Re: [Computer-go] Some CrazyAnalysis of Zen game

2013-03-21 Thread Aja Huang
In the opening, Zen as usual traded a lot of *cash*(territory) for *a cheque*(the big center). Though this style is far from the current mainstream of the human Go world, it is, however, in accordance with Zen's fighting-oriented playing-style and strategies. Some moves are questionable: N4(72) cou

Re: [Computer-go] Some CrazyAnalysis of Zen game

2013-03-21 Thread Hideki Kato
Kahn Jonas: : >> All mcts programs have trouble with the positions near the end. The group >> in the center has miai for two eyes. Same for the group at the top. The >> upper left side group has one big eye shape. For all three groups the >> playouts sometimes kill them. The black stones are p

Re: [Computer-go] CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning

2013-03-21 Thread Chin-Chang Yang
Thank you, Remi and Olivier. I implemented the test functions in my project, and tested the performance of my optimizers, which reached the regret to 1e-3 with 1e7 samples in the 1-dimensional LOG function. In the CLOP paper, it reports that CLOP can reach the regret to 1e-5 with 1e7 samples.

Re: [Computer-go] Some CrazyAnalysis of Zen game

2013-03-21 Thread Kahn Jonas
All mcts programs have trouble with the positions near the end. The group in the center has miai for two eyes. Same for the group at the top. The upper left side group has one big eye shape. For all three groups the playouts sometimes kill them. The black stones are pretty solid, so the playo