Re: [crossfire] Selling price variance and buying price variance

2005-11-08 Thread Mitch Obrian
I think the variance is a good thing. Please keep it. --- Brendan Lally <[EMAIL PROTECTED]> wrote: > On 11/8/05, Mark Wedel <[EMAIL PROTECTED]> wrote: > > Brendan Lally wrote: > > > This is because there is an arbitrary adjustment > to price based on the > > > item count and map name, it is in th

Re: [crossfire] Selling price variance and buying price variance

2005-11-08 Thread Brendan Lally
On 11/8/05, Mark Wedel <[EMAIL PROTECTED]> wrote: > Brendan Lally wrote: > > This is because there is an arbitrary adjustment to price based on the > > item count and map name, it is in the range of +-5% it is designed to > > allow otherwise identical shops to give a small variation in price. > > >

Re: [crossfire] Selling price variance and buying price variance

2005-11-07 Thread Mark Wedel
Brendan Lally wrote: And, I say -ish, because in the store, each one has a different price... for my character, 239-265 or so. That seems bizarre. Why would the price not be the same for the same item in the same store? This is because there is an arbitrary adjustment to price based on the

Re: [crossfire] Selling price variance and buying price variance

2005-11-07 Thread Brendan Lally
On 11/7/05, Kevin Bulgrien <[EMAIL PROTECTED]> wrote: > I do not get the purpose behind the fact that selling price of look is wildly > different from store to store. > > At first I thought it might have something to do with the store having more > of an interest in certain items, but now I am not

[crossfire] Selling price variance and buying price variance

2005-11-06 Thread Kevin Bulgrien
I do not get the purpose behind the fact that selling price of look is wildly different from store to store. At first I thought it might have something to do with the store having more of an interest in certain items, but now I am not so sure. It seems that the lighting emporium pays almost 4x fo