On Wed, 10 Aug 2005, Anton Oussik wrote:
> Hi,
>
> I submitted a patch to the tracker (1255825) adding a basement map to
> the potionshop in scorn. It is an alchemy classroom map, and costs
> 2000 platinum to enter.
2000 platinum for a course? Outrageous. Don't you know poor students
save for
On a related note for consideration,
I have always liked the idea of having shops pay a bit more and sell for a bit
less if the player is a citizen of the same region as the shop. A citizenship
marker object of some sort - available for a reasonable fee. For economy sake,
I think it would be be
I'd like to extend my mad thanks to this person for the extended
"killpets" command; it's one of those things I needed since I started
playing, but never thought about :-)
And so says crossfire-cvs-admin on 12/08/05 00:44...
> Module Name: crossfire
> Committed By: cavesomething
> Date: T
Not doing too well here. I decided the first thing to do was to try
and get all the files in common/ into an XCode project. This proved a
major challenge and I still haven't properly succeeded!
The problem appears to be that common/ is not just drop-in stuff, but
is tied to the crossfire bu
this patch
https://sourceforge.net/tracker/index.php?func=detail&aid=1257092&group_id=13833&atid=313833
implements shop specialisation.
Shop maps now can specify things that they specialise in, and if the
player has an item that is in one of those categories, then they get a
better price than if
Brendan Lally wrote:
On Monday 08 Aug 2005 07:49, Mark Wedel wrote:
If other people want to help with releases, that would be great. Having
a more frequent (quarterly) release schedule would also be good.
Even people taking some portiosn of the release (maps, archs) reduces the
effort a bit
tchize wrote:
Joining thread a bit late, trolling a bit perhaps :)
I personnaly would enjoy a branch policy on crossfire cvs (whatever it is, a
bad decision is always better than no decision).
I don't think we need branching at each release (unless we
want to keep a few weeks after release a b
Le Jeudi 11 Août 2005 01:25, Amorya North a écrit :
> I'm interested in porting Crossfire to MacOS.
>
> I know that the existing client can be made to run on MacOS - I am
> using it myself. However, it requires Apple's development tools to be
> installed, an X server running and a lot more tec
Nicolas Weeger wrote:
What will be the next server version? 1.7.1 or 1.8.0?
If no one object, i'll put a tag for the release candidate tomorrow or
friday, so people can again break cvs with commits :)
Got my system stable again, and upload 1.8.0 right now. So feel free to
commit away.
___
Quick notes on how the common stuff works:
The GUI aspect of the client controls its own event loop. All it needs to do
is check the network socket to see if it has input, and call do_network().
do_network() then reads the data and parses it, taking care of the protocol
and making functi
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