Nevertheless, I would be glad to test and help develop this implementation if
there was anyone willing to take the lead. Anyone ready to team up?
Cheers,
Priit Eek
Tallinn Univ Tech
On 25.08.2011, at 17:35, Paul Emsley wrote:
>
> You'd need to do things like:
>
> (add-key-binding "Rotate Scene Y" "%" (lambda () (rotate-y-scene 10 0.2)))
>
> And on the device side, you'd need to make it emit a "%" when rotated
> clockwise.
> etc.
> what fun!
Well, I tried if scripting woul
Hello,
I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work
with Coot..
Apparently it is not yet supported by Coot itself, but the newest software of
the device lets you assign different keystrokes to all the movement axes and
emulate mouse movement (kinda funkily tho