state of the art processor e.g. in 90 or even
> 65nm technologicy is a very complicatetd and especially a very expensive
> project. This i
interestingly, this is the premise upon which i
wrote my genetic board evaluator. for what it's
worth, writing good go programs using a specialized
'go instruction set' isn't any easier or more
intuitive than using, say, 80386 instructions. it
just makes certain operations take less 'instruction
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