En l'instant précis du 04/02/08 08:44, Kevin R. Bulgrien s'exprimait en
ces termes:
When connecting to a server, a player can create or log in to an account.
This account is linked to characters, and the player can manage (add,
delete, maybe other things) them.
this is a step that
On Sun, 3 Feb 2008, Nicolas Weeger wrote:
Character creation mechanism is mostly moved to client, where the player can
select race and statistics.
Hi Nicholas. Presumably the info generated in the client is checked
somehow on the server to prevent hacked clients becoming a problem? Eg, a
Sorry to ask, but what in current state of accounts handling prevents
your from using different passwords on different servers? Nothing forces
you to use same password on different server, and you can use same
password for all your accounts on a given server...
Obviously nothing prevents it,
Robert Brockway wrote:
On Sun, 3 Feb 2008, Nicolas Weeger wrote:
Character creation mechanism is mostly moved to client, where the player can
select race and statistics.
Hi Nicholas. Presumably the info generated in the client is checked
somehow on the server to prevent hacked clients
There are certainly some advantages to an account based system, including
potentially easier banning of players. But several points need
addressing/clarification:
1) How are accounts created? If a player can create an account at any time,
and
thus have a 1:1 account:character mapping,
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