Re: [computer-go] MC Go Effectiveness

2007-02-09 Thread Don Dailey
On Fri, 2007-02-09 at 13:19 +0100, Ephrim Khong wrote: > The /2 with color-swaps would work fine with librarys that don't store > the whole gamestate, but I doubt it's worth implementing it in > fuseki-librarys: Since there are usually no or very few captures > during > the fuseki, the player whos

Re: [computer-go] MC Go Effectiveness

2007-02-09 Thread Ephrim Khong
Unknown wrote: > BTW: once you choose the /8 gain by implementing canonicalization, > you'll probably want to implement /2 color-swaps, too. (but this will > only be profitable for libraries, not for 'history' such as in Don's > case.) The /2 with color-swaps would work fine with librarys that don

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread David Doshay
On 8, Feb 2007, at 6:42 PM, Don Dailey wrote: On Thu, 2007-02-08 at 15:36 -0800, David Doshay wrote: We had this same problem and wasted a huge amount of time and energy on trying to determine the "right" canonical key. I felt both proud and stupid when I realized: it really does not make any d

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Don Dailey
On Thu, 2007-02-08 at 18:43 -0800, steve uurtamo wrote: > > It depends. (though "travel light" is always a good adagium, > > see David Fotlands hilarious compression of a joseki library > > into 12 bits/move, IIRC ;-) > > this reminds me of an old-school optimized piece of scrabble-playing > code.

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Don Dailey
On Thu, 2007-02-08 at 15:58 -0800, steve uurtamo wrote: > > > > tranforms as the "cannonical" key. In most cases 8 positions will > > > > > > IIRC, choosing the smallest may cause some unwanted effects. Not sure... > > > > It's not quite as good as using 64 bits free and clear because there is >

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread steve uurtamo
> It depends. (though "travel light" is always a good adagium, > see David Fotlands hilarious compression of a joseki library > into 12 bits/move, IIRC ;-) this reminds me of an old-school optimized piece of scrabble-playing code. there was a routine that would take an ascii list of words and cre

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Don Dailey
On Thu, 2007-02-08 at 15:36 -0800, David Doshay wrote: > We had this same problem and wasted a huge amount of time and > energy on trying to determine the "right" canonical key. I felt both > proud and stupid when I realized: it really does not make any > difference which is the canonical key, so w

RE: [computer-go] MC Go Effectiveness

2007-02-08 Thread David Fotland
> light" is always a good adagium, see David Fotlands hilarious > compression of a joseki library into 12 bits/move, IIRC ;-) > More like 10 bits per move to store the joseki DAG, moves, pointers, and good/bad/trick flags. I would never do anything like that now, but back then the entire go pro

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Unknown
On Thu, 2007-02-08 at 15:58 -0800, steve uurtamo wrote: > > > > tranforms as the "cannonical" key. In most cases 8 positions will > > > > > > IIRC, choosing the smallest may cause some unwanted effects. Not sure... > > > > It's not quite as good as using 64 bits free and clear because there is >

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread steve uurtamo
> > > tranforms as the "cannonical" key. In most cases 8 positions will > > > > IIRC, choosing the smallest may cause some unwanted effects. Not sure... > > It's not quite as good as using 64 bits free and clear because there is > compression towards the lower bits. i must be missing something

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread David Doshay
We had this same problem and wasted a huge amount of time and energy on trying to determine the "right" canonical key. I felt both proud and stupid when I realized: it really does not make any difference which is the canonical key, so we just declare the first one that we find to be the canonical.

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Don Dailey
On Fri, 2007-02-09 at 00:18 +0100, Unknown wrote: > On Thu, 2007-02-08 at 15:55 -0500, Don Dailey wrote: > > > The children of one parent almost certainly will have different 64 bit > > keys than the children of the other parent. > > Not if the parents collide. > (apart from symmetry/canonical

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Unknown
On Thu, 2007-02-08 at 15:55 -0500, Don Dailey wrote: > The children of one parent almost certainly will have different 64 bit > keys than the children of the other parent. Not if the parents collide. (apart from symmetry/canonical considerations): if H(A)==H(B), then after applying move 'm' -

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Jacques Basaldúa
Magnus Persson wrote: This is not a problem for "scalability" for MC/UCT. It just means that a program .. You are right. I didn't mean it is not scalable, of course it is. What I mean is complexity is not, as one could expect, about ~boardsize^4. (The square of legal moves times the square o

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Magnus Persson
Quoting Don Dailey <[EMAIL PROTECTED]>: Doing 8 searches is time-consuming, but I really prefer a book that has a LOT of variety. This is also one reason I now hand edit my book. Every time I correct a bad move there are often several ways of playing that I cannot tell which is better or wor

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Don Dailey
After looking at your message I'm not sure you understand how I set this up. On Thu, 2007-02-08 at 01:00 +0100, Unknown wrote: > > to binary search the file on the parent position key, > > collect all of these records together (making sure there is a > > legal move which leads to the cannonical

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Don Dailey
On Thu, 2007-02-08 at 01:00 +0100, Unknown wrote: > On Wed, 2007-02-07 at 16:28 -0500, Don Dailey wrote: > > On Wed, 2007-02-07 at 16:17 -0500, Don Dailey wrote: > > > I have a hash funciton that creates a 64 bit "cannonical" hash of > > > the position. The same hash is produced after a rotation

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Weston Markham
On 2/7/07, Unknown <[EMAIL PROTECTED]> wrote: > to binary search the file on the parent position key, > collect all of these records together (making sure there is a > legal move which leads to the cannonical response key) and then You are not clear here. Is there only a one-move-step between ke

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Unknown
On Wed, 2007-02-07 at 16:28 -0500, Don Dailey wrote: > On Wed, 2007-02-07 at 16:17 -0500, Don Dailey wrote: > > I have a hash funciton that creates a 64 bit "cannonical" hash of > > the position. The same hash is produced after a rotation for Most people do incremental hashing, which is cheaper

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Magnus Persson
Quoting Matt Gokey <[EMAIL PROTECTED]>: Magnus Persson wrote: Quoting Matt Gokey <[EMAIL PROTECTED]>: I was wondering if anyone was combining an opening library with MC/UCT by running a large number of the simulations and storing the results. This seems like a pretty natural extension to sav

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Don Dailey
On Wed, 2007-02-07 at 16:17 -0500, Don Dailey wrote: > I have a hash funciton that creates a 64 bit "cannonical" hash of > the position. The same hash is produced after a rotation for > example. A book entry is a record with 3 fields, a priority > value (how many times the deep search selected

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Christoph Birk
On Wed, 7 Feb 2007, Matt Gokey wrote: Magnus Persson wrote: Quoting Matt Gokey <[EMAIL PROTECTED]>: is important to get a won position as early as possible. The longer it thinks the better it plays. In the opening it always critical to find the best move - but later on games are often either

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Don Dailey
On Wed, 2007-02-07 at 14:10 -0600, Matt Gokey wrote: > I was wondering if anyone was combining an opening library with MC/UCT > by running a large number of the simulations and storing the results. > This seems like a pretty natural extension to save simulation time in > the opening. This is not

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Matt Gokey
Magnus Persson wrote: Quoting Matt Gokey <[EMAIL PROTECTED]>: (snip) Good point. This leads to another thought that I have been wondering about. That is I question whether using more time to search more simulations in the opening is the best approach. For the opening, selecting reasonab

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Magnus Persson
Two qick comments: Quoting Matt Gokey <[EMAIL PROTECTED]>: Jacques Basaldúa wrote: Very good analysis and I would like to contribute a 4th reason: against scalability of global search MC/UCT. If the simulation is 500 moves long (Chinese rules with recaptures, etc.) the observed variance at an

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread steve uurtamo
> It would be interesting for someone with a decent MC player to do an > experiment like this with one version concentrating highest number of > simulations in the opening and one concentrating in the middle game, but > otherwise equal and see which version wins more often. ooh, now this is exc

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Matt Gokey
Jacques Basaldúa wrote: Very good analysis and I would like to contribute a 4th reason: As Luke Gustafson pointed out, we have to contemplate the simulation as a _stochastic process_. We want to determine the conditional probability of a win given a particular move is made. And that depends on

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Jacques Basaldúa
Matt Gokey wrote: But what are some of the reasons MC is not even better? 1-Since MC engines don't deal with tactics directly, they're not likely going to play tactical sequences well for low liberty strings, securing eye space, cutting and connecting, ko fights, or ladders, etc. 2-Also because

[computer-go] MC Go Effectiveness

2007-02-06 Thread Matt Gokey
It seems to me, the fundamental reason MC go (regardless of details) works as it does is because it is the only search method (at least that I am aware of) that has found a way to manage the evaluation problem. Evaluation is not as problematic because MC goes to the bitter end where the status is