MCTS seems to be not very useful for some games, but I think it needs a
lot more research.
I tried it will chess with really dismal results. Even the mighty
Rybka team has a MC mode which is a curiosity, it plays much weaker than
the standard program.
I have this feeling that you ought to be ab
David Fotland wrote:
> I've thought about using mcts for Arimaa, and it might be better than
> alpha-beta. Arimaa has a huge branching factor, and since the pieces move
> slowly, human long-term planning works well against computers. Mcts prunes
> better, so it should get deeper PVs. AMAF might
zle I saw a while ago that is
> still difficult for computers. I don't think I'd say it's harder than go,
> though.
> http://www.grappa.univ-lille3.fr/icga/phpBB3/viewtopic.php?f=2&t=35
>
>
> - Original Message -
> From: "Darren Cook" <[
To: mailto:computer-go@computer-go.org>>
Sent: Monday, October 27, 2008 8:54 PM
Subject: Re: [computer-go] OT: Harder than go?
>>> Where "harder" means the gap between top programs and top human
players
>>> is bigger, are there any games harder than go? Incl
Core Wars , robot soccer (there is a simulation league), pictionary,...
- Dave Hillis
?
- Original Message - From: "Darren Cook" <[EMAIL PROTECTED]>?
To: ?
Sent: Monday, October 27, 2008 8:54 PM?
Subject: Re: [computer-go] OT: Harder than go??
?
>>> Where "
. I don't think I'd say it's harder than go,
though.
http://www.grappa.univ-lille3.fr/icga/phpBB3/viewtopic.php?f=2&t=35
- Original Message -
From: "Darren Cook" <[EMAIL PROTECTED]>
To:
Sent: Monday, October 27, 2008 8:54 PM
Subject: Re: [computer-
I've thought about using mcts for Arimaa, and it might be better than
alpha-beta. Arimaa has a huge branching factor, and since the pieces move
slowly, human long-term planning works well against computers. Mcts prunes
better, so it should get deeper PVs. AMAF might help too, since in a long
pla
>> Where "harder" means the gap between top programs and top human players
>> is bigger, are there any games harder than go? Including games of
>> imperfect information, multi-player games, single-player puzzle games.
>
> Poetry contests?
I caught the smiley, but if you can define the rules (such
On Tue, 2008-10-28 at 08:55 +0900, Darren Cook wrote:
> Where "harder" means the gap between top programs and top human players
> is bigger, are there any games harder than go? Including games of
> imperfect information, multi-player games, single-player puzzle games.
>
> Naturally I'm most intere
Where "harder" means the gap between top programs and top human players
is bigger, are there any games harder than go? Including games of
imperfect information, multi-player games, single-player puzzle games.
Naturally I'm most interested in well-known games, but if there is an
artificially create
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