Re: [crossfire] noalchemy tile, to prevent repetitions of recent events

2005-10-23 Thread Andrew Fuchs
On 10/23/05, Nicolas Weeger [EMAIL PROTECTED] wrote: Probably simplest to just make it that if the space is no magic, can't do alchemy. That will break the guild alchemy room (no magic), and probably the alchemy shop too. Yes, it will break the guild's alchemy room, and several other

Re: [crossfire] noalchemy tile, to prevent repetitions of recent events

2005-10-23 Thread Mitch Obrian
So just add a no alchemy tile. Why should we restrict alchemy in shops: This is the problem (though I don't see it as a problem, myself... maybe MF does): Alchemy in 2 maps. You know, we could add a servervar (setable in the config file) noalchemyonnomagic That way MF could set this and

Re: [crossfire] noalchemy tile, to prevent repetitions of recent events

2005-10-22 Thread Mark Wedel
Andrew Fuchs wrote: As I write this, several characters on metalforge are performing alchemy in places like, the Hall of Sellection, /start/Nexus, and in the middle of scorn. Basicly, I think we could really use a tile, that prevents the use of alchemy. Probably simplest to just make it that

[crossfire] noalchemy tile, to prevent repetitions of recent events

2005-10-21 Thread Andrew Fuchs
As I write this, several characters on metalforge are performing alchemy in places like, the Hall of Sellection, /start/Nexus, and in the middle of scorn. Basicly, I think we could really use a tile, that prevents the use of alchemy. -- Andrew Fuchs