Hi,
Im really scared because I fear a fundamental issue concerning the script
system in my game engine.
In C++, I have a class. In my class I map data to GameObject like:
*class
{
map .
}*
As you see, I use the pointer as key.
When I from c++, in the same class, call a python function
Simon,
I don't quite understand what you are trying to do. Please provide a
little more detail. Your current mail requires far too much
second-guessing to be useful.
On 09/24/2010 10:08 AM, Simon W wrote:
Hi,
Im really scared because I fear a fundamental issue concerning the
script system
Hey, sorry for the lacking information.
May I declare it as this instead:
C++ Class
class GameObjectManager
{
map a_map; // this map has "nothing" to do with
python dict
GameObject* createGameObject(id)
{
Gameobject* obj = new Gameobject(id);
a_map[ obj ] = ...some data...
On 09/24/2010 02:42 PM, Simon W wrote:
Hey, sorry for the lacking information.
May I declare it as this instead:
C++ Class
class GameObjectManager
{
map a_map; // this map has "nothing" to do with
python dict
GameObject* createGameObject(id)
{
Gameobject* obj = new Gameobjec