So just add a no alchemy tile. Why should we restrict
alchemy in shops:
This is the problem (though I don't see it as a
problem, myself... maybe MF does):
Alchemy in 2 maps.
You know, we could add a servervar (setable in the
config file)
noalchemyonnomagic
That way MF could set this and restri
On 10/23/05, Nicolas Weeger <[EMAIL PROTECTED]> wrote:
> > Probably simplest to just make it that if the space is no
> magic, can't do alchemy.
>
> That will break the guild alchemy room (no magic), and
> probably the alchemy shop too.
Yes, it will break the guild's alchemy room, and several oth
Andrew Fuchs wrote:
As I write this, several characters on metalforge are performing
alchemy in places like, the Hall of Sellection, /start/Nexus, and in
the middle of scorn.
Basicly, I think we could really use a tile, that prevents the use of alchemy.
Probably simplest to just make it that
As I write this, several characters on metalforge are performing
alchemy in places like, the Hall of Sellection, /start/Nexus, and in
the middle of scorn.
Basicly, I think we could really use a tile, that prevents the use of alchemy.
--
Andrew Fuchs
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