On 10/23/05, Nicolas Weeger [EMAIL PROTECTED] wrote:
Probably simplest to just make it that if the space is no
magic, can't do alchemy.
That will break the guild alchemy room (no magic), and
probably the alchemy shop too.
Yes, it will break the guild's alchemy room, and several other
So just add a no alchemy tile. Why should we restrict
alchemy in shops:
This is the problem (though I don't see it as a
problem, myself... maybe MF does):
Alchemy in 2 maps.
You know, we could add a servervar (setable in the
config file)
noalchemyonnomagic
That way MF could set this and
Andrew Fuchs wrote:
As I write this, several characters on metalforge are performing
alchemy in places like, the Hall of Sellection, /start/Nexus, and in
the middle of scorn.
Basicly, I think we could really use a tile, that prevents the use of alchemy.
Probably simplest to just make it that
As I write this, several characters on metalforge are performing
alchemy in places like, the Hall of Sellection, /start/Nexus, and in
the middle of scorn.
Basicly, I think we could really use a tile, that prevents the use of alchemy.
--
Andrew Fuchs
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