On 2013-11-07 01:11, Kevin Zheng wrote:
> On 11/03/2013 11:15, Arvid Brodin wrote:
>> Anyway, this needs to be expressed with two keybindings in my code: one with
>> no
>> modifiers (called "None" in the keybindings dialog), and one with the "Run"
>&g
rvid
>From 72b2d4af20da13b00753119ada19016c9209f6fa Mon Sep 17 00:00:00 2001
From: Arvid Brodin
Date: Tue, 5 Nov 2013 00:15:14 +0100
Subject: [PATCH] Fix keybinding bug when connected to server-1.12.
Signed-off-by: Arvid Brodin
---
gtk-v2/src/account.c | 6 +-
gtk-v2/src/create_char.c | 6 +-
gtk-v2/src/gtk2p
On 2013-11-04 07:38, Mark Wedel wrote:
> On 11/ 3/13 03:03 PM, Kevin Zheng wrote:
>> On 11/03/2013 13:36, Mark Wedel wrote:
>>> Just a question - is there any way to set up 'global' keybindings (eg,
>>> those that apply to all characters)?
>>
>> This does seem useful. One possible idea to throw a
On 2013-11-03 20:36, Mark Wedel wrote:
> On 11/ 2/13 04:31 PM, Arvid Brodin wrote:
>> Today, keybindings are saved as ~/.crossfire/keys. That means you
>> cannot have different key bindings for each character.
>>
>> This patch changes that so that keybindings are saved a
On 2013-11-03 18:15, Arvid Brodin wrote:
> On 2013-11-03 16:50, Kevin Zheng wrote:
>> On 11/03/2013 08:50, Arvid Brodin wrote:
>
> []
>
>>> - 3 bindings of 'a' to "apply" (to handle different shift state and
>>> modifier
>>>
On 2013-11-03 16:50, Kevin Zheng wrote:
> On 11/03/2013 08:50, Arvid Brodin wrote:
[]
>> - 3 bindings of 'a' to "apply" (to handle different shift state and modifier
>> states). Replace with a single binding of 'a' with "Any" flag.
&g
k.
> On 11/02/2013 18:24, Arvid Brodin wrote:
>> * Show all keybindings (incl default ones) in both 'unbind' and the
>> keybindings
>> dialog. (Should reduce confusion for new users.)
>
> I almost want to say that I miss the old behavior. If feasible, I
17 00:00:00 2001
From: Arvid Brodin
Date: Mon, 28 Oct 2013 02:04:20 +0100
Subject: [PATCH 2/4] Added player character specific keybinding files.
Signed-off-by: Arvid Brodin
---
common/client.h | 13 ++--
common/metaserver.c | 4 --
gtk-v2/src/account.c | 5 ++
gtk-v2/
I have generated a new set of patches without the removal of the
functionality to re-bind key modifiers, and with some minor
improvements. Otherwise, they are the same as before.
These apply on top of current svn repository (rev 19089).
I think we should still remove the functionality that all
On 2013-11-01 04:54, David Hurst wrote:
> I'd be of the view, if it isn't reducing a functionality but
> re-implementing it in a more useful way (be it more flexible, faster,
> or any other good reason) then it has my support.
This could better be described as removing an arcane feature to simplif
27;9') {
-cpl.count = cpl.count*10 + (key - '0');
+cpl.count = cpl.count * 10 + (key - '0');
if (cpl.count > 10) {
cpl.count %= 10;
}
It all looks good to me! Also, patch #3 applies with just some offset on top
of t
get
reviewed and ultimately accepted anyway.
> On 10/28/2013 18:09, Arvid Brodin wrote:
>> I'm thinking that perhaps I should also change the flags in the keys file so
>> that they conform with the modifier keys? Originally they were:
>>
>> [A]ll, [N]ormal, [F]ire,
As the Subject says. Also removes the weird MULTKEYS definition...
Signed-off-by: Arvid Brodin
---
common/client.h | 13 ++--
common/metaserver.c | 4 --
gtk-v2/src/account.c | 5 ++
gtk-v2/src/create_char.c | 4 ++
gtk-v2/src/gtk2proto.h | 1 +
gtk-v2/src/keys.c
Hi,
This patch series is meant to make keybinding usage a lot more obvious - to new
users especially, but hopefully also for the more experienced ones. Hopefully it
also makes the keys.c file a bit more maintainable.
In detail:
* Coding style fixes (so that it is at least consistent in the keys.
On 2013-10-26 08:21, Mark Wedel wrote:
> On 10/25/13 04:59 PM, Arvid Brodin wrote:
>> On 2013-10-24 07:19, Mark Wedel wrote:
>>> On 10/23/13 06:53 PM, David Hurst wrote:
>>>> Hi Arvid,
>>
>> Hi!
>>
[]
>> For auto-repeating keys though, there
On 2013-10-24 07:19, Mark Wedel wrote:
> On 10/23/13 06:53 PM, David Hurst wrote:
>> Hi Arvid,
Hi!
[]
>
> A lot of this has to down how keys are handled, at least on
> x-windows.
>
> If you could down the control, shift, or other modifier keys, a
> single event is generated - that the key has b
I recently started playing Crossfire (on a private server, together with my
girlfriend, if you can believe it! :).
It's a surprisingly addictive game! And we're slowly finding nice features like
auto-pickup and -mapscale. So thanks! :)
There are a few things that we are both annoyed with thoug
17 matches
Mail list logo