This reminds me of one idea that I had for the functional tests. Since
some tests would require some sort of client to connect, I was thinking
about doing this:
Fixing up the python client libs that I had a start on. In a functional
test map that wants a 'player', make a script that uses crossfi
Mark Wedel a écrit :
> Random question - is there any framework in place for external functional
> tests?
>
>
>
no
> I ask because to reproduce and confirm I fixed the setup buffer overflow
> bug,
>I do have an external perl script which would be nice to toss somewhere.
>
>___
Brendan Lally wrote:
> This would therefore suggest that a better approach would be to have 1
> byte at the start of the map2 packet to act as a control byte,
> something like
>
> CDDDNSEW
>
> where C corresponds to the newmap packet, and tells the client to
> clear the fog of war data.
>
> D i
Random question - is there any framework in place for external functional
tests?
I ask because to reproduce and confirm I fixed the setup buffer overflow bug,
I do have an external perl script which would be nice to toss somewhere.
___
crossfire
Tchize wrote:
> Mark Wedel a écrit :
> quick comment on one point. I agree on principle but about 3:
>
> The principle of leaving this case server side is ok, but maybe another
> suggestion is
> send it has a phased animation which doesn't repeat. Of course you can
> get a gap between server state
5 matches
Mail list logo