In message
aanlktin6dyi0xtnucikbd4jkscc7hr+hug_wc9spc...@mail.gmail.com,
Willemien wilem...@gmail.com writes
Go is in principle a drawing game.
Proper komi (in my humble opinion) should result that optimal
(perfect) play leads to a draw.
That some programs cannot cope with integer komi/ draws/
On 01/22/2011 08:53 AM, Nick Wedd wrote:
I prefer to leave things as they are.
It would be nice to have one 9x9 event as integer komi. It's good to
leave room for a little experimentation.
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On Sat, Jan 22, 2011 at 2:53 PM, Nick Wedd n...@maproom.co.uk wrote:
If I insist on running events with integer komi, I know what will happen.
Some bots, including GNU Go, already support it; some will implement it
correctly; some will implement it wrong, so that strange things happen;
On Sat, Jan 22, 2011 at 4:09 PM, Erik van der Werf
erikvanderw...@gmail.com wrote:
On Sat, Jan 22, 2011 at 2:53 PM, Nick Wedd n...@maproom.co.uk wrote:
I announced earlier that I would be using integer komi of 7 for the 9x9 KGS
bot tournaments this year. I have changed my mind, I will use
Nick Wedd: bllfukonfuonf...@maproom.demon.co.uk:
In message
aanlktin6dyi0xtnucikbd4jkscc7hr+hug_wc9spc...@mail.gmail.com,
Willemien wilem...@gmail.com writes
Go is in principle a drawing game.
Proper komi (in my humble opinion) should result that optimal
(perfect) play leads to a draw.
That
A fair way to deal with komi doesn't require even knowing what is correct,
just play games in pairs. You get white and black against all players you
are paired with.Of course that would probably require a change to the
server - and it would double the lengths of the tournaments.
Don
On
On Sat, Jan 22, 2011 at 4:49 PM, Nick Wedd n...@maproom.co.uk wrote:
In message AANLkTimsJ=KB99zr8aMxJDXcHFiesymmo=r7qnrca...@mail.gmail.com,
Don Dailey dailey@gmail.com writes
A fair way to deal with komi doesn't require even knowing what is
correct, just play games in pairs. You