On Fri, Oct 12, 2012 at 1:28 PM, Jehan Pagès <jehan.marmott...@gmail.com>wrote:
> Hi, > > On Fri, Oct 12, 2012 at 12:06 AM, Danni Coy <danni....@gmail.com> wrote: > > I am looking at getting open raster support into Blender myself. > Ultimately > > I would like to get a better texture workflow between Blender and > > Mypaint/Krita - photoshop would be nice too I might even be able to use > the > > work license of photoshop but as somebody else said - Windows > programming. > > Interesting. But anyway I think you are not looking for the same kind > of support as I do. You want to import ora as single raster images > (textures). I want to have layer support. Like when you import PSD > files into after-effects, you have 1 layer per video channel, and you > can align them in order to make an animation. > I want layer support but for different reasons. I want to be able to contain all the texture maps for a material in a single image and some how suggest to blender which maps go into which channels . Being able to ignore layers is a big part of this. The first step though will be getting basic support up and running. > But then you still have some manual work to do in After Effects (more > or less simplified, provided you have a simple case where you want all > layers one after another in order), I would love something even more > automatic, which is why I was also looking for a support of animation > logics into ora itself. So that when I import the ora in the Blender > VSE, layers are automatically well set. > > Anyway I personally have let this work aside for now, because I have > to choose priorities. And I am trying a simpler setup (= one with less > development) where I export png from GIMP. But ultimately, this would > be the awesome path for me, because that's a path where the artists > can leave the rendering process at the last second, and always work > directly on the source. > Give us news if you make your ora support for texture. :-) Will be nice to > know. > > Jehan >
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