Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-20 Thread Ross Werner
Jeff Nowakowski wrote: On Fri, 2008-09-19 at 22:37 -0700, Ross Werner wrote: Do you see any mechanical issues with these rules, or do they still seem ad-hoc? "group" is ill-defined. It can mean indivisibly connected stones or loosely connected ones. In the false eye case, for example, there

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-20 Thread Jeff Nowakowski
On Fri, 2008-09-19 at 22:37 -0700, Ross Werner wrote: > Do you see any mechanical issues with these rules, or do they still seem > ad-hoc? "group" is ill-defined. It can mean indivisibly connected stones or loosely connected ones. In the false eye case, for example, there are two indiviual grou

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-19 Thread Ross Werner
Jeff Nowakowski wrote: On Thu, 2008-09-18 at 19:41 -0700, Ross Werner wrote: The only exception is the "ridiculous invasion" scenario that started this thread--that's the only case that I have seen in which the "virtual"ness of the playout matters. That's a gross simplification and untrue. C

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-19 Thread Jeff Nowakowski
On Thu, 2008-09-18 at 19:41 -0700, Ross Werner wrote: > I teach informal territory rules with "virtual" play out. However in > practice, I should note, the difference between territory rules with > *actual* (not virtual) playout and area rules with actual playout ends > up being identical. The o

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-18 Thread Ross Werner
A few responses; my apologies in advance for the length. Jeff Nowakowski wrote: On Wed, 2008-09-17 at 21:39 -0700, Ross Werner wrote: And, of course, once a beginner understands life and death in this manner, playing out disputed groups is the most natural way to determine the life-or-death st

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-18 Thread Jeff Nowakowski
On Wed, 2008-09-17 at 21:39 -0700, Ross Werner wrote: > And, of course, once a beginner understands life and death in this > manner, playing out disputed groups is the most natural way to determine > the life-or-death status of a group. (And, I submit, the best way no > matter what ruleset you'r

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-18 Thread Ray Tayek
At 09:14 PM 9/17/2008, you wrote: ... . I want to be able to give a tiny set of rules and then let players loose to discover things on their own. i have had good luck with just explaining capure by surrounding and starting with 9 handicap stones on a 9x9 board (you can't win and that's a go

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-17 Thread Ross Werner
Peter Drake wrote: I'm inclined to agree, but it bothers me to have to explain life and death before scoring. Life and death therefore become part of the rules rather than an emergent consequences of the rules . I want to be able to give a tiny set of rules and then let players loose to di

OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-17 Thread Peter Drake
I'm inclined to agree, but it bothers me to have to explain life and death before scoring. Life and death therefore become part of the rules rather than an emergent consequences of the rules . I want to be able to give a tiny set of rules and then let players loose to discover things on the

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
-- > > > From: [EMAIL PROTECTED] [mailto:computer-go- > > > [EMAIL PROTECTED] On Behalf Of Robert Jasiek > > > Sent: Tuesday, September 16, 2008 9:56 AM > > > To: computer-go > > > Subject: Re: [computer-go] Re: Disputes under Japanese rules > >

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Ross Werner
Don Dailey wrote: On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote: Dave Dyer wrote: Japanese: bad. I don't think this is the case at all. The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score with

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread dave.devos
EMAIL PROTECTED] namens Don Dailey Verzonden: di 16-9-2008 19:47 Aan: computer-go Onderwerp: RE: [computer-go] Re: Disputes under Japanese rules I bet with practice and using Chinese scoring, you could very rapidly calculate the score without touching the board. In fact, if I were trying to b

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
Nick Wedd wrote: > If there are too many to be counted as they lie in the lid, I would take this to mean that the opponent is entitled to tip them out and count them. In EGF / German tournaments (with open prisoners prescribed), I do it when necessary for my updated positional judgement. I do

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
David Fotland wrote: > Professional players can do this 100 moves from the end of the game and typically be within a point or 2 of the final score. Nice myth, but I doubt it. Rather very strongly it depends on the kind of position. In some kinds of early middle game positions (150 to 200 move

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Don Dailey <[EMAIL PROTECTED]> writes You also cannot score Japanese from just the board position unless you have a prisoner count of both sides. This state has to be carried either explicitly (by a bowl full of stones) or implicitly by a complete game record. So

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
inal Message- > > From: [EMAIL PROTECTED] [mailto:computer-go- > > [EMAIL PROTECTED] On Behalf Of Robert Jasiek > > Sent: Tuesday, September 16, 2008 9:56 AM > > To: computer-go > > Subject: Re: [computer-go] Re: Disputes under Japanese rules > > > >

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
Knowing who is winning requires calculating the value of each endgame position and understanding the best order to play into them. Professional players can do this 100 moves from the end of the game and typically be within a point or 2 of the final score. I'm AGA 3 Dan, and I'm happy if I can get

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
You also cannot score Japanese from just the board position unless you have a prisoner count of both sides. This state has to be carried either explicitly (by a bowl full of stones) or implicitly by a complete game record. So I suppose it's possible to have what appears to be 2 identical posit

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
MAIL PROTECTED] On Behalf Of Robert Jasiek > Sent: Tuesday, September 16, 2008 9:56 AM > To: computer-go > Subject: Re: [computer-go] Re: Disputes under Japanese rules > > David Fotland wrote: > > Japanese rules' [...] the actual counting [...] The position is > pr

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
David Fotland wrote: > Japanese rules' [...] the actual counting [...] The position is preserved Japanese counting destroys the position by - removal of dead stones - filling in of (most) prisoners - rearrangements of stones - rearrangements of borders - border stone colour changes After the rem

[computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Dave Dyer
The formalized rules are the "tortured details" I referred to. I've played thousands of games of Go, and I've never even seen any of those versions of the rules. The Japanese rules I refer to are the informal procedures I use every time I play, both to estimate the score during the game, and at

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
On Tue, 2008-09-16 at 12:10 -0400, Don Dailey wrote: > In chess, there is some logic that all games end (at least in > principle) > with with repetition, stalemate, or checkmate. The 50 move rule is a > "practical substitute" for the repetition rule based on the assumption > that these games woul

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
On Tue, 2008-09-16 at 17:01 +0200, Gian-Carlo Pascutto wrote: > > Disputes that beginners get into are another class of disputes that > > these rules cannot easily resolve without the beginner feeling as if > > they were being "handled."You pretty much have to rely on his good > > nature to eve

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Peter Drake
I agree -- the AGA rules are quite clear. Note that the British Go Association has recently adopted the same rules. Peter Drake http://www.lclark.edu/~drake/ On Sep 16, 2008, at 8:12 AM, David Fotland wrote: Finally, a plug for American rules: American rules are the same as chinese rule

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
the end without changing the score. David > -Original Message- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Gian-Carlo Pascutto > Sent: Tuesday, September 16, 2008 8:02 AM > To: computer-go > Subject: Re: [computer-go] Re: Disputes u

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Gian-Carlo Pascutto
> Disputes that beginners get into are another class of disputes that > these rules cannot easily resolve without the beginner feeling as if > they were being "handled."You pretty much have to rely on his good > nature to eventually just accept the result without questioning it. At > some poi

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
On Tue, 2008-09-16 at 07:57 -0400, Jeff Nowakowski wrote: > On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote: > > Agreed. Japanese may be bad for computers, but I think it's one of the > > best rulesets for humans. > > Ok, tired old topic, tired old response: Japanese rules aren't good for >

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote: > Dave Dyer wrote: > >> Japanese: bad. > > > > I don't think this is the case at all. The Japanese rules > > are just a human optimization, to avoid having to make the > > last 100 meaningless moves, and still arrive at the correct > > score

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Jeff Nowakowski
On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote: > Agreed. Japanese may be bad for computers, but I think it's one of the > best rulesets for humans. Ok, tired old topic, tired old response: Japanese rules aren't good for beginners. They also aren't good at resolving disputes (genuine dispu

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Li Li <[EMAIL PROTECTED]> writes This case is simple. You needn't capture and remove the "dead" stone actually before the game ends. If you think it's alive, you have the right to "resume" to game after "double pass" to make it alive (e.g. make two eyes).   But I

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Li Li
Strongly agreed on "its is a social game not a mathematical abstraction". As well-known, there have been several contentious very important matches which may even change the direction of Japanese Go history. On Tue, Sep 16, 2008 at 3:08 PM, Magnus Persson <[EMAIL PROTECTED]>wrote: > I would also

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Li Li
Strongly agreed on "its is a social game not a mathematical abstraction". As well-known, there have been several contentious very important matches which may even change the direction of Japanese Go history. On Tue, Sep 16, 2008 at 3:08 PM, Magnus Persson <[EMAIL PROTECTED]>wrote: > I would also

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Magnus Persson
I would also like to add the following: The real answer to this question about how to end a game with japanese rules is that it over a longer course of time it is solved through social interaction. If someone refuses to score games correctly you simply never play a game with that person aga

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
Dave Dyer wrote: > The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score with a minimum of extraneous manipulation. I shall assume that with "meaningless" you do not mean dame because, under Japanese R

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Li Li
This case is simple. You needn't capture and remove the "dead" stone actually before the game ends. If you think it's alive, you have the right to "resume" to game after "double pass" to make it alive (e.g. make two eyes). But I have to say, there are two many arbitrary "judging" rules in Japanese

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Ross Werner
Dave Dyer wrote: Japanese: bad. I don't think this is the case at all. The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score with a minimum of extraneous manipulation. The tortured details, while no

[computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Dave Dyer
>Japanese: bad. I don't think this is the case at all. The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score with a minimum of extraneous manipulation. The tortured details, while not elegant, rarely m

[computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Hideki Kato
Japanese rules have two procedures to stop the game and to verify the score (these names are my personal, not official). In the case you mentioned, your opponent has no needs to remove the stones, if he/she thought the stones are dead (exactly speaking, he/she _can_ make the stones dead). So,