Le Samedi 15 Octobre 2005 20:34, Nicolas Weeger a écrit :
> While we're at it :)
> * could we use names more explicit that EVENT_GDEATH and EVENT_GKILL?
> I'd say EVENT_PLAYER_DEATH and EVENT_KILL, less confusing
>
Agree - changed in my code.
> * EVENT_GKILL takes *two* parameters (what was killed
While we're at it :)
* could we use names more explicit that EVENT_GDEATH and EVENT_GKILL?
I'd say EVENT_PLAYER_DEATH and EVENT_KILL, less confusing
* EVENT_GKILL takes *two* parameters (what was killed and by who), only
one is used in plugin. And parameters should be inverted imo, first what
was k
Yeah for the rewrite!
I haven't checked everything, but I did see previews, so my opinion is
to commit, and fix things as issues arise. *gets his char* to const
char* spell ready* :)
As for breaking compatibility, it isn't too bad imo. As you say, not
*that* many player-owned items with scripts,
The small rewrite of the Crossfire Plugin subsystem is nearing completion -
finally. I think that a couple of explanations are necessary.
Why ?
-
The main reason to answer the "why a rewrite" is that the older way of managing
plugins was simply too complex and obscure. Using the CFParm struc
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