Re: [Computer-go] Oh no, dynamic Komi again

2011-07-15 Thread Stefan Kaitschick
Am 15.07.2011 14:03, schrieb Petr Baudis: > For black I would wave my hands differently: > Since the opponent must be stronger, it's a good heuristic to assume > a problem with your own analysis if you think your improving. I'm not sure that is satisfactory explanation. Even after 10s of

Re: [Computer-go] Oh no, dynamic Komi again

2011-07-15 Thread Petr Baudis
On Thu, Jul 14, 2011 at 10:50:05PM +0200, Stefan Kaitschick wrote: > Ah ok. You don't use it for white in a handicap game? Handicap games are just special cases, what I detect are good-for-white and good-for-black positions. White in a handicap game is a good-for-black position. See http:

Re: [Computer-go] Oh no, dynamic Komi again

2011-07-14 Thread Stefan Kaitschick
Am 14.07.2011 17:52, schrieb Don Dailey: In theory you HAVE to cede ground as you have a lost game.Even though I do not play much go and I'm not strong, I know that you have to give up ground in some places to gain ground in others and that is what separates the men from the boys. So I ca

Re: [Computer-go] Oh no, dynamic Komi again

2011-07-14 Thread Stefan Kaitschick
Am 14.07.2011 17:39, schrieb Petr Baudis: On Thu, Jul 14, 2011 at 02:07:50PM +0200, Stefan Kaitschick wrote: Just a hand waving explanation for the ratchet: you simply cannot afford to cede ground to black when giving a handicap. Even though the playouts do not model a weak response by black, a

Re: [Computer-go] Oh no, dynamic Komi again

2011-07-14 Thread steve uurtamo
pretty interesting, don. the generally accepted strategy among humans in high handicap games is either to wait for errors and then punish them mercilessly, or to pick fights, since the stronger player is generally a much better fighter. the idea is generally to take advantage of these differences

Re: [Computer-go] Oh no, dynamic Komi again

2011-07-14 Thread Don Dailey
On Thu, Jul 14, 2011 at 8:07 AM, Stefan Kaitschick < stefan.kaitsch...@hamburg.de> wrote: > Am 12.07.2011 11:54, schrieb Petr Baudis: > >Hi! >> >> On Tue, Jun 21, 2011 at 02:13:50PM +0200, Olivier Teytaud wrote: >> >>> I have posted too quickly - after all I have something which works both >>>

Re: [Computer-go] Oh no, dynamic Komi again

2011-07-14 Thread Petr Baudis
On Thu, Jul 14, 2011 at 02:07:50PM +0200, Stefan Kaitschick wrote: > Just a hand waving explanation for the ratchet: you simply cannot > afford to cede ground to black when giving a handicap. > Even though the playouts do not model a weak response by black, a > winrate of 42% implicitly does assume

Re: [Computer-go] Oh no, dynamic Komi again

2011-07-14 Thread Stefan Kaitschick
Am 12.07.2011 11:54, schrieb Petr Baudis: Hi! On Tue, Jun 21, 2011 at 02:13:50PM +0200, Olivier Teytaud wrote: I have posted too quickly - after all I have something which works both for black and white and for various board sizes, using the "rule 42" spirit. Good news :-) Glad you got i

Re: [Computer-go] Oh no, dynamic Komi again

2011-07-12 Thread Petr Baudis
Hi! On Tue, Jun 21, 2011 at 02:13:50PM +0200, Olivier Teytaud wrote: > I have posted too quickly - after all I have something which works both for > black and white and for various board sizes, using > the "rule 42" spirit. Good news :-) Glad you got it to work! I updated the preprint on my h

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-21 Thread Stefan Kaitschick
I don't think that adjusting to a certain winrate at a certain point in the game is really good. What I would like to see, is an independend winrate vs. dyn. komi profiling for the current position. Only then can you really decide, which komi level currently delivers the best bang for the buck.

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-21 Thread Olivier Teytaud
I have posted too quickly - after all I have something which works both for black and white and for various board sizes, using the "rule 42" spirit. Good news :-) Best regards, Olivier 2011/6/21 Olivier Teytaud > > Hideki: « # Using some feedback mechanism to keep WR around 50% (used in >> FudoG

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-21 Thread Olivier Teytaud
> Hideki: « # Using some feedback mechanism to keep WR around 50% (used in > FudoGo and pachi?) is an another issue. » > > Hi all; I can have positive results with rules as in Pachi and MFOG (linearly decreasing dynamic komi), but not yet with rules aimed at preserving a WR around 50% (e.g. the 42%

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-17 Thread Hideki Kato
Jouni Valkonen: : >Hideki: « # Using some feedback mechanism to keep WR around 50% (used in >FudoGo and pachi?) is an another issue. » > >This might be interesting if it can be applied to even games. So that >dynamic komi is adjusted, that the winratio is always slightly positive. Usually dynamic

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-17 Thread Jouni Valkonen
Hideki: « # Using some feedback mechanism to keep WR around 50% (used in FudoGo and pachi?) is an another issue. » This might be interesting if it can be applied to even games. So that dynamic komi is adjusted, that the winratio is always slightly positive. This way gobot would think that it is le

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-17 Thread Hideki Kato
Álvaro Begué: : >Don, I assume you mean "with high handicap games...". The problem is >that dynamic komi assumes there will be points to be gained later in >the game, and the program might be happy to get into a situation where >the opponent has a lot of safe territory, and then there are no >oppor

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-17 Thread Stefan Kaitschick
I dont agree. Playing an idiots move with probability p just messes up semeais. Better to take away some of the more computationally expensive policies for the weaker player. This is more realistic, and also saves some time in the playouts as a side benefit. Stefan Don, I assume you mean "wit

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-17 Thread Don Dailey
Woops, yes, I meant high handicap games. Your scheme definitely sounds plausible to me. On Fri, Jun 17, 2011 at 5:22 PM, Álvaro Begué wrote: > Don, I assume you mean "with high handicap games...". The problem is > that dynamic komi assumes there will be points to be gained later in > the gam

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-17 Thread Álvaro Begué
Don, I assume you mean "with high handicap games...". The problem is that dynamic komi assumes there will be points to be gained later in the game, and the program might be happy to get into a situation where the opponent has a lot of safe territory, and then there are no opportunities to recover f

Re: [Computer-go] Oh no, dynamic Komi again

2011-06-17 Thread Don Dailey
With high komi games you are starting the game from a dead lost position so you almost HAVE to assume your opponent is stupid and take some "unsound" risk.Of course risk is not "unsound" if you are losing anyway. I see no problem with your idea but the devil is in the details. On Fri, Jun

[Computer-go] Oh no, dynamic Komi again

2011-06-17 Thread Stefan Kaitschick
Zen19S is an account on KGS with long time controls(20 + 30/5)*, running on acluster of 6 pcs. It holds a solid 4dan rating. I think it's handicap openings have really improved with both black and white, and I think dyn. komi is a big part of this. But I have seen some 6 stone games as white(the