Re: [crossfire] Graphism, tiles, size, and such

2020-11-19 Thread Nicolas Weeger
Hello. > I think when things were changed a while back so that image size & > footprint of the creature were not tied together, making hill giants 1x1 > footprint (and other similar tall creatures have a square footprint) was > either done or investigated, but not done or reverted back. For

Re: [crossfire] Graphism, tiles, size, and such

2020-11-15 Thread Nathaniel Kipps
On Thu, Nov 12, 2020 at 1:26 AM Mark Wedel wrote: > On 11/11/20 12:59 AM, Nicolas Weeger wrote: > - should monsters be only tiled squarely (eg 1x1, 2x2, etc.), and we adjust > the sprite to reflect the height Based on personal preference, I think that having rectangular monsters is interesting,

Re: [crossfire] Graphism, tiles, size, and such

2020-11-11 Thread Mark Wedel
On 11/11/20 12:59 AM, Nicolas Weeger wrote: Hello. I've been thinking about game graphics, and I'd like to share some questions and thoughts. Monsters like the hill giant (I can also think of the ArchAngel, the Retributioner, some dragons too) have an incoherent size IMO. They are 1x2 in

[crossfire] Graphism, tiles, size, and such

2020-11-11 Thread Nicolas Weeger
Hello. I've been thinking about game graphics, and I'd like to share some questions and thoughts. Monsters like the hill giant (I can also think of the ArchAngel, the Retributioner, some dragons too) have an incoherent size IMO. They are 1x2 in tiles, but that only reflects their height,