On 7/9/07, Erik van der Werf [EMAIL PROTECTED] wrote:
On 7/9/07, George Dahl [EMAIL PROTECTED] wrote:
I think this is what I want. Thanks! So I might have to repeat this
a few hundred times to actually get a legal position?
Are you aware that nearly all of these positions will be final
In that case, you would probably rather have actual Go positions,
right? Just grab a bunch of CGOS games (assuming you are studying
9x9) and pick a game and move number at random.
On 7/9/07, George Dahl [EMAIL PROTECTED] wrote:
On 7/9/07, Erik van der Werf [EMAIL PROTECTED] wrote:
On
On 7/9/07, George Dahl [EMAIL PROTECTED] wrote:
On 7/9/07, Erik van der Werf [EMAIL PROTECTED] wrote:
On 7/9/07, George Dahl [EMAIL PROTECTED] wrote:
I think this is what I want. Thanks! So I might have to repeat this
a few hundred times to actually get a legal position?
Are you
If I took a set of game positions, generated by flipping a coin, and
generated a histogram of
x = black_stones - white_stones
I would expect to see the distribution of x looking like a nice Gaussian,
centered at zero. If I looked at positions generated by playing out moves, I
would
On 7/9/07, Gunnar Farnebäck [EMAIL PROTECTED] wrote:
Erik wrote:
Sure, but that does not necessarily matter because there are many more
end- than middle-game positions. The reason I brought it up is that I
remembered a statement by someone (sorry forgot the source, maybe John
or Gunnar
How would one go about creating a random board position with a uniform
distribution over all legal positions? Is this even possible? I am
not quite sure what I mean by uniform. If one flipped a three sided
coin to determine if each vertex was white,black or empty, then one
would have to deal
On 7/8/07, George Dahl [EMAIL PROTECTED] wrote:
How would one go about creating a random board position with a uniform
distribution over all legal positions? Is this even possible? I am
not quite sure what I mean by uniform. If one flipped a three sided
coin to determine if each vertex was
At 21:54 08/07/2007, you wrote:
I don't have such algorithm, you can count legal positions like:
http://www.lysator.liu.se/~gunnar/legal.pike.txt
Modifying it could provide some way select random position atleast
for small boards. Ported that for java but not studied much of it
yet,
George Dahl wrote:
How would one go about creating a random board position with a uniform
distribution over all legal positions? Is this even possible? I am
not quite sure what I mean by uniform. If one flipped a three sided
coin to determine if each vertex was white,black or empty, then
:38 AM
Subject: Re: [computer-go] creating a random position
George Dahl wrote:
How would one go about creating a random board position with a uniform
distribution over all legal positions? Is this even possible? I am
not quite sure what I mean by uniform. If one flipped a three sided
coin
i'd suggest that you need to consider whether what you really mean
is a position chosen from the uniform distribution of all legal go positions,
or if you mean a position from somewhere near the middle game. (i.e. would
you be comfortable with a board with 4 stones on it as one of these uniformly
On 7/8/07, Paul Pogonyshev [EMAIL PROTECTED] wrote:
George Dahl wrote:
How would one go about creating a random board position with a uniform
distribution over all legal positions? Is this even possible? I am
not quite sure what I mean by uniform. If one flipped a three sided
coin to
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