Re: [crossfire] "noalchemy" tile, to prevent repetitions of recent events

2005-10-23 Thread Mitch Obrian
So just add a no alchemy tile. Why should we restrict alchemy in shops: This is the problem (though I don't see it as a problem, myself... maybe MF does): Alchemy in 2 maps. You know, we could add a servervar (setable in the config file) noalchemyonnomagic That way MF could set this and restri

Re: [crossfire] "noalchemy" tile, to prevent repetitions of recent events

2005-10-23 Thread Andrew Fuchs
On 10/23/05, Nicolas Weeger <[EMAIL PROTECTED]> wrote: > > Probably simplest to just make it that if the space is no > magic, can't do alchemy. > > That will break the guild alchemy room (no magic), and > probably the alchemy shop too. Yes, it will break the guild's alchemy room, and several oth

Re: [crossfire] "noalchemy" tile, to prevent repetitions of recent events

2005-10-22 Thread Mark Wedel
Andrew Fuchs wrote: As I write this, several characters on metalforge are performing alchemy in places like, the Hall of Sellection, /start/Nexus, and in the middle of scorn. Basicly, I think we could really use a tile, that prevents the use of alchemy. Probably simplest to just make it that

[crossfire] "noalchemy" tile, to prevent repetitions of recent events

2005-10-21 Thread Andrew Fuchs
As I write this, several characters on metalforge are performing alchemy in places like, the Hall of Sellection, /start/Nexus, and in the middle of scorn. Basicly, I think we could really use a tile, that prevents the use of alchemy. -- Andrew Fuchs __