I don't quite understand your approach to 100%. But you gave me another
idea. Here's how it looks when I call python function:
Uint32 serialise(const GameObject* obj, std::ostream& file)
{
if(boost::python::override f = get_override("serialise"))
{
And I forgot to tell you, the python class in an extension of a c++
class. Hence I have the serialise and deserialise function defined in
python.
// Simon
On 29 sep 2010, at 16.02, Jakub Zytka wrote:
On 09/29/10 14:11, Simon W wrote:
Thank you for the answer. Is there any way I can preven