Re: [crossfire] Materials

2011-06-26 Thread Kevin Bulgrien
Rick pretty well summarized my feelings on the matter... nice concept in theory if unintended side rffects on stacking etc. were dealt with, but that seems a big challenge considering current game mechanics and what not. Rick Tanner l...@real-time.com wrote: -BEGIN PGP SIGNED MESSAGE-

Re: [crossfire] sound2 protocol and issues: sound_chance

2010-09-29 Thread Kevin Bulgrien
The problem is that the sounds already defined were disabled by the change, so it is not a matter of simply not implementing things incrementally. All that used to work no longer does.. I don't remember disabling previous sound support, but maybe I indeed did, considering not many

Re: [crossfire] [Crossfire-cvs] SF.net SVN: crossfire:[13885] server/trunk/doc/Developers/protocol

2010-09-29 Thread Kevin Bulgrien
I think that was one reason I was more in favor of symbolic names (dangerous_song, port_area) - it seems in many cases the client may do some amount of remapping for what songs it has. OTOH, using file names does not preclude that - it can just make it harder if one adds a new

Re: [crossfire] [Crossfire-cvs] SF.net SVN: crossfire:[13885] server/trunk/doc/Developers/protocol

2010-09-26 Thread Kevin Bulgrien
Extract from the Developers/protocol: Change background music. Server will send NONE as the string to stop any music from playing. This song data is set in a map property. (Due to someone forgetting to update this file when he/she implemented the command, it is

Re: [crossfire] sound2 protocol and issues: arbitrary volume

2010-09-26 Thread Kevin Bulgrien
Hello. server/trunk/doc/Developers/sound describes the sound2 protocol and a volume component to the sound protocol. It indicates that the server arbitrarily sets volume for variability. Actually, the abitrarily was supposed to mean 0 is basically totally attenued, 100 is the full

Re: [crossfire] Gameplay notes

2010-09-04 Thread Kevin Bulgrien
For summoning, maybe a fix would be to make base monsters tougher, so they can really help the player kill things, and not just hit 2 times before being destroyed... Maybe increase hp a lot, like tenfold? I think I agree to this... though I have never claimed to be a games master.

Re: [crossfire] Map access

2010-09-04 Thread Kevin Bulgrien
With the new quest system, some maps are now only available if the player is doing the correct quest. Such maps will also be available only once. Are you sure? I think that quests are restartable? But maybe not. Perhaps only certain quests are restartable. For instance, the animator's

[crossfire] New arch dir for roads, paths, etc?

2010-06-07 Thread Kevin Bulgrien
Does anyone have a particular objection to a factoring out of road/path arches from the wall directory? I find the association of walls with paths to be unhelpful if not actually bewildering. Wall is the last place I look for roads. This involves moving dirtroad, paved, footpath, yellow. It

Re: [crossfire] Revision: 13336 has broken CFDialog

2010-06-05 Thread Kevin Bulgrien
Hello. Could you please try with the attached CFDialog.py file? Just in case, remove your existing CFDialog.pyc, and restart the server - for some reason, changes to CFDialog.py aren't always taken into account without a server restart, for some reason. I changed the except Exception

Re: [crossfire] Revision: 13336 has broken CFDialog

2010-06-05 Thread Kevin Bulgrien
somewhere... Le vendredi 04 juin 2010 01:02:17, Kevin Bulgrien a écrit : Hello. This commit has broken dialogs. It is no longer possible to get out of scorn by saying a password, and it further appears that most CFDialogs are now completely disabled... Scorn quests, Goths

Re: [crossfire] Revision: 13336 has broken CFDialog

2010-06-03 Thread Kevin Bulgrien
Hello. This commit has broken dialogs. It is no longer possible to get out of scorn by saying a password, and it further appears that most CFDialogs are now completely disabled... Scorn quests, Goths Hintson... etc. No server messages are issued. The NPCs simply do not respond

[crossfire] Revision: 13336 has broken CFDialog

2010-06-02 Thread Kevin Bulgrien
This commit has broken dialogs. It is no longer possible to get out of scorn by saying a password, and it further appears that most CFDialogs are now completely disabled... Scorn quests, Goths Hintson... etc. No server messages are issued. The NPCs simply do not respond any more. I backed up

Re: [crossfire] Stats and level advancement proposal

2010-05-24 Thread Kevin Bulgrien
Hello. I made a small idea dump for level progression, at http://wiki.metalforge.net/doku.php/dev:levels Comments welcome :) It is not at all clear whether the XP tables are still controlling level advancement or if they are replaced. Such should be stated. I don't know. I'm not much

Re: [crossfire] Stats and level advancement proposal

2010-05-24 Thread Kevin Bulgrien
On Mon, 24 May 2010 04:43:24 -0500 Kevin Bulgrien kbulgr...@att.net wrote: Hello. I made a small idea dump for level progression, at http://wiki.metalforge.net/doku.php/dev:levels Comments welcome :) It is not at all clear whether the XP tables are still controlling level

Re: [crossfire] races

2010-05-23 Thread Kevin Bulgrien
Maybe - certainly the quest giver may vary information based on how he likes other races. And that could make it more interesting to play in parties, to share quest knowledge. It could certainly be interesting if alternate towns are added. While trolls may not be liked in

Re: [crossfire] NPC dialog breakage

2010-05-10 Thread Kevin Bulgrien
Hello. svn up / recompile / restart server: Quest dialogs that worked yesterday are now broken... Quest NPCs are completely mute and do not respond to hi/hello. Did you make install? There were some changes to the plugin interface. Yes, always. Any output in the server log? None.

Re: [crossfire] NPC dialog breakage

2010-05-09 Thread Kevin Bulgrien
Hello. Breakage hopefully fixed, NPCs will talk after the player again. I added Crossfire.AddReply, Crossfire.SetPlayerMessage and Crossfire.NPCSay methods to Python to extend what NPCs can say, and give hints to the player on available replies. This can be used in the quests being

[crossfire] Quest system - Error reporting needs work

2010-05-07 Thread Kevin Bulgrien
I tried to play test some of the new quests tonight and nothing worked. None of the dialog paths did anything. I could not get past go. I looked in the server logs... no message whatsoever. Something needs work. So digging around, I find: python/dialog/dialog_check.py I decide to see what

[crossfire] GTK-V2 init_connection() change.

2010-04-28 Thread Kevin Bulgrien
. If this change causes to much trouble, that is the only change made in the commit, so it should be easy to revert if need be. Kevin Bulgrien ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

[crossfire] GTK-V2 and the gtk-v2.glade problem

2010-04-23 Thread Kevin Bulgrien
coming up, I think that this is a non-trivial issue, and suggest that gtk-v2.glade be fixed to be more friendly, or replaced as the default. Kevin Bulgrien ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo

Re: [crossfire] GTK-V2 and the gtk-v2.glade problem

2010-04-23 Thread Kevin Bulgrien
. With the release coming up, I think that this is a non-trivial issue, and suggest that gtk-v2.glade be fixed to be more friendly, or replaced as the default. Kevin Bulgrien Well, I played around with it a long time tonight to try to fix without putting the sizes back in and didn't get anywhere

Re: [crossfire] skill window

2010-04-19 Thread Kevin Bulgrien
My fairly random thoughts on all of this: - The space used up for the tab for skills exp is minimal, so for most layouts, the cost of keeping it in place isn't very high. As for removal, I don't have a problem taking it out of most layouts, and will likely remove it from most, except for

[crossfire] caelestis.glade up for modification

2010-04-19 Thread Kevin Bulgrien
A key design point for caelestis.glade was that the GTK-V2 client used to make little use of the so-called Critical Messages pane. This made it seem reasonable to add it to a tab notebook since it added little value to the client. With the advent of the message control features in the GTK-V2

Re: [crossfire] caelestis.glade up for modification

2010-04-19 Thread Kevin Bulgrien
Discussed in this thread: http://crossfire.real-time.com/clients/gtkv2images/caelestis_790x600.png http://crossfire.real-time.com/clients/gtkv2images/chthonic_790x600.png A key design point for caelestis.glade was that the GTK-V2 client used to make little use of the so-called Critical

Re: [crossfire] skill window

2010-04-19 Thread Kevin Bulgrien
There seems little point to argue when the agenda is so destructive. ...misunderstandings and neglect create more confusion in this world than trickery and malice. At any rate, the last two are certainly much less frequent. -- Johann Wolfgang von Goethe

Re: [crossfire] skill window

2010-04-19 Thread Kevin Bulgrien
I appreciate the comment, and I agree with the quote. Yeah... should not have hit send... but maybe that's what made me think. It was not supposed to go to the list, but if that was true, then it should not have been sent in the first place... so we're having a bad streak here. Sorry folks.

Re: [crossfire] skill window

2010-04-17 Thread Kevin Bulgrien
Until other responses are made to this, there is really little point in continuing the discussion. It is evident that an agenda is being pushed when there are many other alternative paths and cooperative viewpoints that are less isolating and much more constructive. Policy is being proposed that

Re: [crossfire] skill window

2010-04-16 Thread Kevin Bulgrien
Ok, so taking all of that, then it is even less clarity over who can 'bless' a change to a layout, particularly if the author of a layout isn't the same thing as a user. Because there are multiple respondents, giving different verdicts, the mailing list probably isn't the ideal place to try

Re: [crossfire] skill window

2010-04-15 Thread Kevin Bulgrien
Questions: 1) Can the skills and experience pane now disappear? Probably, but the answer may not be as simple as you are thinking. Not only that, but I think that even though there are a lot of people that like to hide detail, there are some that like everything visible on the HUD, and that

Re: [crossfire] Release?

2010-04-15 Thread Kevin Bulgrien
On Wed, 14 Apr 2010 23:03:04 -0700 Mark Wedel mwe...@sonic.net wrote: On 04/14/10 12:29 PM, Rick Tanner wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 3/31/10 2:01 AM, Mark Wedel wrote: Just a heads up - I'm targeting weekend of April 10-11 to make a release, since I

Re: [crossfire] Release?

2010-03-01 Thread Kevin Bulgrien
Hello. What about we just decide to do a release of trunk end of march? Whatever it is called, 1.5, 2.0, 1.9, and such :) Then let's kill branch, and work on trunk. Does that sound ok? Sure - though perhaps my recent inactivity lowers the weight of the vote. It has gotten to the

Re: [crossfire] Feature proposition: [img] tag

2009-11-17 Thread Kevin Bulgrien
Hello. I'd like to suggest a [img name=xxx] tag for client-side rich tags, as defined in mediaTags. As implied, the tag would display a picture from its name :) Uses: - illustrate a text - show a bigger picture of something (map, illustration, ...). What do you think? Nicolas

Re: [crossfire] Changing connection texts

2009-11-17 Thread Kevin Bulgrien
Hello. Suggestion to change the various messages at login: Hello you nice soul, and welcome to this world. My memory is slightly blurred lately, could you tell me your name, again? [prompt for name] If new player: Ha, you're not on my registers, so you just had the authorisation

[crossfire] pthreads issue on Slackware 12.2

2009-09-08 Thread Kevin Bulgrien
See: https://sourceforge.net/tracker/index.php?func=detailaid=2850517group_id=13833atid=113833 I have made an attempt to redo configure.ac and various client Makefile.am files to try to bone up pthread checking and support in the clients. Not being an autoconf/make guru I had to resort to

Re: [crossfire] GTK-V2 Message Control

2009-09-03 Thread Kevin Bulgrien
SVN revision 12184 presents the stable GTK-V2 Message Control system. Output count and time are now user controlled via spinbuttons. The spinbuttons can be pasted into, and allow use of PgUp/PgDn to adjust them faster. The previously announced message routing is unchanged. You can now route

[crossfire] MSG_TYPEs vs in-Client configuration of routing and message folding.

2009-08-18 Thread Kevin Bulgrien
The message types in the system are consecutive numbers from 1 to 20. They are: #define MSG_TYPE_BOOK 1 #define MSG_TYPE_CARD 2 #define MSG_TYPE_PAPER 3 #define MSG_TYPE_SIGN 4 #define MSG_TYPE_MONUMENT 5 #define MSG_TYPE_DIALOG6 /* NPCs, magic

Re: [crossfire] Bug 2789515: output-count broken since 1.11 server

2009-08-07 Thread Kevin Bulgrien
After looking over the server code, it seems quite clear to me that mwedel's suggestion to move it to the client is a good idea. Do you have any idea how this affects the latency on longer network links and when there are huge numbers of messages flowing? The output-count helped me a

[crossfire] Bug 2789515: output-count broken since 1.11 server

2009-08-06 Thread Kevin Bulgrien
For those interested, see the SF tracker: https://sourceforge.net/tracker/index.php?func=detailaid=2789515group_id=13833atid=113833 This is fair warning that the server support for output-count and output-sync functions is about to be removed rather than fixed. Ragnor states that jxclient

[crossfire] Melee / Projectile / Magic / In-progress re-balance observations

2009-05-06 Thread Kevin Bulgrien
Starting a new character on 2.x I still feel physical combat is over-powered at this time for low levels. It is too easy to wear a bunch of armor, load up on protection and go after it. Magic recharge is way slower than health recharge especially when considering healing magic availability. I

[crossfire] Continuing client messages UI work proposed/underway

2009-04-21 Thread Kevin Bulgrien
Following up on a thread started in December, I finally applied a patch to the GTK-V2 client to experiment with improving message routing in the client. This code begins to sort messages between message pane 0 (Messages) and pane 1 (so- called Critical Messages) based on MSG_TYPE classification.

Re: [crossfire] GTKv2 trunk client to branches/1.x client (was Release 1.12)

2009-01-06 Thread Kevin Bulgrien
- By January 20th I'd like to merge all trunk changes that are sufficiently tested into branch and cut a RC1. Since I haven't been following everything that happened in the last year and a half, I kindly ask people to tell me which changes are known good, which are known bad,

Re: [crossfire] Platform statement

2008-12-28 Thread Kevin Bulgrien
I'd strongly suggest a decimal system be used (10:1 or 100:1 ratios). I really don't want to have to be doing 64:1 multiplication to try and figure out values of different items. I'd also suggest that names of currencies by intuitive. I don't think anyone would know valuy of cleekins

Re: [crossfire] Platform statement

2008-12-23 Thread Kevin Bulgrien
First and foremost, the platform sounds great. Not having put as much thought into it, I can't say I fully grasp the finer points. snip Gameplay snip As I read Gameplay, it all sounds good. If there was one game that I was impressed with (but abandoned when it went non-free) it

[crossfire] GTK-V2 Critical Messages Pane content improvement

2008-12-20 Thread Kevin Bulgrien
The GTK-V2 Critical Messages pane presently seems rather useless. Not a lot of stuff goes there, and I would not call what does go there critical. Many times I find myself not seeing chats, tells, etc, because battle messages, praying, etc. are flooding the messages pane. Does anyone have an

Re: [crossfire] What about a gameplay revolution?

2008-12-14 Thread Kevin Bulgrien
thoughts as usual! -- Kevin Bulgrien kbulgr...@att.net ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

[crossfire] Re: gcfclient cfsndserv_alsa9 with alsa 1.0.6 / 1.0.8

2005-11-06 Thread Kevin Bulgrien
Kevin Bulgrien [EMAIL PROTECTED] writes: Does anyone actually have recent gcfclient sound that works? Updated info. On one machine at least, I found a module loading problem and since I fixed that, the sound server does not appear to crash any more. Also tried with Alsa 1.0.9. /dev/dsp

[crossfire] CVS 2005/11/06 gcfclient crashes while middle-clicking pouch

2005-11-06 Thread Kevin Bulgrien
It does not happen all the time, but several times tonight, with a client compiled with CVS as of today, I have had client crashes while middle clicking a pouch of Holding in a store. The crash always occurs when going from active open to active. The terminal says: libpng warning: Ignoring

[crossfire] CVS 2005/11/06 gcfclient truncated but you only have message

2005-11-06 Thread Kevin Bulgrien
Running latest CVS, I see that at least some store messages are truncated at times. I am playing on MetalForge. I picked up an item, and tried to leave while not having enough money... --- That is flint and steel (unpaid) It is made of: iron. It weighs 0.300 kg. You reckon it is worth a

[crossfire] Selling price variance and buying price variance

2005-11-06 Thread Kevin Bulgrien
I do not get the purpose behind the fact that selling price of look is wildly different from store to store. At first I thought it might have something to do with the store having more of an interest in certain items, but now I am not so sure. It seems that the lighting emporium pays almost 4x

[crossfire] Re: gcfclient cfsndserv_alsa9 with alsa 1.0.6 / 1.0.8

2005-11-06 Thread Kevin Bulgrien
In the following, /dev/dsp is shown to be used. And, in fact, during this session /dev/dsp is busy. [ INFO ] (Client Version) GTK Unix Client 1.8.0 [ INFO ] (gtk::init_cache_data) Init Cache [ INFO ] (common::raiseChild) Raising /home/games/bin/cfsndserv with flags 7 [ INFO ]

[crossfire] Re: CVS 2005/11/06 gcfclient crashes while middle-clicking pouch

2005-11-06 Thread Kevin Bulgrien
Kevin Bulgrien [EMAIL PROTECTED] writes: It does not happen all the time, but several times tonight, with a client compiled with CVS as of today, I have had client crashes while middle clicking a pouch of Holding in a store. The crash always occurs when going from active open to active. Ok

[crossfire] gcfclient cfsndserv_alsa9 with alsa 1.0.6 / 1.0.8

2005-10-24 Thread Kevin Bulgrien
Does anyone actually have recent gcfclient sound that works? I have tried a couple of iterations of compiling cvs and downloading pre- made rpms for Mandrake 10.1 and Mandriva 2005LE. cfsndserv just dies. This done on three different systems also. I know alsa is up because on one system I had no