Committed in r19090.
To the best of my knowledge, Crossfire doesn't have a formal patch
review process. By the time everyone reviews it, bit rot will have
already set in. Best to commit it now and fix issues later if needed.
On 11/02/2013 18:24, Arvid Brodin wrote:
> * Show all keybindings (incl
On 11/02/2013 11:04, Arvid Brodin wrote:
> That's something of a tall order. :) It's a lot of work learning how
> _one_ client works; learning two clients and then trying do do only
> changes that benefit both (and doesn't break any) of them could be
> very limiting. (Is the Windows compatibility b
Today, keybindings are saved as ~/.crossfire/keys. That means you
cannot have different key bindings for each character.
This patch changes that so that keybindings are saved as
~/.crossfire/.keys. So if your character is named
Leopold, the keybindings are saved to ~/.crossfire/Leopold.keys.
Whe
I have generated a new set of patches without the removal of the
functionality to re-bind key modifiers, and with some minor
improvements. Otherwise, they are the same as before.
These apply on top of current svn repository (rev 19089).
I think we should still remove the functionality that all
On 2013-11-01 04:54, David Hurst wrote:
> I'd be of the view, if it isn't reducing a functionality but
> re-implementing it in a more useful way (be it more flexible, faster,
> or any other good reason) then it has my support.
This could better be described as removing an arcane feature to simplif
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