> Hello.
>
> I'd like to suggest a [img name="xxx"] tag for client-side rich tags, as
> defined in "mediaTags".
>
> As implied, the tag would display a picture from its name :)
>
> Uses:
> - illustrate a text
> - show a bigger picture of something (map, illustration, ...).
>
> What do you thin
> Hello.
>
> How would one integrate old (as some hundred years old) in-game stories in
> the
> gameplay flow?
>
> Right now, we have kind of the "Know-It-All" sage who will conveniently know
> everything of things that happened hundred years ago, without any mistake or
> such.
>
> Things I
> Hello.
>
> Suggestion to change the various messages at login:
>
> "Hello you nice soul, and welcome to this world.
>
> My memory is slightly blurred lately, could you tell me your name, again?"
> [prompt for name]
>
> If new player:
>
> "Ha, you're not on my registers, so you just had the
Mark Wedel wrote:
> There is the lib/messages file, which will be used for random readables
> that
> show up in dungeons.
>
> However, the current instance of readables (nonmagical scrolls, books, etc)
> is
> pretty low. And even if one is generated, it could contain info about
> alchem
Kevin Bulgrien wrote:
>> Hello.
>>
>> I'd like to suggest a [img name="xxx"] tag for client-side rich tags, as
>> defined in "mediaTags".
>>
>> As implied, the tag would display a picture from its name :)
>>
>> Uses:
>> - illustrate a text
>> - show a bigger picture of something (map, illustration
I was thinking about this some more, and had some other ideas.
If one thinks about it, even someone not very literate can still read
something - he isn't going to read a college level physics book, but could read
a newspaper perhaps.
If one were to go on this logic,than for any given mes
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