On 11/02/2013 18:21, Arvid Brodin wrote:
I think we should still remove the functionality that allows one
to rebind the modifier keys, for two reasons:
* It doesn't seem to work. Try it out on rev 19089 - the bind is
successful (when you press the bound key the corresponding Run/
Shift
On 11/03/2013 08:50, Arvid Brodin wrote:
I see what you mean - suddenly there's a lot of noise in the keybindings
dialog. What I did was to remove all bindings that I don't use, and it feels
OK now. Perhaps that'll work for you as well? If you try it and still hate
it, tell me and I'll see
On 2013-11-03 18:15, Arvid Brodin wrote:
On 2013-11-03 16:50, Kevin Zheng wrote:
On 11/03/2013 08:50, Arvid Brodin wrote:
[]
- 3 bindings of 'a' to apply (to handle different shift state and
modifier
states). Replace with a single binding of 'a' with Any flag.
In hindsight, there
On 11/ 2/13 08:14 PM, Kevin Zheng wrote:
On 11/02/2013 11:04, Arvid Brodin wrote:
I noticed the gtk client code is split between the folders common/
and gtk-v2/. I found references to something called the x11 client
in the code, and I assumed that that was an old client that had since
been
On 11/ 2/13 04:31 PM, Arvid Brodin wrote:
Today, keybindings are saved as ~/.crossfire/keys. That means you
cannot have different key bindings for each character.
This patch changes that so that keybindings are saved as
~/.crossfire/character-name.keys. So if your character is named
Leopold,
On 11/ 3/13 06:50 AM, Arvid Brodin wrote:
snip
- How often do we get new players who use Sun Type 4 Keyboards? Perhaps these
could go? (17 bindings.)
Some of those still can apply for later sun keyboards (using a type 7 here).
Since later keyboards are USB, they work fine on PCs also.
On 2013-11-03 20:36, Mark Wedel wrote:
On 11/ 2/13 04:31 PM, Arvid Brodin wrote:
Today, keybindings are saved as ~/.crossfire/keys. That means you
cannot have different key bindings for each character.
This patch changes that so that keybindings are saved as
~/.crossfire/character-name.keys.
On 11/03/2013 13:36, Mark Wedel wrote:
Just a question - is there any way to set up 'global' keybindings (eg,
those that apply to all characters)?
This does seem useful. One possible idea to throw around is to make the
key bindings window tabbed, one for per-character and one for global. If
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