Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-20 Thread Mitch Obrian
With DD you can't go through things you can't see through. --- Lalo Martins <[EMAIL PROTECTED]> wrote: > And so says Mitch Obrian on 10/20/2005 12:40 AM... > > Please do not implement this passing through walls > > stuff. > > I /strongly/ oppose passing through walls. I do > not > > want my maps

[crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Lalo Martins
And so says Mitch Obrian on 10/20/2005 12:40 AM... > Please do not implement this passing through walls > stuff. > I /strongly/ oppose passing through walls. I do not > want my maps to become worthless because someone > decided we need to make the game worthlessly easy. uh... ever heard of this th

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Andrew Fuchs
On 10/19/05, Anton Oussik <[EMAIL PROTECTED]> wrote: > On 19/10/05, Todd Mitchell <[EMAIL PROTECTED]> wrote: > > I would also put forth an > > addition to the suggestions, the idea that etheral travelers would not > > be able to pass 'iron' either so it would only work against wood walls > > and st

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Anton Oussik
On 19/10/05, Todd Mitchell <[EMAIL PROTECTED]> wrote: > I would also put forth an > addition to the suggestions, the idea that etheral travelers would not > be able to pass 'iron' either so it would only work against wood walls > and stone and the like. That may work. That would make some areas co

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Todd Mitchell
If there were an etheral movement type added it would not be implemented in existing maps by default (they still have "block all") just like the other movement changes. In archived movement related threads this 'ghostwalk' type movement was proposed. I would also put forth an addition to the

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Mitch Obrian
All of them. No player should ever beable to move through walls (unless specified by the map perhapse). Walls should remain no_pass. Now if you wanted walls that things could pass through... up to the map maker, but don't change the default behavior. Don't f**k up the existing maps or my maps pl

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Brendan Lally
On 10/19/05, Mitch Obrian <[EMAIL PROTECTED]> wrote: > Please do not implement this passing through walls > stuff. > I /strongly/ oppose passing through walls. I do not > want my maps to become worthless because someone > decided we need to make the game worthlessly easy. If it were a new movement

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Mitch Obrian
Please do not implement this passing through walls stuff. I /strongly/ oppose passing through walls. I do not want my maps to become worthless because someone decided we need to make the game worthlessly easy. --- Anton Oussik <[EMAIL PROTECTED]> wrote: > On 19/10/05, Brendan Lally <[EMAIL PROTEC