Re: [crossfire] chat-embeddable in webpage

2005-10-20 Thread Yann Chachkoff
Le Vendredi 21 Octobre 2005 00:14, Lord Youkai a écrit : > I've been wondering if there was a way to embed a read-only view of chat > into a server's webpage. > For example, > DeviantArt has a readonly view of the shoutbox in a sidebar, when your not > logged in. > It updates only when you refresh

Re: [crossfire] chat-embeddable in webpage

2005-10-20 Thread Andrew Fuchs
On 10/20/05, Joshua Wilson <[EMAIL PROTECTED]> wrote: ... > > Unless the server implemented a sort of "light" client interface? I'm > not a client person so I can't really comment here, but could we have a > client similar to an old telnet client that only subscribed to > chat/shout messages? i.e.

Re: [crossfire] chat-embeddable in webpage

2005-10-20 Thread Joshua Wilson
Un Andrew Fuchs wrote: Not quite. Those are static pages from scripts, that prases the player, and unique-map data. There is one script in the server distribution, that generates a page, showing player's scores. To implement this, you would need to store recent chats somewhere. Most likely th

Re: [crossfire] chat-embeddable in webpage

2005-10-20 Thread Andrew Fuchs
On 10/20/05, Lord Youkai <[EMAIL PROTECTED]> wrote: > I've been wondering if there was a way to embed a read-only view of chat > into a server's webpage. > For example, > DeviantArt has a readonly view of the shoutbox in a sidebar, when your not > logged in. > It updates only when you refresh (unle

[crossfire] chat-embeddable in webpage

2005-10-20 Thread Lord Youkai
I've been wondering if there was a way to embed a read-only view of chat into a server's webpage. For example, DeviantArt has a readonly view of the shoutbox in a sidebar, when your not logged in. It updates only when you refresh (unless your in the shoutbox itself) the page. Perhaps a neat feature

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-20 Thread Mitch Obrian
With DD you can't go through things you can't see through. --- Lalo Martins <[EMAIL PROTECTED]> wrote: > And so says Mitch Obrian on 10/20/2005 12:40 AM... > > Please do not implement this passing through walls > > stuff. > > I /strongly/ oppose passing through walls. I do > not > > want my maps

Re: [crossfire] Re: New movement code.

2005-10-20 Thread Mitch Obrian
Yes, and that's fine for that map. I don't want my prisondemadness suddenly becoming worthless, or my maps suddenly becoming easily traverable because OMG WE SHOULD WALK THROUGH WALLS WITH WRAITHS (else brain esplode!). Why should anyone make maps if you're going to implement this. I'm not goi

Re: [crossfire] Re: New movement code.

2005-10-20 Thread Mitch Obrian
Ethereal travel should fail where Dimention door fails: No magic and can't see through areas. (If I have a wall one cant see through it should fail, same if I have a wall that has no magic set on it or a no magic tile there). --- Mark Wedel <[EMAIL PROTECTED]> wrote: > > Rivers are a messy ca

Re: [crossfire] Re: New movement code.

2005-10-20 Thread Anton Oussik
On 20/10/05, Mark Wedel <[EMAIL PROTECTED]> wrote: > But I do think giving someone permanent or at will ethereal travel will be > very powerful, even with some of the limitations. The fact is that lots of > maps > have enough wall space where an ethereal creature could effectively hide out > aw