Re: [crossfire] Player accounts, new player creation mechanism

2008-02-04 Thread David Delbecq
En l'instant précis du 04/02/08 08:44, Kevin R. Bulgrien s'exprimait en ces termes: When connecting to a server, a player can create or log in to an account. This account is linked to characters, and the player can manage (add, delete, maybe other things) them. this is a step that

Re: [crossfire] Player accounts, new player creation mechanism

2008-02-04 Thread Robert Brockway
On Sun, 3 Feb 2008, Nicolas Weeger wrote: Character creation mechanism is mostly moved to client, where the player can select race and statistics. Hi Nicholas. Presumably the info generated in the client is checked somehow on the server to prevent hacked clients becoming a problem? Eg, a

Re: [crossfire] Player accounts, new player creation mechanism

2008-02-04 Thread Kevin R. Bulgrien
Sorry to ask, but what in current state of accounts handling prevents your from using different passwords on different servers? Nothing forces you to use same password on different server, and you can use same password for all your accounts on a given server... Obviously nothing prevents it,

Re: [crossfire] Player accounts, new player creation mechanism

2008-02-04 Thread Mark Wedel
Robert Brockway wrote: On Sun, 3 Feb 2008, Nicolas Weeger wrote: Character creation mechanism is mostly moved to client, where the player can select race and statistics. Hi Nicholas. Presumably the info generated in the client is checked somehow on the server to prevent hacked clients

Re: [crossfire] Player accounts, new player creation mechanism

2008-02-04 Thread Mark Wedel
There are certainly some advantages to an account based system, including potentially easier banning of players. But several points need addressing/clarification: 1) How are accounts created? If a player can create an account at any time, and thus have a 1:1 account:character mapping,